0.8.0 Documentation.

This commit is contained in:
James Turk 2002-12-29 07:24:06 +00:00
parent 2d3be9fd50
commit db59f70522
70 changed files with 600 additions and 478 deletions

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@ -18,7 +18,7 @@
00010 GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord);
00011
00012 <span class="preprocessor">#endif //__sdlgl_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Defines.h</h1><a href="ZE__Defines_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_defines_h__</span>
@ -28,7 +28,7 @@
<a name="l00039"></a><a class="code" href="ZE__Defines_8h.html#a4">00039</a> <span class="comment">#define VERSION "0.7.6"</span>
00040
00041 <span class="preprocessor">#endif //__ze_defines_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -10,7 +10,7 @@
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__Defines_8h.html">ZE_Defines.h</a> <br>
Description: Defines header file for ZEngine class, where all #define statements to control compilation options are placed. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Defines_8h.html">ZE_Defines.h</a>,v 1.3 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Defines_8h.html">ZE_Defines.h</a>,v 1.4 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -38,7 +38,7 @@ Definition file, holds #define statements describing optional features of ZEngin
#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Defines_8h.html#a4">VERSION</a>&nbsp;&nbsp;&nbsp;"0.7.6"</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Version number.</em></font><br><br></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__Error_8cpp.html">ZE_Error.cpp</a> <br>
Description: Implementation source file for ZEngine error logging utility functions. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Error_8cpp.html">ZE_Error.cpp</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Error_8cpp.html">ZE_Error.cpp</a>,v 1.3 2002/12/29 06:52:07 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -23,7 +23,7 @@ Error logging utilities for ZEngine and programs making use of ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Error.h</h1><a href="ZE__Error_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_error_h__</span>
@ -40,7 +40,7 @@
00079 }
00080
00081 <span class="preprocessor">#endif //__ze_error_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__Error_8h.html">ZE_Error.h</a> <br>
Description: Header file for ZEngine Error Handling Functions. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Error_8h.html">ZE_Error.h</a>,v 1.3 2002/12/05 00:00:42 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Error_8h.html">ZE_Error.h</a>,v 1.4 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -83,7 +83,7 @@ Creates a string about an error, telling what file it occured in and where, and
Logs a string about an error, telling what file it occured in and where, and gives a user defined string as well. </td>
</tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Includes.h</h1><a href="ZE__Includes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00025 <span class="preprocessor">#ifndef __ze_includes_h__</span>
@ -49,7 +49,7 @@
00055 <span class="keyword">using</span> <span class="keyword">namespace </span>std;
00056
00057 <span class="preprocessor">#endif //__ze_includes_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__Includes_8h.html">ZE_Includes.h</a> <br>
Description: Header file for ZEngine universal includes. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Includes_8h.html">ZE_Includes.h</a>,v 1.3 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Includes_8h.html">ZE_Includes.h</a>,v 1.4 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -39,7 +39,7 @@ ZE_*.h files should only include this file and any other ZE_*.h files that they
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><b>std</b></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Macros.h</h1><a href="ZE__Macros_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_macros_h__</span>
@ -43,7 +43,7 @@
00057
00058 <span class="preprocessor">#endif //__ze_macros_h__</span>
00059 <span class="preprocessor"></span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__Macros_8h.html">ZE_Macros.h</a> <br>
Description: Header file for ZEngine Macros. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Macros_8h.html">ZE_Macros.h</a>,v 1.3 2002/12/04 23:51:22 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Macros_8h.html">ZE_Macros.h</a>,v 1.4 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -139,7 +139,7 @@ Safely free a Mix_Music* and set it to NULL. </td>
Safely free a TTF_Font and set it to NULL. </td>
</tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZConfigFile_8cpp.html">ZE_ZConfigFile.cpp</a> <br>
Description: Implementation source file for ZConfigFile, the ZEngine INI-Style Config File. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZConfigFile_8cpp.html">ZE_ZConfigFile.cpp</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZConfigFile_8cpp.html">ZE_ZConfigFile.cpp</a>,v 1.3 2002/12/29 06:52:07 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -23,7 +23,7 @@ Implementation of ZConfigFile, the ZEngine INI-Style Config File.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
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@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZConfigFile.h</h1><a href="ZE__ZConfigFile_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00025 <span class="preprocessor">#ifndef __ze_zconfigfile_h__</span>
@ -89,7 +89,7 @@
00243 }
00244
00245 <span class="preprocessor">#endif //__ze_zconfigfile_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: Types/ZE_ZConfigFile.h <br>
Description: Header file for ZEngine INI-Style Config Files.<br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZConfigFile_8h.html">ZE_ZConfigFile.h</a>,v 1.4 2002/12/04 23:08:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZConfigFile_8h.html">ZE_ZConfigFile.h</a>,v 1.5 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -25,7 +25,7 @@ Definition file for ZConfigFile, an INI-style Config format.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZEngine_8cpp.html">ZE_ZEngine.cpp</a> <br>
Description: Implementation source file for ZEngine library main singleton class. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZEngine_8cpp.html">ZE_ZEngine.cpp</a>,v 1.7 2002/12/12 02:50:35 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZEngine_8cpp.html">ZE_ZEngine.cpp</a>,v 1.9 2002/12/29 06:52:07 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -23,7 +23,7 @@ Actual implementation of ZEngine singleton class at heart of ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
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@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZEngine.h</h1><a href="ZE__ZEngine_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zengine_h__</span>
@ -114,88 +114,92 @@
00266 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a13">IsPaused</a>();
00267
00269 <span class="comment">//Event and Input Handling//</span>
00271 <span class="comment"></span>
00272 <span class="keyword">private</span>:
<a name="l00274"></a><a class="code" href="classZE_1_1ZEngine.html#o13">00274</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o13">mActive</a>;
<a name="l00276"></a><a class="code" href="classZE_1_1ZEngine.html#o14">00276</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o14">mQuit</a>;
<a name="l00278"></a><a class="code" href="classZE_1_1ZEngine.html#o15">00278</a> Uint8 *<a class="code" href="classZE_1_1ZEngine.html#o15">mKeyIsPressed</a>;
<a name="l00280"></a><a class="code" href="classZE_1_1ZEngine.html#o16">00280</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o16">mKeyPress</a>[SDLK_LAST];
<a name="l00282"></a><a class="code" href="classZE_1_1ZEngine.html#o17">00282</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o17">mMouseX</a>;
<a name="l00284"></a><a class="code" href="classZE_1_1ZEngine.html#o18">00284</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o18">mMouseY</a>;
<a name="l00286"></a><a class="code" href="classZE_1_1ZEngine.html#o19">00286</a> Uint8 <a class="code" href="classZE_1_1ZEngine.html#o19">mMouseB</a>;
00287
00288 <span class="keyword">public</span>:
00295 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a14">IsActive</a>();
00296
00303 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a15">RequestQuit</a>();
00304
00312 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a16">QuitRequested</a>();
00313
00323 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a17">SetKeyRepeatRate</a>(<span class="keywordtype">int</span> rate);
00324
00332 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a18">KeyIsPressed</a>(SDLKey key);
00333
00341 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a19">KeyPress</a>(SDLKey key);
00342
00348 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a20">HideCursor</a>();
00271 <span class="comment"> private:</span>
<a name="l00273"></a><a class="code" href="classZE_1_1ZEngine.html#o13">00273</a> <span class="comment"> bool mNeedReload;</span>
<a name="l00275"></a><a class="code" href="classZE_1_1ZEngine.html#o14">00275</a> <span class="comment"> bool mActive;</span>
<a name="l00277"></a><a class="code" href="classZE_1_1ZEngine.html#o15">00277</a> <span class="comment"> bool mQuit;</span>
<a name="l00279"></a><a class="code" href="classZE_1_1ZEngine.html#o16">00279</a> <span class="comment"> Uint8 *mKeyIsPressed;</span>
<a name="l00281"></a><a class="code" href="classZE_1_1ZEngine.html#o17">00281</a> <span class="comment"> bool mKeyPress[SDLK_LAST];</span>
<a name="l00283"></a><a class="code" href="classZE_1_1ZEngine.html#o18">00283</a> <span class="comment"> int mMouseX;</span>
<a name="l00285"></a><a class="code" href="classZE_1_1ZEngine.html#o19">00285</a> <span class="comment"> int mMouseY;</span>
<a name="l00287"></a><a class="code" href="classZE_1_1ZEngine.html#o20">00287</a> <span class="comment"> Uint8 mMouseB;</span>
00288
00289 <span class="keyword">public</span>:
00296 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a14">IsActive</a>();
00297
00304 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a15">RequestQuit</a>();
00305
00313 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a16">QuitRequested</a>();
00314
00319 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a17">SetReloadNeed</a>(<span class="keywordtype">bool</span> state);
00320
00328 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a18">ImagesNeedReload</a>();
00329
00339 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a19">SetKeyRepeatRate</a>(<span class="keywordtype">int</span> rate);
00340
00348 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a20">KeyIsPressed</a>(SDLKey key);
00349
00355 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a21">ShowCursor</a>();
00356
00363 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a22">MouseX</a>();
00364
00371 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a23">MouseY</a>();
00357 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a21">KeyPress</a>(SDLKey key);
00358
00364 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a22">HideCursor</a>();
00365
00371 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a23">ShowCursor</a>();
00372
00379 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a24">LButtonPressed</a>();
00379 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a24">MouseX</a>();
00380
00387 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a25">RButtonPressed</a>();
00387 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a25">MouseY</a>();
00388
00396 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a26">MouseInRect</a>(SDL_Rect *rect);
