-ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image, SDL_mixer, and PhysFS all of which are cross platform as well as Open Source.)<br>
-It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine, as well as modify the engine to their own needs or use it however they like.<br>
-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known to have no leaks.<br>
James Turk <ahref="mailto:james@conceptofzero.net"><ahref="mailto:james@conceptofzero.net">james@conceptofzero.net</a></a> - Core Engine, Design, Docs, and Classes<br>
Kevin Watters <ahref="mailto:kwatters@adelphia.net"><ahref="mailto:kwatters@adelphia.net">kwatters@adelphia.net</a></a> - Fix to ZImage::SetColorKey<br><hr><addressstyle="align: right;"><small>Generated on Sun Apr 27 14:53:39 2003 for ZEngine by