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<hr><h1>/include/ZE_ZImage.h</h1><a href="ZE__ZImage_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
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00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
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00004 <span class="comment"></span>
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00005 <span class="comment"> Licensed under a BSD-style license.</span>
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00006 <span class="comment"></span>
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00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
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00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zimage_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zimage_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span>
00028
00029 <span class="keyword">namespace </span>ZE
00030 {
00031
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<a name="l00037"></a><a class="code" href="classZE_1_1ZImage.html">00037</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZImage.html">ZImage</a> : <span class="keyword">public</span> <a class="code" href="classZE_1_1ZObject.html">ZObject</a>
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00038 {
00039 <span class="keyword">protected</span>:
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<a name="l00041"></a><a class="code" href="classZE_1_1ZImage.html#n0">00041</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n0">rTexMinX</a>;
<a name="l00043"></a><a class="code" href="classZE_1_1ZImage.html#n1">00043</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n1">rTexMinY</a>;
<a name="l00045"></a><a class="code" href="classZE_1_1ZImage.html#n2">00045</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n2">rTexMaxX</a>;
<a name="l00047"></a><a class="code" href="classZE_1_1ZImage.html#n3">00047</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n3">rTexMaxY</a>;
<a name="l00049"></a><a class="code" href="classZE_1_1ZImage.html#n4">00049</a> SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#n4">rImage</a>;
<a name="l00051"></a><a class="code" href="classZE_1_1ZImage.html#n5">00051</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n5">rTexID</a>;
<a name="l00053"></a><a class="code" href="classZE_1_1ZImage.html#n6">00053</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n6">rWidth</a>;
<a name="l00055"></a><a class="code" href="classZE_1_1ZImage.html#n7">00055</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n7">rHeight</a>;
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00056
00057 <span class="keyword">public</span>:
00058
00064 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>();
00065
00072 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(string filename);
00073
00080 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *surface);
00081
00093 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00094
00100 <a class="code" href="classZE_1_1ZImage.html#a4">~ZImage</a>();
00101
00103 <span class="comment">//Opening and Closing//</span>
00105 <span class="comment"></span>
00112 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a5">Open</a>(string filename);
00113
00125 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a6">OpenFromImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00126
00133 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a7">Attach</a>(SDL_Surface *surface);
00134
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00140 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a8">Reload</a>();
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00141
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00147 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a9">Release</a>();
00148
00150 <span class="comment">//Graphics//</span>
00152 <span class="comment"></span>
00161 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a10">SetColorKey</a>(Uint8 red, Uint8 green, Uint8 blue);
00162
00170 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a11">Flip</a>(<span class="keywordtype">bool</span> horizontal, <span class="keywordtype">bool</span> vertical);
00171
00179 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a12">Stretch</a>(<span class="keywordtype">float</span> xFactor, <span class="keywordtype">float</span> yFactor);
00180
00188 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a13">Resize</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height);
00189
00196 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a14">Bind</a>();
00197
00205 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a15">Draw</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);
00206
00215 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a16">DrawRotated</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">float</span> angle);
00216
00218 <span class="comment">//Accessors//</span>
00220 <span class="comment"></span>
00227 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZImage.html#a17">IsLoaded</a>();
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00228
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00234 SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#a18">Surface</a>();
00235
00242 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a19">Width</a>();
00243
00250 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a20">Height</a>();
00251 };
00252
00253 }
00254
00255 <span class="preprocessor">#endif</span>
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