00397
00403 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a27">CheckEvents</a>();
00395 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a26">LButtonPressed</a>();
00396
00403 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a27">RButtonPressed</a>();
00404
00405 <span class="preprocessor">#ifdef USE_PHYSFS</span>
00406 <span class="preprocessor"></span>
00407 <span class="comment">//Physfs Utilities//</span>
00409 <span class="comment"> public:</span>
00416 <span class="comment"></span> <span class="keywordtype">void</span> InitPhysFS(string argv);
00417
00424 <span class="keywordtype">void</span> AddPhysFSDir(string dir);
00425
00426 <span class="preprocessor">#endif //USE_PHYSFS</span>
00427 <span class="preprocessor"></span>
00428
00430 <span class="comment">//Data Loading + Unloading//</span>
00432 <span class="comment"> public:</span>
00440 <span class="comment"></span> SDL_Surface* <a class="code" href="classZE_1_1ZEngine.html#a28">LoadImage</a>(string filename);
00412 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a28">MouseInRect</a>(SDL_Rect *rect);
00413
00419 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a29">CheckEvents</a>();
00420
00421 <span class="preprocessor">#ifdef USE_PHYSFS</span>
00422 <span class="preprocessor"></span>
00423 <span class="comment">//Physfs Utilities//</span>
00425 <span class="comment"> public:</span>
00432 <span class="comment"></span> <span class="keywordtype">void</span> InitPhysFS(string argv);
00433
00440 <span class="keywordtype">void</span> AddPhysFSDir(string dir);
00441
00442 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00442 <span class="preprocessor">#endif //USE_PHYSFS</span>
00443 <span class="preprocessor"></span>
00450 Mix_Chunk* <a class="code" href="classZE_1_1ZEngine.html#a29">LoadSound</a>(string filename);
00451
00459 Mix_Music* <a class="code" href="classZE_1_1ZEngine.html#a30">LoadMusic</a>(string filename);
00460 <span class="preprocessor">#endif</span>
00461 <span class="preprocessor"></span>
00462 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00463 <span class="preprocessor"></span>
00471 TTF_Font* <a class="code" href="classZE_1_1ZEngine.html#a31">LoadFont</a>(string filename, <span class="keywordtype">int</span> size);
00472 <span class="preprocessor">#endif </span>
00473 <span class="preprocessor"></span>
00475 <span class="comment">//Accessors//</span>
00477 <span class="comment"></span>
00478 <span class="keyword">public</span>:
00485 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a32">Width</a>();
00486
00493 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a33">Height</a>();
00494
00501 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a34">BPP</a>();
00444
00446 <span class="comment">//Data Loading + Unloading//</span>
00448 <span class="comment"> public:</span>
00456 <span class="comment"></span> SDL_Surface* <a class="code" href="classZE_1_1ZEngine.html#a30">LoadImage</a>(string filename);
00457
00458 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00459 <span class="preprocessor"></span>
00466 Mix_Chunk* <a class="code" href="classZE_1_1ZEngine.html#a31">LoadSound</a>(string filename);
00467
00475 Mix_Music* <a class="code" href="classZE_1_1ZEngine.html#a32">LoadMusic</a>(string filename);
00476 <span class="preprocessor">#endif</span>
00477 <span class="preprocessor"></span>
00478 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00479 <span class="preprocessor"></span>
00487 TTF_Font* <a class="code" href="classZE_1_1ZEngine.html#a33">LoadFont</a>(string filename, <span class="keywordtype">int</span> size);
00488 <span class="preprocessor">#endif </span>
00489 <span class="preprocessor"></span>
00491 <span class="comment">//Accessors//</span>
00493 <span class="comment"></span>
00494 <span class="keyword">public</span>:
00501 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a34">Width</a>();
00502
00509 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a35">IsFullscreen</a>();
00510 };
00511
00512 }
00513
00514 <span class="preprocessor">#endif //__ze_zengine_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
00509 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a35">Height</a>();
00510
00517 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a36">BPP</a>();
00518
00525 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a37">IsFullscreen</a>();
00526 };
00527
00528 }
00529
00530 <span class="preprocessor">#endif //__ze_zengine_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a> <br>
Description: Header file for ZEngine class, the core of the ZEngine. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>,v 1.6 2002/12/12 02:50:35 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>,v 1.8 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -28,7 +28,7 @@ ZEngine Game Engine core Engine definition.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZFont_8cpp.html">ZE_ZFont.cpp</a> <br>
Description: Implementation source file for core ZEngine Font Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZFont_8cpp.html">ZE_ZFont.cpp</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZFont_8cpp.html">ZE_ZFont.cpp</a>,v 1.3 2002/12/29 06:52:07 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -21,7 +21,7 @@ Implementation of ZFont, the basic Font class for ZEngine.
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZFont.h</h1><a href="ZE__ZFont_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zfont_h__</span>
@ -87,7 +87,7 @@
00230 <span class="preprocessor">#endif //USE_SDL_TTF</span>
00231 <span class="preprocessor"></span>
00232 <span class="preprocessor">#endif //__ze_zfont_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZFont_8h.html">ZE_ZFont.h</a> <br>
Description: Header file for core ZEngine Font Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZFont_8h.html">ZE_ZFont.h</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZFont_8h.html">ZE_ZFont.h</a>,v 1.3 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -26,7 +26,7 @@ Definition file for ZFont, the basic Font class for ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -3,14 +3,15 @@
<title>ZE_ZImage.cpp File Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc1 -->
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>src/ZE_ZImage.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: ZE_ZImage.cpp <br>
<hr><h1>/src/ZE_ZImage.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZImage_8cpp.html">ZE_ZImage.cpp</a> <br>
Description: Implementation source file for core ZEngine Image or Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br>
<br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZImage_8cpp.html">ZE_ZImage.cpp</a>,v 1.11 2002/12/29 07:09:44 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
@ -22,9 +23,9 @@ Implementation of ZImage, the Image class for ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Wed Dec 11 23:42:26 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc1 </small></address>
width=110 height=53></a>1.3-rc2 </small></address>
</body>
</html>

View File

@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZImage.h</h1><a href="ZE__ZImage_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zimage_h__</span>
@ -56,39 +56,41 @@
00126
00133 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a7">Attach</a>(SDL_Surface *surface);
00134
00140 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a8">Release</a>();
00140 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a8">Reload</a>();
00141
00143 <span class="comment">//Graphics//</span>
00145 <span class="comment"></span>
00154 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a9">SetColorKey</a>(Uint8 red, Uint8 green, Uint8 blue);
00155
00163 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a10">Flip</a>(<span class="keywordtype">bool</span> horizontal, <span class="keywordtype">bool</span> vertical);
00164
00172 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a11">Stretch</a>(<span class="keywordtype">float</span> xFactor, <span class="keywordtype">float</span> yFactor);
00173
00181 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a12">Resize</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height);
00182
00189 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a13">Bind</a>();
00190
00198 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a14">Draw</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);
00199
00208 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a15">DrawRotated</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">float</span> angle);
00209
00211 <span class="comment">//Accessors//</span>
00213 <span class="comment"></span>
00220 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZImage.html#a16">IsLoaded</a>();
00221
00227 SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#a17">Surface</a>();
00147 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a9">Release</a>();
00148
00150 <span class="comment">//Graphics//</span>
00152 <span class="comment"></span>
00161 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a10">SetColorKey</a>(Uint8 red, Uint8 green, Uint8 blue);
00162
00170 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a11">Flip</a>(<span class="keywordtype">bool</span> horizontal, <span class="keywordtype">bool</span> vertical);
00171
00179 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a12">Stretch</a>(<span class="keywordtype">float</span> xFactor, <span class="keywordtype">float</span> yFactor);
00180
00188 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a13">Resize</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height);
00189
00196 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a14">Bind</a>();
00197
00205 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a15">Draw</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);
00206
00215 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a16">DrawRotated</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">float</span> angle);
00216
00218 <span class="comment">//Accessors//</span>
00220 <span class="comment"></span>
00227 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZImage.html#a17">IsLoaded</a>();
00228
00235 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a18">Width</a>();
00236
00243 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a19">Height</a>();
00244 };
00245
00246 }
00247
00248 <span class="preprocessor">#endif</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
00234 SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#a18">Surface</a>();
00235
00242 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a19">Width</a>();
00243
00250 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a20">Height</a>();
00251 };
00252
00253 }
00254
00255 <span class="preprocessor">#endif</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__ZImage_8h.html">ZE_ZImage.h</a> <br>
Description: Header file for core ZEngine Image and Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZImage_8h.html">ZE_ZImage.h</a>,v 1.4 2002/12/02 05:18:52 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZImage_8h.html">ZE_ZImage.h</a>,v 1.6 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -25,7 +25,7 @@ Definition file for ZImage, the OpenGL version of the ZImage class for ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__ZMusic_8cpp.html">ZE_ZMusic.cpp</a> <br>
Description: Implementation source file for core ZEngine Music Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZMusic_8cpp.html">ZE_ZMusic.cpp</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZMusic_8cpp.html">ZE_ZMusic.cpp</a>,v 1.3 2002/12/29 06:52:07 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -21,7 +21,7 @@ Implementation of ZMusic, the basic Music class for ZEngine.
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZMusic.h</h1><a href="ZE__ZMusic_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zmusic_h__</span>
@ -77,7 +77,7 @@
00181 <span class="preprocessor">#endif //USE_SDL_MIXER</span>
00182 <span class="preprocessor"></span>
00183 <span class="preprocessor">#endif //__ze_zmusic_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZMusic_8h.html">ZE_ZMusic.h</a> <br>
Description: Header file for core ZEngine Music Wrapper Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZMusic_8h.html">ZE_ZMusic.h</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZMusic_8h.html">ZE_ZMusic.h</a>,v 1.3 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -25,7 +25,7 @@ Definition file for ZMusic, the Music file wrapper for ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZObject.h</h1><a href="ZE__ZObject_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zobject_h__</span>
@ -35,7 +35,7 @@
00056 }
00057
00058 <span class="preprocessor">#endif //__ze_zobject_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZObject_8h.html">ZE_ZObject.h</a> <br>
Description: Header file for ZEngine core Object ZObject, base of most ZEngine objects. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>,v 1.3 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -25,7 +25,7 @@ Definition file for ZObject the Virtual Base Class for majority of the ZEngine O
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZRect_8cpp.html">ZE_ZRect.cpp</a> <br>
Description: Implementation source file for core ZEngine Rectangle Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZRect_8cpp.html">ZE_ZRect.cpp</a>,v 1.3 2002/12/04 05:22:39 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZRect_8cpp.html">ZE_ZRect.cpp</a>,v 1.4 2002/12/29 06:52:07 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -23,7 +23,7 @@ Implementation of ZRect, the Rectangle class for ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZRect.h</h1><a href="ZE__ZRect_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zrect_h__</span>
@ -84,7 +84,7 @@
00253 } <span class="comment">//namspace ZE</span>
00254
00255 <span class="preprocessor">#endif //__ze_zrect_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZRect_8h.html">ZE_ZRect.h</a> <br>
Description: Header file for core ZEngine Rectangle Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZRect_8h.html">ZE_ZRect.h</a>,v 1.3 2002/12/04 05:22:40 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZRect_8h.html">ZE_ZRect.h</a>,v 1.4 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -25,7 +25,7 @@ Definition file for ZRect, the Rectangle class for ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__ZSound_8cpp.html">ZE_ZSound.cpp</a> <br>
Description: Implementation source file for core ZEngine Sound Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZSound_8cpp.html">ZE_ZSound.cpp</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZSound_8cpp.html">ZE_ZSound.cpp</a>,v 1.3 2002/12/29 06:52:07 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -21,7 +21,7 @@ Implementation of ZSound, the basic Sound class for ZEngine.
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZSound.h</h1><a href="ZE__ZSound_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zsound_h__</span>
@ -76,7 +76,7 @@
00176 <span class="preprocessor">#endif //USE_SDL_MIXER</span>
00177 <span class="preprocessor"></span>
00178 <span class="preprocessor">#endif //__ze_zsound_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZSound_8h.html">ZE_ZSound.h</a> <br>
Description: Header file for core ZEngine Sound Wrapper Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZSound_8h.html">ZE_ZSound.h</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZSound_8h.html">ZE_ZSound.h</a>,v 1.3 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -25,7 +25,7 @@ Definition file for ZSound, the Sound Effect wrapper for ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZTimer_8cpp.html">ZE_ZTimer.cpp</a> <br>
Description: Implementation source file for core ZEngine Timer Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZTimer_8cpp.html">ZE_ZTimer.cpp</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZTimer_8cpp.html">ZE_ZTimer.cpp</a>,v 1.3 2002/12/29 06:52:07 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -23,7 +23,7 @@ Implementation of ZTimer, the basic Timer class for ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -7,13 +7,13 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZTimer.h</h1><a href="ZE__ZTimer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_ztimer_h__</span>
@ -52,7 +52,7 @@
00105 }
00106
00107 <span class="preprocessor">#endif //__ze_ztimer_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZTimer_8h.html">ZE_ZTimer.h</a> <br>
Description: Header file for core ZEngine Timer Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZTimer_8h.html">ZE_ZTimer.h</a>,v 1.2 2002/12/01 07:56:17 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZTimer_8h.html">ZE_ZTimer.h</a>,v 1.3 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -25,7 +25,7 @@ Definition file for ZTimer, the Timer class for ZEngine.
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -7,21 +7,25 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZEngine.h</h1><a href="ZEngine_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00045 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span>
00046 <span class="preprocessor">#include "<a class="code" href="ZE__Macros_8h.html">ZE_Macros.h</a>"</span>
00047 <span class="preprocessor">#include "<a class="code" href="ZE__ZImage_8h.html">ZE_ZImage.h</a>"</span>
00048 <span class="preprocessor">#include "<a class="code" href="ZE__ZTimer_8h.html">ZE_ZTimer.h</a>"</span>
00049 <span class="preprocessor">#include "<a class="code" href="ZE__ZConfigFile_8h.html">ZE_ZConfigFile.h</a>"</span>
00050 <span class="preprocessor">#include "<a class="code" href="ZE__ZRect_8h.html">ZE_ZRect.h</a>"</span>
00051 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00052 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="ZE__ZFont_8h.html">ZE_ZFont.h</a>"</span>
00053 <span class="preprocessor">#endif</span>
00054 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00055 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="ZE__ZSound_8h.html">ZE_ZSound.h</a>"</span>
00056 <span class="preprocessor">#include "<a class="code" href="ZE__ZMusic_8h.html">ZE_ZMusic.h</a>"</span>
00057 <span class="preprocessor">#endif</span>
00058 <span class="preprocessor"></span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
00050 <span class="preprocessor">#ifndef __zengine_h__</span>
00051 <span class="preprocessor"></span><span class="preprocessor">#define __zengine_h__</span>
00052 <span class="preprocessor"></span>
00053 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span>
00054 <span class="preprocessor">#include "<a class="code" href="ZE__Macros_8h.html">ZE_Macros.h</a>"</span>
00055 <span class="preprocessor">#include "<a class="code" href="ZE__ZImage_8h.html">ZE_ZImage.h</a>"</span>
00056 <span class="preprocessor">#include "<a class="code" href="ZE__ZTimer_8h.html">ZE_ZTimer.h</a>"</span>
00057 <span class="preprocessor">#include "<a class="code" href="ZE__ZConfigFile_8h.html">ZE_ZConfigFile.h</a>"</span>
00058 <span class="preprocessor">#include "<a class="code" href="ZE__ZRect_8h.html">ZE_ZRect.h</a>"</span>
00059 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00060 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="ZE__ZFont_8h.html">ZE_ZFont.h</a>"</span>
00061 <span class="preprocessor">#endif</span>
00062 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00063 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="ZE__ZSound_8h.html">ZE_ZSound.h</a>"</span>
00064 <span class="preprocessor">#include "<a class="code" href="ZE__ZMusic_8h.html">ZE_ZMusic.h</a>"</span>
00065 <span class="preprocessor">#endif</span>
00066 <span class="preprocessor"></span>
00067 <span class="preprocessor">#endif //__zengine_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZEngine_8h.html">ZEngine.h</a> <br>
Description: Public Header File for ZEngine. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZEngine_8h.html">ZEngine.h</a>,v 1.10 2002/12/12 04:33:18 cozman Exp </dd></dl>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZEngine_8h.html">ZEngine.h</a>,v 1.14 2002/12/29 07:18:30 cozman Exp </dd></dl>
<br>
</dd></dl>
@ -31,7 +31,7 @@ Header file for ZEngine Game Engine from Concept of Zero, this is the file that
<a href="ZEngine_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -19,7 +19,7 @@
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZSound.html">ZSound</a> class for playing sound effects. (WAV)</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZTimer.html">ZTimer</a> class for Timer use</td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -29,7 +29,7 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a2">~ZConfigFile</a>()</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -770,7 +770,7 @@ Flush the file and clear the filename. </td>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZConfigFile_8h-source.html">ZE_ZConfigFile.h</a><li>/src/<a class="el" href="ZE__ZConfigFile_8cpp.html">ZE_ZConfigFile.cpp</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -9,7 +9,7 @@
<hr><h1>ZE::ZConfigFile::ZCF_Section Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZE::ZConfigFile::ZCF_Section</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m0">section</a></td><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZE::ZConfigFile::ZCF_Section</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m1">varList</a></td><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZE::ZConfigFile::ZCF_Section</a></td><td></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -21,7 +21,7 @@ list&lt; <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZCF_V
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZConfigFile_8h-source.html">ZE_ZConfigFile.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -9,7 +9,7 @@
<hr><h1>ZE::ZConfigFile::ZCF_Variable Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZE::ZConfigFile::ZCF_Variable</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m1">val</a></td><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZE::ZConfigFile::ZCF_Variable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m0">var</a></td><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZE::ZConfigFile::ZCF_Variable</a></td><td></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -21,7 +21,7 @@ string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile_1_
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZConfigFile_8h-source.html">ZE_ZConfigFile.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -7,8 +7,8 @@
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZEngine Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a34">BPP</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a27">CheckEvents</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a36">BPP</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a29">CheckEvents</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a6">Clear</a>(float red=0.0f, float green=0.0f, float blue=0.0f, float alpha=1.0f)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a3">CloseDisplay</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a2">CreateDisplay</a>(string title, string icon="")</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
@ -18,35 +18,37 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#d0">GetInstance</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a9">GetTime</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#d2">GetVersion</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a33">Height</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a20">HideCursor</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a35">Height</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a22">HideCursor</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a18">ImagesNeedReload</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a14">IsActive</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a35">IsFullscreen</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a37">IsFullscreen</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a13">IsPaused</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a18">KeyIsPressed</a>(SDLKey key)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a19">KeyPress</a>(SDLKey key)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a24">LButtonPressed</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a31">LoadFont</a>(string filename, int size)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a28">LoadImage</a>(string filename)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a30">LoadMusic</a>(string filename)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a29">LoadSound</a>(string filename)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o13">mActive</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a20">KeyIsPressed</a>(SDLKey key)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a21">KeyPress</a>(SDLKey key)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a26">LButtonPressed</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a33">LoadFont</a>(string filename, int size)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a30">LoadImage</a>(string filename)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a32">LoadMusic</a>(string filename)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a31">LoadSound</a>(string filename)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o14">mActive</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o2">mBPP</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o3">mFullscreen</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o1">mHeight</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o15">mKeyIsPressed</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o16">mKeyPress</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o16">mKeyIsPressed</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o17">mKeyPress</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o9">mLastPause</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o11">mLastTime</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o19">mMouseB</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o17">mMouseX</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o18">mMouseY</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a26">MouseInRect</a>(SDL_Rect *rect)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a22">MouseX</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a23">MouseY</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o20">mMouseB</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o18">mMouseX</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o19">mMouseY</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o13">mNeedReload</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a28">MouseInRect</a>(SDL_Rect *rect)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a24">MouseX</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a25">MouseY</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o7">mPaused</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o10">mPausedTime</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o14">mQuit</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o15">mQuit</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o4">mRate</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o6">mScreen</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o12">mSecPerFrame</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
@ -55,20 +57,21 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o0">mWidth</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a10">PauseTimer</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a16">QuitRequested</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a25">RButtonPressed</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a27">RButtonPressed</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#d1">ReleaseInstance</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a15">RequestQuit</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a7">SetGL2D</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a17">SetKeyRepeatRate</a>(int rate)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a19">SetKeyRepeatRate</a>(int rate)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a17">SetReloadNeed</a>(bool state)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a0">SetupDisplay</a>(int width, int height, int bpp, bool fullscreen)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a1">SetupSound</a>(int rate, bool stereo)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a21">ShowCursor</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a23">ShowCursor</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#r0">sInstance</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a11">UnpauseTimer</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a5">Update</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a32">Width</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a34">Width</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#c0">ZEngine</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -48,44 +48,48 @@
<tr><td>&nbsp;</td><td><font size=-1><em>Request A Quit.</em> <a href="#a15"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a16">QuitRequested</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Find out if user has requested to quit.</em> <a href="#a16"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a17">SetKeyRepeatRate</a> (int rate)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set Key repeat rate.</em> <a href="#a17"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a18">KeyIsPressed</a> (SDLKey key)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Find the state of a key.</em> <a href="#a18"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a19">KeyPress</a> (SDLKey key)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Find if key has been pressed since last check.</em> <a href="#a19"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a20">HideCursor</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Hide mouse cursor.</em> <a href="#a20"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a21">ShowCursor</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Show mouse cursor.</em> <a href="#a21"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a22">MouseX</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get X Position of Mouse.</em> <a href="#a22"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a23">MouseY</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Y Position of Mouse.</em> <a href="#a23"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a24">LButtonPressed</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Status of Left Button.</em> <a href="#a24"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a25">RButtonPressed</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Status of Right Button.</em> <a href="#a25"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a26">MouseInRect</a> (SDL_Rect *rect)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if mouse is in given rectangle.</em> <a href="#a26"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a27">CheckEvents</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check for Activation, Window Manager, and Quit Events.</em> <a href="#a27"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>SDL_Surface *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a28">LoadImage</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Load an Image.</em> <a href="#a28"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>Mix_Chunk *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a29">LoadSound</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Load a Sound.</em> <a href="#a29"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>Mix_Music *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a30">LoadMusic</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Load a Music File.</em> <a href="#a30"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>TTF_Font *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a31">LoadFont</a> (string filename, int size)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Load a Font.</em> <a href="#a31"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a32">Width</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Current Display Width.</em> <a href="#a32"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a33">Height</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Current Display Height.</em> <a href="#a33"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a34">BPP</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Current Display BPP.</em> <a href="#a34"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a35">IsFullscreen</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Fullscreen setting.</em> <a href="#a35"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a17">SetReloadNeed</a> (bool state)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set State of ImagesNeedReload.</em> <a href="#a17"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a18">ImagesNeedReload</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Find out if images should be reloaded.</em> <a href="#a18"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a19">SetKeyRepeatRate</a> (int rate)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set Key repeat rate.</em> <a href="#a19"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a20">KeyIsPressed</a> (SDLKey key)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Find the state of a key.</em> <a href="#a20"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a21">KeyPress</a> (SDLKey key)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Find if key has been pressed since last check.</em> <a href="#a21"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a22">HideCursor</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Hide mouse cursor.</em> <a href="#a22"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a23">ShowCursor</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Show mouse cursor.</em> <a href="#a23"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a24">MouseX</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get X Position of Mouse.</em> <a href="#a24"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a25">MouseY</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Y Position of Mouse.</em> <a href="#a25"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a26">LButtonPressed</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Status of Left Button.</em> <a href="#a26"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a27">RButtonPressed</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Status of Right Button.</em> <a href="#a27"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a28">MouseInRect</a> (SDL_Rect *rect)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if mouse is in given rectangle.</em> <a href="#a28"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a29">CheckEvents</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check for Activation, Window Manager, and Quit Events.</em> <a href="#a29"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>SDL_Surface *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a30">LoadImage</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Load an Image.</em> <a href="#a30"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>Mix_Chunk *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a31">LoadSound</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Load a Sound.</em> <a href="#a31"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>Mix_Music *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a32">LoadMusic</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Load a Music File.</em> <a href="#a32"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>TTF_Font *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a33">LoadFont</a> (string filename, int size)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Load a Font.</em> <a href="#a33"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a34">Width</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Current Display Width.</em> <a href="#a34"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a35">Height</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Current Display Height.</em> <a href="#a35"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a36">BPP</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Current Display BPP.</em> <a href="#a36"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#a37">IsFullscreen</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Fullscreen setting.</em> <a href="#a37"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>ZEngine *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#d0">GetInstance</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Instance.</em> <a href="#d0"></a><em></em></font><br><br></td></tr>
@ -136,26 +140,29 @@ Uint32&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o
<tr><td nowrap align=right valign=top><a name="o12" doxytag="ZE::ZEngine::mSecPerFrame"></a>
double&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o12">mSecPerFrame</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Seconds per frame.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="o13" doxytag="ZE::ZEngine::mActive"></a>
bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o13">mActive</a></td></tr>
<tr><td nowrap align=right valign=top><a name="o13" doxytag="ZE::ZEngine::mNeedReload"></a>
bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o13">mNeedReload</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>bool which is only set to true if the engine thinks the images need to be reloaded (loss of focus in fullscreen).</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="o14" doxytag="ZE::ZEngine::mActive"></a>
bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o14">mActive</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>bool describing Active or Inactive State of Game</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="o14" doxytag="ZE::ZEngine::mQuit"></a>
bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o14">mQuit</a></td></tr>
<tr><td nowrap align=right valign=top><a name="o15" doxytag="ZE::ZEngine::mQuit"></a>
bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o15">mQuit</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>bool for checking if a Quit event has been detected</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="o15" doxytag="ZE::ZEngine::mKeyIsPressed"></a>
Uint8 *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o15">mKeyIsPressed</a></td></tr>
<tr><td nowrap align=right valign=top><a name="o16" doxytag="ZE::ZEngine::mKeyIsPressed"></a>
Uint8 *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o16">mKeyIsPressed</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer to array of Keys.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="o16" doxytag="ZE::ZEngine::mKeyPress"></a>
bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o16">mKeyPress</a> [SDLK_LAST]</td></tr>
<tr><td nowrap align=right valign=top><a name="o17" doxytag="ZE::ZEngine::mKeyPress"></a>
bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o17">mKeyPress</a> [SDLK_LAST]</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Array of keys, used by KeyPress.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="o17" doxytag="ZE::ZEngine::mMouseX"></a>
int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o17">mMouseX</a></td></tr>
<tr><td nowrap align=right valign=top><a name="o18" doxytag="ZE::ZEngine::mMouseX"></a>
int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o18">mMouseX</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>X Position of Mouse.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="o18" doxytag="ZE::ZEngine::mMouseY"></a>
int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o18">mMouseY</a></td></tr>
<tr><td nowrap align=right valign=top><a name="o19" doxytag="ZE::ZEngine::mMouseY"></a>
int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o19">mMouseY</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Y Position of Mouse.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="o19" doxytag="ZE::ZEngine::mMouseB"></a>
Uint8&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o19">mMouseB</a></td></tr>
<tr><td nowrap align=right valign=top><a name="o20" doxytag="ZE::ZEngine::mMouseB"></a>
Uint8&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html#o20">mMouseB</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Mouse Button Information.</em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="r0" doxytag="ZE::ZEngine::sInstance"></a>
@ -864,7 +871,70 @@ Function to find out if user or operating system has requested program cease exe
</td>
</tr>
</table>
<a name="a17" doxytag="ZE::ZEngine::SetKeyRepeatRate"></a><p>
<a name="a17" doxytag="ZE::ZEngine::SetReloadNeed"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZEngine::SetReloadNeed </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">bool&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>state</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>state</em>&nbsp;</td><td>False if images need to be reloaded, True if images have been reloaded. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a18" doxytag="ZE::ZEngine::ImagesNeedReload"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZEngine::ImagesNeedReload </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Function that is good to call every frame to check if images should be reloaded, usually only caused by loss of focus in fullscreen. <dl compact><dt><b>Returns:</b></dt><dd>bool, True if images should be reloaded, false otherwise. </dd></dl>
</td>
</tr>
</table>
<a name="a19" doxytag="ZE::ZEngine::SetKeyRepeatRate"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -900,7 +970,7 @@ Calls SDL_EnableKeyRepeat(rate,rate) because usually this is the desired movemen
</td>
</tr>
</table>
<a name="a18" doxytag="ZE::ZEngine::KeyIsPressed"></a><p>
<a name="a20" doxytag="ZE::ZEngine::KeyIsPressed"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -935,7 +1005,7 @@ Function returns true/false based on if key is currently pressed or not. <dl com
</td>
</tr>
</table>
<a name="a19" doxytag="ZE::ZEngine::KeyPress"></a><p>
<a name="a21" doxytag="ZE::ZEngine::KeyPress"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -970,7 +1040,7 @@ Function returns true/false based on if key has been pressed since last check. <
</td>
</tr>
</table>
<a name="a20" doxytag="ZE::ZEngine::HideCursor"></a><p>
<a name="a22" doxytag="ZE::ZEngine::HideCursor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -998,7 +1068,7 @@ Function returns true/false based on if key has been pressed since last check. <
Hide the system mouse cursor. </td>
</tr>
</table>
<a name="a21" doxytag="ZE::ZEngine::ShowCursor"></a><p>
<a name="a23" doxytag="ZE::ZEngine::ShowCursor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1026,7 +1096,7 @@ Hide the system mouse cursor. </td>
Show the system mouse cursor. </td>
</tr>
</table>
<a name="a22" doxytag="ZE::ZEngine::MouseX"></a><p>
<a name="a24" doxytag="ZE::ZEngine::MouseX"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1055,7 +1125,7 @@ Find X Position of Mouse on screen. <dl compact><dt><b>Returns:</b></dt><dd>X Po
</td>
</tr>
</table>
<a name="a23" doxytag="ZE::ZEngine::MouseY"></a><p>
<a name="a25" doxytag="ZE::ZEngine::MouseY"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1084,7 +1154,7 @@ Find Y Position of Mouse on screen. <dl compact><dt><b>Returns:</b></dt><dd>Y Po
</td>
</tr>
</table>
<a name="a24" doxytag="ZE::ZEngine::LButtonPressed"></a><p>
<a name="a26" doxytag="ZE::ZEngine::LButtonPressed"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1113,7 +1183,7 @@ Get pressed status of left button of mouse. <dl compact><dt><b>Returns:</b></dt>
</td>
</tr>
</table>
<a name="a25" doxytag="ZE::ZEngine::RButtonPressed"></a><p>
<a name="a27" doxytag="ZE::ZEngine::RButtonPressed"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1142,7 +1212,7 @@ Get pressed status of right button of mouse. <dl compact><dt><b>Returns:</b></dt
</td>
</tr>
</table>
<a name="a26" doxytag="ZE::ZEngine::MouseInRect"></a><p>
<a name="a28" doxytag="ZE::ZEngine::MouseInRect"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1177,7 +1247,7 @@ Return status of mouse in current rectangle (used for buttons) <dl compact><dt><
</td>
</tr>
</table>
<a name="a27" doxytag="ZE::ZEngine::CheckEvents"></a><p>
<a name="a29" doxytag="ZE::ZEngine::CheckEvents"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1205,7 +1275,7 @@ Return status of mouse in current rectangle (used for buttons) <dl compact><dt><
Cycle through event queue, processing events, updating all Event Related variables, should be called once per frame. </td>
</tr>
</table>
<a name="a28" doxytag="ZE::ZEngine::LoadImage"></a><p>
<a name="a30" doxytag="ZE::ZEngine::LoadImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1240,7 +1310,7 @@ Loads an Image to an ImageData class which keeps vital information on the Image.
</td>
</tr>
</table>
<a name="a29" doxytag="ZE::ZEngine::LoadSound"></a><p>
<a name="a31" doxytag="ZE::ZEngine::LoadSound"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1275,7 +1345,7 @@ Loads a Sound to a SoundData class which keeps vital information on the Sound <d
</td>
</tr>
</table>
<a name="a30" doxytag="ZE::ZEngine::LoadMusic"></a><p>
<a name="a32" doxytag="ZE::ZEngine::LoadMusic"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1310,7 +1380,7 @@ Loads a Music Clip to a MusicData class which keeps vital information on the Mus
</td>
</tr>
</table>
<a name="a31" doxytag="ZE::ZEngine::LoadFont"></a><p>
<a name="a33" doxytag="ZE::ZEngine::LoadFont"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1355,7 +1425,7 @@ Loads a Font to a FontData class which keeps vital information on the Font <dl c
</td>
</tr>
</table>
<a name="a32" doxytag="ZE::ZEngine::Width"></a><p>
<a name="a34" doxytag="ZE::ZEngine::Width"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1384,7 +1454,7 @@ Get Width of Window or Fullscreen mode. <dl compact><dt><b>Returns:</b></dt><dd>
</td>
</tr>
</table>
<a name="a33" doxytag="ZE::ZEngine::Height"></a><p>
<a name="a35" doxytag="ZE::ZEngine::Height"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1413,7 +1483,7 @@ Get Height of Window or Fullscreen mode. <dl compact><dt><b>Returns:</b></dt><dd
</td>
</tr>
</table>
<a name="a34" doxytag="ZE::ZEngine::BPP"></a><p>
<a name="a36" doxytag="ZE::ZEngine::BPP"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1442,7 +1512,7 @@ Get BPP of Window or Fullscreen mode. <dl compact><dt><b>Returns:</b></dt><dd>BP
</td>
</tr>
</table>
<a name="a35" doxytag="ZE::ZEngine::IsFullscreen"></a><p>
<a name="a37" doxytag="ZE::ZEngine::IsFullscreen"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -1473,7 +1543,7 @@ Get Fullscreen setting of Display. <dl compact><dt><b>Returns:</b></dt><dd>True
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZEngine_8h-source.html">ZE_ZEngine.h</a><li>/src/<a class="el" href="ZE__ZEngine_8cpp.html">ZE_ZEngine.cpp</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -33,7 +33,7 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a2">~ZFont</a>()</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -763,7 +763,7 @@ Get Height of String in Current Font in Pixels. <dl compact><dt><b>Parameters:</
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZFont_8h-source.html">ZE_ZFont.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -8,17 +8,18 @@
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZImage Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a7">Attach</a>(SDL_Surface *surface)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a13">Bind</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a14">Draw</a>(float x, float y)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a15">DrawRotated</a>(int x, int y, float angle)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a10">Flip</a>(bool horizontal, bool vertical)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a19">Height</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a16">IsLoaded</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a14">Bind</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a15">Draw</a>(float x, float y)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a16">DrawRotated</a>(int x, int y, float angle)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a11">Flip</a>(bool horizontal, bool vertical)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a20">Height</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a17">IsLoaded</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a5">Open</a>(string filename)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a6">OpenFromImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a8">Release</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a9">Release</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a8">Reload</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a12">Resize</a>(unsigned int width, unsigned int height)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a13">Resize</a>(unsigned int width, unsigned int height)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n7">rHeight</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n4">rImage</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n5">rTexID</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
@ -27,10 +28,10 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n0">rTexMinX</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n1">rTexMinY</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n6">rWidth</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a9">SetColorKey</a>(Uint8 red, Uint8 green, Uint8 blue)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a11">Stretch</a>(float xFactor, float yFactor)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a17">Surface</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a18">Width</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a10">SetColorKey</a>(Uint8 red, Uint8 green, Uint8 blue)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a12">Stretch</a>(float xFactor, float yFactor)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a18">Surface</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a19">Width</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a0">ZImage</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a1">ZImage</a>(string filename)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a2">ZImage</a>(SDL_Surface *surface)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
@ -38,7 +39,7 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a4">~ZImage</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -32,30 +32,32 @@ Inherits <a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a>.
<tr><td>&nbsp;</td><td><font size=-1><em>Cuts part of an existing image to create the new image.</em> <a href="#a6"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a7">Attach</a> (SDL_Surface *surface)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Attach an existing surface to class.</em> <a href="#a7"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a8">Release</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Releases image.</em> <a href="#a8"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a9">SetColorKey</a> (Uint8 red, Uint8 green, Uint8 blue)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set Color Key (transparent color) of Image.</em> <a href="#a9"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a10">Flip</a> (bool horizontal, bool vertical)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Flip image over one or both axes.</em> <a href="#a10"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a11">Stretch</a> (float xFactor, float yFactor)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Stretch the image by a certain X and Y factor.</em> <a href="#a11"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a12">Resize</a> (unsigned int width, unsigned int height)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Resizes an image, stretching to new size.</em> <a href="#a12"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a13">Bind</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>OpenGL related bind call.</em> <a href="#a13"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a14">Draw</a> (float x, float y)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Draw Image to Screen.</em> <a href="#a14"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a15">DrawRotated</a> (int x, int y, float angle)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Draw Image rotated to screen.</em> <a href="#a15"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a16">IsLoaded</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if file is loaded.</em> <a href="#a16"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>SDL_Surface *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a17">Surface</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get SDL_Surface. Get SDL_Surface pointer to actual image data.</em> <a href="#a17"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a18">Width</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Width.</em> <a href="#a18"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a19">Height</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Height.</em> <a href="#a19"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a8">Reload</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Reattach a preloaded texture that has been lost.</em> <a href="#a8"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a9">Release</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Releases image.</em> <a href="#a9"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a10">SetColorKey</a> (Uint8 red, Uint8 green, Uint8 blue)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set Color Key (transparent color) of Image.</em> <a href="#a10"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a11">Flip</a> (bool horizontal, bool vertical)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Flip image over one or both axes.</em> <a href="#a11"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a12">Stretch</a> (float xFactor, float yFactor)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Stretch the image by a certain X and Y factor.</em> <a href="#a12"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a13">Resize</a> (unsigned int width, unsigned int height)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Resizes an image, stretching to new size.</em> <a href="#a13"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a14">Bind</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>OpenGL related bind call.</em> <a href="#a14"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a15">Draw</a> (float x, float y)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Draw Image to Screen.</em> <a href="#a15"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a16">DrawRotated</a> (int x, int y, float angle)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Draw Image rotated to screen.</em> <a href="#a16"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a17">IsLoaded</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if file is loaded.</em> <a href="#a17"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>SDL_Surface *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a18">Surface</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get SDL_Surface. Get SDL_Surface pointer to actual image data.</em> <a href="#a18"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a19">Width</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Width.</em> <a href="#a19"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a20">Height</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Height.</em> <a href="#a20"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="n0" doxytag="ZE::ZImage::rTexMinX"></a>
GLfloat&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#n0">rTexMinX</a></td></tr>
@ -271,7 +273,7 @@ Constructor is same as calling <a class="el" href="classZE_1_1ZImage.html#a6">ZI
<td>
<p>
Destructor calls <a class="el" href="classZE_1_1ZImage.html#a8">ZImage::Release()</a>. </td>
Destructor calls <a class="el" href="classZE_1_1ZImage.html#a9">ZImage::Release()</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
@ -410,7 +412,35 @@ Attach a pointer to instance of <a class="el" href="classZE_1_1ZImage.html">ZIma
</td>
</tr>
</table>
<a name="a8" doxytag="ZE::ZImage::Release"></a><p>
<a name="a8" doxytag="ZE::ZImage::Reload"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Reload </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Attach loaded textures which have been lost due to loss of focus, should be called when <a class="el" href="classZE_1_1ZEngine.html#a18">ZEngine::ImagesNeedReload</a> is true. </td>
</tr>
</table>
<a name="a9" doxytag="ZE::ZImage::Release"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -438,7 +468,7 @@ Attach a pointer to instance of <a class="el" href="classZE_1_1ZImage.html">ZIma
Frees memory via call to SDL_FreeSurface for the image. </td>
</tr>
</table>
<a name="a9" doxytag="ZE::ZImage::SetColorKey"></a><p>
<a name="a10" doxytag="ZE::ZImage::SetColorKey"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -489,7 +519,7 @@ Set color which will not be drawn in image. <dl compact><dt><b>Parameters:</b></
</td>
</tr>
</table>
<a name="a10" doxytag="ZE::ZImage::Flip"></a><p>
<a name="a11" doxytag="ZE::ZImage::Flip"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -533,7 +563,7 @@ Flip image vertical and/or horizontal. <dl compact><dt><b>Parameters:</b></dt><d
</td>
</tr>
</table>
<a name="a11" doxytag="ZE::ZImage::Stretch"></a><p>
<a name="a12" doxytag="ZE::ZImage::Stretch"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -577,7 +607,7 @@ Stretch image using a factor to multiply width and height by. <dl compact><dt><b
</td>
</tr>
</table>
<a name="a12" doxytag="ZE::ZImage::Resize"></a><p>
<a name="a13" doxytag="ZE::ZImage::Resize"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -621,7 +651,7 @@ Stretch image to new width and height. <dl compact><dt><b>Parameters:</b></dt><d
</td>
</tr>
</table>
<a name="a13" doxytag="ZE::ZImage::Bind"></a><p>
<a name="a14" doxytag="ZE::ZImage::Bind"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -649,7 +679,7 @@ Stretch image to new width and height. <dl compact><dt><b>Parameters:</b></dt><d
OpenGL related bind call, only available in case you want to bind image in 3D. Draw uses this but the average user should never need to call this. </td>
</tr>
</table>
<a name="a14" doxytag="ZE::ZImage::Draw"></a><p>
<a name="a15" doxytag="ZE::ZImage::Draw"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -693,7 +723,7 @@ Draw Image to screen at specified location. <dl compact><dt><b>Parameters:</b></
</td>
</tr>
</table>
<a name="a15" doxytag="ZE::ZImage::DrawRotated"></a><p>
<a name="a16" doxytag="ZE::ZImage::DrawRotated"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -744,7 +774,7 @@ Image is rotated about it's own center by specified angle, then drawn to screen.
</td>
</tr>
</table>
<a name="a16" doxytag="ZE::ZImage::IsLoaded"></a><p>
<a name="a17" doxytag="ZE::ZImage::IsLoaded"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -769,17 +799,17 @@ Image is rotated about it's own center by specified angle, then drawn to screen.
<td>
<p>
Check if file is loaded and pointer to data is non-NULL. <dl compact><dt><b>Returns:</b></dt><dd>Loaded or Unloaded state of data. </dd></dl>
Check if surface is a valid GL texture. (does not detect surface loss) <dl compact><dt><b>Returns:</b></dt><dd>Loaded or Unloaded state of data. </dd></dl>
</td>
</tr>
</table>
<a name="a17" doxytag="ZE::ZImage::Surface"></a><p>
<a name="a18" doxytag="ZE::ZImage::Surface"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> SDL_Surface* ZE::ZImage::Surface </td>
<td class="md" nowrap valign="top"> SDL_Surface * ZE::ZImage::Surface </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
@ -802,7 +832,7 @@ Check if file is loaded and pointer to data is non-NULL. <dl compact><dt><b>Retu
</td>
</tr>
</table>
<a name="a18" doxytag="ZE::ZImage::Width"></a><p>
<a name="a19" doxytag="ZE::ZImage::Width"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -831,7 +861,7 @@ Get Current Width of Image. <dl compact><dt><b>Returns:</b></dt><dd>Image Width.
</td>
</tr>
</table>
<a name="a19" doxytag="ZE::ZImage::Height"></a><p>
<a name="a20" doxytag="ZE::ZImage::Height"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
@ -860,9 +890,9 @@ Get Current Height of Image. <dl compact><dt><b>Returns:</b></dt><dd>Image Heigh
</td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZImage_8h-source.html">ZE_ZImage.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZImage_8h-source.html">ZE_ZImage.h</a><li>/src/<a class="el" href="ZE__ZImage_8cpp.html">ZE_ZImage.cpp</a></ul>
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -27,7 +27,7 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a2">~ZMusic</a>()</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -523,7 +523,7 @@ Get current volume of music represented as a value from 0-128. <dl compact><dt><
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZMusic_8h-source.html">ZE_ZMusic.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -10,7 +10,7 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -84,7 +84,7 @@ This is the base class from which all <a class="el" href="classZE_1_1ZEngine.htm
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -34,7 +34,7 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a0">ZRect</a>()</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a1">ZRect</a>(float x, float y, float width, float height)</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a2">ZRect</a>(const ZRect &amp;rhs)</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -913,7 +913,7 @@ Access private height member. <dl compact><dt><b>Returns:</b></dt><dd>Value of m
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZRect_8h-source.html">ZE_ZRect.h</a><li>/src/<a class="el" href="ZE__ZRect_8cpp.html">ZE_ZRect.cpp</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -27,7 +27,7 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a1">ZSound</a>(string filename)</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a2">~ZSound</a>()</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -496,7 +496,7 @@ Get current volume of sound channel represented as a value from 0-128. <dl compa
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZSound_8h-source.html">ZE_ZSound.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -21,7 +21,7 @@
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#a0">ZTimer</a>(bool useZEngine=true)</td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</table><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -254,7 +254,7 @@ Find out paused state of timer. <dl compact><dt><b>Returns:</b></dt><dd>Paused s
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZTimer_8h-source.html">ZE_ZTimer.h</a><li>/src/<a class="el" href="ZE__ZTimer_8cpp.html">ZE_ZTimer.cpp</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -27,12 +27,13 @@
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZConfigFile_8cpp.html">ZE_ZConfigFile.cpp</a></td><td class="indexvalue">Source file for ZConfigFile</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZEngine_8cpp.html">ZE_ZEngine.cpp</a></td><td class="indexvalue">Central source file for ZEngine</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZFont_8cpp.html">ZE_ZFont.cpp</a></td><td class="indexvalue">Source file for ZFont</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZImage_8cpp.html">ZE_ZImage.cpp</a></td><td class="indexvalue">Source file for ZImage</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZMusic_8cpp.html">ZE_ZMusic.cpp</a></td><td class="indexvalue">Source file for ZMusic</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZRect_8cpp.html">ZE_ZRect.cpp</a></td><td class="indexvalue">Source file for ZRect</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZSound_8cpp.html">ZE_ZSound.cpp</a></td><td class="indexvalue">Source file for ZSound</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZTimer_8cpp.html">ZE_ZTimer.cpp</a></td><td class="indexvalue">Source file for ZTimer</td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

View File

@ -17,13 +17,13 @@ Here is a list of all documented class members with links to the class documenta
<h3><a name="index_b">- b -</a>
</h3><ul>
<li>Bind()
: <a class="el" href="classZE_1_1ZImage.html#a13">ZE::ZImage</a><li>Bottom()
: <a class="el" href="classZE_1_1ZImage.html#a14">ZE::ZImage</a><li>Bottom()
: <a class="el" href="classZE_1_1ZRect.html#a20">ZE::ZRect</a><li>BPP()
: <a class="el" href="classZE_1_1ZEngine.html#a34">ZE::ZEngine</a></ul>
: <a class="el" href="classZE_1_1ZEngine.html#a36">ZE::ZEngine</a></ul>
<h3><a name="index_c">- c -</a>
</h3><ul>
<li>CheckEvents()
: <a class="el" href="classZE_1_1ZEngine.html#a27">ZE::ZEngine</a><li>CleanString()
: <a class="el" href="classZE_1_1ZEngine.html#a29">ZE::ZEngine</a><li>CleanString()
: <a class="el" href="classZE_1_1ZConfigFile.html#c0">ZE::ZConfigFile</a><li>Clear()
: <a class="el" href="classZE_1_1ZEngine.html#a6">ZE::ZEngine</a><li>Close()
: <a class="el" href="classZE_1_1ZConfigFile.html#a11">ZE::ZConfigFile</a><li>CloseDisplay()
@ -35,8 +35,8 @@ Here is a list of all documented class members with links to the class documenta
<li>Delay()
: <a class="el" href="classZE_1_1ZEngine.html#a8">ZE::ZEngine</a><li>Display()
: <a class="el" href="classZE_1_1ZEngine.html#a4">ZE::ZEngine</a><li>Draw()
: <a class="el" href="classZE_1_1ZRect.html#a5">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a14">ZE::ZImage</a><li>DrawRotated()
: <a class="el" href="classZE_1_1ZImage.html#a15">ZE::ZImage</a><li>DrawShadedText()
: <a class="el" href="classZE_1_1ZRect.html#a5">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a15">ZE::ZImage</a><li>DrawRotated()
: <a class="el" href="classZE_1_1ZImage.html#a16">ZE::ZImage</a><li>DrawShadedText()
: <a class="el" href="classZE_1_1ZFont.html#a6">ZE::ZFont</a><li>DrawText()
: <a class="el" href="classZE_1_1ZFont.html#a5">ZE::ZFont</a></ul>
<h3><a name="index_e">- e -</a>
@ -46,7 +46,7 @@ Here is a list of all documented class members with links to the class documenta
<h3><a name="index_f">- f -</a>
</h3><ul>
<li>Flip()
: <a class="el" href="classZE_1_1ZImage.html#a10">ZE::ZImage</a><li>Flush()
: <a class="el" href="classZE_1_1ZImage.html#a11">ZE::ZImage</a><li>Flush()
: <a class="el" href="classZE_1_1ZConfigFile.html#a10">ZE::ZConfigFile</a></ul>
<h3><a name="index_g">- g -</a>
</h3><ul>
@ -63,61 +63,63 @@ Here is a list of all documented class members with links to the class documenta
<h3><a name="index_h">- h -</a>
</h3><ul>
<li>Height()
: <a class="el" href="classZE_1_1ZRect.html#a22">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a19">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a15">ZE::ZFont</a>, <a class="el" href="classZE_1_1ZEngine.html#a33">ZE::ZEngine</a><li>HideCursor()
: <a class="el" href="classZE_1_1ZEngine.html#a20">ZE::ZEngine</a></ul>
: <a class="el" href="classZE_1_1ZRect.html#a22">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a20">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a15">ZE::ZFont</a>, <a class="el" href="classZE_1_1ZEngine.html#a35">ZE::ZEngine</a><li>HideCursor()
: <a class="el" href="classZE_1_1ZEngine.html#a22">ZE::ZEngine</a></ul>
<h3><a name="index_i">- i -</a>
</h3><ul>
<li>Intersection()
<li>ImagesNeedReload()
: <a class="el" href="classZE_1_1ZEngine.html#a18">ZE::ZEngine</a><li>Intersection()
: <a class="el" href="classZE_1_1ZRect.html#a13">ZE::ZRect</a><li>Intersects()
: <a class="el" href="classZE_1_1ZRect.html#a10">ZE::ZRect</a><li>IsActive()
: <a class="el" href="classZE_1_1ZEngine.html#a14">ZE::ZEngine</a><li>IsBold()
: <a class="el" href="classZE_1_1ZFont.html#a12">ZE::ZFont</a><li>IsFullscreen()
: <a class="el" href="classZE_1_1ZEngine.html#a35">ZE::ZEngine</a><li>IsItalic()
: <a class="el" href="classZE_1_1ZEngine.html#a37">ZE::ZEngine</a><li>IsItalic()
: <a class="el" href="classZE_1_1ZFont.html#a13">ZE::ZFont</a><li>IsLoaded()
: <a class="el" href="classZE_1_1ZSound.html#a10">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a11">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZImage.html#a16">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a11">ZE::ZFont</a><li>IsPaused()
: <a class="el" href="classZE_1_1ZSound.html#a10">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a11">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZImage.html#a17">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a11">ZE::ZFont</a><li>IsPaused()
: <a class="el" href="classZE_1_1ZTimer.html#a5">ZE::ZTimer</a>, <a class="el" href="classZE_1_1ZSound.html#a12">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a13">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZEngine.html#a13">ZE::ZEngine</a><li>IsPlaying()
: <a class="el" href="classZE_1_1ZSound.html#a11">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a12">ZE::ZMusic</a><li>IsUnderlined()
: <a class="el" href="classZE_1_1ZFont.html#a14">ZE::ZFont</a></ul>
<h3><a name="index_k">- k -</a>
</h3><ul>
<li>KeyIsPressed()
: <a class="el" href="classZE_1_1ZEngine.html#a18">ZE::ZEngine</a><li>KeyPress()
: <a class="el" href="classZE_1_1ZEngine.html#a19">ZE::ZEngine</a></ul>
: <a class="el" href="classZE_1_1ZEngine.html#a20">ZE::ZEngine</a><li>KeyPress()
: <a class="el" href="classZE_1_1ZEngine.html#a21">ZE::ZEngine</a></ul>
<h3><a name="index_l">- l -</a>
</h3><ul>
<li>LButtonPressed()
: <a class="el" href="classZE_1_1ZEngine.html#a24">ZE::ZEngine</a><li>Left()
: <a class="el" href="classZE_1_1ZEngine.html#a26">ZE::ZEngine</a><li>Left()
: <a class="el" href="classZE_1_1ZRect.html#a17">ZE::ZRect</a><li>LineSkip()
: <a class="el" href="classZE_1_1ZFont.html#a16">ZE::ZFont</a><li>LoadFont()
: <a class="el" href="classZE_1_1ZEngine.html#a31">ZE::ZEngine</a><li>LoadImage()
: <a class="el" href="classZE_1_1ZEngine.html#a28">ZE::ZEngine</a><li>LoadMusic()
: <a class="el" href="classZE_1_1ZEngine.html#a30">ZE::ZEngine</a><li>LoadSound()
: <a class="el" href="classZE_1_1ZEngine.html#a29">ZE::ZEngine</a><li>LoopInfinite
: <a class="el" href="classZE_1_1ZEngine.html#a33">ZE::ZEngine</a><li>LoadImage()
: <a class="el" href="classZE_1_1ZEngine.html#a30">ZE::ZEngine</a><li>LoadMusic()
: <a class="el" href="classZE_1_1ZEngine.html#a32">ZE::ZEngine</a><li>LoadSound()
: <a class="el" href="classZE_1_1ZEngine.html#a31">ZE::ZEngine</a><li>LoopInfinite
: <a class="el" href="classZE_1_1ZSound.html#p0">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#p0">ZE::ZMusic</a></ul>
<h3><a name="index_m">- m -</a>
</h3><ul>
<li>mActive
: <a class="el" href="classZE_1_1ZEngine.html#o13">ZE::ZEngine</a><li>mBPP
: <a class="el" href="classZE_1_1ZEngine.html#o14">ZE::ZEngine</a><li>mBPP
: <a class="el" href="classZE_1_1ZEngine.html#o2">ZE::ZEngine</a><li>mFileLayout
: <a class="el" href="classZE_1_1ZConfigFile.html#o0">ZE::ZConfigFile</a><li>mFilename
: <a class="el" href="classZE_1_1ZConfigFile.html#o1">ZE::ZConfigFile</a><li>mFullscreen
: <a class="el" href="classZE_1_1ZEngine.html#o3">ZE::ZEngine</a><li>mHeight
: <a class="el" href="classZE_1_1ZEngine.html#o1">ZE::ZEngine</a><li>mKeyIsPressed
: <a class="el" href="classZE_1_1ZEngine.html#o15">ZE::ZEngine</a><li>mKeyPress
: <a class="el" href="classZE_1_1ZEngine.html#o16">ZE::ZEngine</a><li>mLastPause
: <a class="el" href="classZE_1_1ZEngine.html#o16">ZE::ZEngine</a><li>mKeyPress
: <a class="el" href="classZE_1_1ZEngine.html#o17">ZE::ZEngine</a><li>mLastPause
: <a class="el" href="classZE_1_1ZEngine.html#o9">ZE::ZEngine</a><li>mLastTime
: <a class="el" href="classZE_1_1ZEngine.html#o11">ZE::ZEngine</a><li>mMouseB
: <a class="el" href="classZE_1_1ZEngine.html#o19">ZE::ZEngine</a><li>mMouseX
: <a class="el" href="classZE_1_1ZEngine.html#o17">ZE::ZEngine</a><li>mMouseY
: <a class="el" href="classZE_1_1ZEngine.html#o18">ZE::ZEngine</a><li>MouseInRect()
: <a class="el" href="classZE_1_1ZEngine.html#a26">ZE::ZEngine</a><li>MouseX()
: <a class="el" href="classZE_1_1ZEngine.html#a22">ZE::ZEngine</a><li>MouseY()
: <a class="el" href="classZE_1_1ZEngine.html#a23">ZE::ZEngine</a><li>Move()
: <a class="el" href="classZE_1_1ZEngine.html#o20">ZE::ZEngine</a><li>mMouseX
: <a class="el" href="classZE_1_1ZEngine.html#o18">ZE::ZEngine</a><li>mMouseY
: <a class="el" href="classZE_1_1ZEngine.html#o19">ZE::ZEngine</a><li>mNeedReload
: <a class="el" href="classZE_1_1ZEngine.html#o13">ZE::ZEngine</a><li>MouseInRect()
: <a class="el" href="classZE_1_1ZEngine.html#a28">ZE::ZEngine</a><li>MouseX()
: <a class="el" href="classZE_1_1ZEngine.html#a24">ZE::ZEngine</a><li>MouseY()
: <a class="el" href="classZE_1_1ZEngine.html#a25">ZE::ZEngine</a><li>Move()
: <a class="el" href="classZE_1_1ZRect.html#a6">ZE::ZRect</a><li>MoveRel()
: <a class="el" href="classZE_1_1ZRect.html#a7">ZE::ZRect</a><li>mPaused
: <a class="el" href="classZE_1_1ZEngine.html#o7">ZE::ZEngine</a><li>mPausedTime
: <a class="el" href="classZE_1_1ZEngine.html#o10">ZE::ZEngine</a><li>mQuit
: <a class="el" href="classZE_1_1ZEngine.html#o14">ZE::ZEngine</a><li>mRate
: <a class="el" href="classZE_1_1ZEngine.html#o15">ZE::ZEngine</a><li>mRate
: <a class="el" href="classZE_1_1ZEngine.html#o4">ZE::ZEngine</a><li>mScreen
: <a class="el" href="classZE_1_1ZEngine.html#o6">ZE::ZEngine</a><li>mSecPerFrame
: <a class="el" href="classZE_1_1ZEngine.html#o12">ZE::ZEngine</a><li>mStereo
@ -146,15 +148,16 @@ Here is a list of all documented class members with links to the class documenta
</h3><ul>
<li>rBGColor
: <a class="el" href="classZE_1_1ZFont.html#n3">ZE::ZFont</a><li>RButtonPressed()
: <a class="el" href="classZE_1_1ZEngine.html#a25">ZE::ZEngine</a><li>rChannelID
: <a class="el" href="classZE_1_1ZEngine.html#a27">ZE::ZEngine</a><li>rChannelID
: <a class="el" href="classZE_1_1ZSound.html#n1">ZE::ZSound</a><li>rColor
: <a class="el" href="classZE_1_1ZFont.html#n2">ZE::ZFont</a><li>Release()
: <a class="el" href="classZE_1_1ZSound.html#a4">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a4">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZImage.html#a8">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a4">ZE::ZFont</a><li>ReleaseInstance()
: <a class="el" href="classZE_1_1ZEngine.html#d1">ZE::ZEngine</a><li>rEngine
: <a class="el" href="classZE_1_1ZSound.html#a4">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a4">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZImage.html#a9">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a4">ZE::ZFont</a><li>ReleaseInstance()
: <a class="el" href="classZE_1_1ZEngine.html#d1">ZE::ZEngine</a><li>Reload()
: <a class="el" href="classZE_1_1ZImage.html#a8">ZE::ZImage</a><li>rEngine
: <a class="el" href="classZE_1_1ZObject.html#n0">ZE::ZObject</a><li>RequestQuit()
: <a class="el" href="classZE_1_1ZEngine.html#a15">ZE::ZEngine</a><li>Reset()
: <a class="el" href="classZE_1_1ZTimer.html#a1">ZE::ZTimer</a><li>Resize()
: <a class="el" href="classZE_1_1ZRect.html#a8">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a12">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a10">ZE::ZFont</a><li>ResizeRel()
: <a class="el" href="classZE_1_1ZRect.html#a8">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a13">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a10">ZE::ZFont</a><li>ResizeRel()
: <a class="el" href="classZE_1_1ZRect.html#a9">ZE::ZRect</a><li>Rewind()
: <a class="el" href="classZE_1_1ZMusic.html#a8">ZE::ZMusic</a><li>rFilename
: <a class="el" href="classZE_1_1ZFont.html#n1">ZE::ZFont</a><li>rFont
@ -184,9 +187,10 @@ Here is a list of all documented class members with links to the class documenta
: <a class="el" href="classZE_1_1ZFont.html#a8">ZE::ZFont</a><li>SetBool()
: <a class="el" href="classZE_1_1ZConfigFile.html#a8">ZE::ZConfigFile</a><li>SetColor()
: <a class="el" href="classZE_1_1ZFont.html#a7">ZE::ZFont</a><li>SetColorKey()
: <a class="el" href="classZE_1_1ZImage.html#a9">ZE::ZImage</a><li>SetGL2D()
: <a class="el" href="classZE_1_1ZImage.html#a10">ZE::ZImage</a><li>SetGL2D()
: <a class="el" href="classZE_1_1ZEngine.html#a7">ZE::ZEngine</a><li>SetInt()
: <a class="el" href="classZE_1_1ZConfigFile.html#a7">ZE::ZConfigFile</a><li>SetKeyRepeatRate()
: <a class="el" href="classZE_1_1ZEngine.html#a19">ZE::ZEngine</a><li>SetReloadNeed()
: <a class="el" href="classZE_1_1ZEngine.html#a17">ZE::ZEngine</a><li>SetString()
: <a class="el" href="classZE_1_1ZConfigFile.html#a9">ZE::ZConfigFile</a><li>SetStyle()
: <a class="el" href="classZE_1_1ZFont.html#a9">ZE::ZFont</a><li>SetupDisplay()
@ -194,13 +198,13 @@ Here is a list of all documented class members with links to the class documenta
: <a class="el" href="classZE_1_1ZEngine.html#a1">ZE::ZEngine</a><li>SetVariable()
: <a class="el" href="classZE_1_1ZConfigFile.html#c3">ZE::ZConfigFile</a><li>SetVolume()
: <a class="el" href="classZE_1_1ZSound.html#a9">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a10">ZE::ZMusic</a><li>ShowCursor()
: <a class="el" href="classZE_1_1ZEngine.html#a21">ZE::ZEngine</a><li>sInstance
: <a class="el" href="classZE_1_1ZEngine.html#a23">ZE::ZEngine</a><li>sInstance
: <a class="el" href="classZE_1_1ZEngine.html#r0">ZE::ZEngine</a><li>Stop()
: <a class="el" href="classZE_1_1ZSound.html#a8">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a9">ZE::ZMusic</a><li>Stretch()
: <a class="el" href="classZE_1_1ZImage.html#a11">ZE::ZImage</a><li>StringHeight()
: <a class="el" href="classZE_1_1ZImage.html#a12">ZE::ZImage</a><li>StringHeight()
: <a class="el" href="classZE_1_1ZFont.html#a18">ZE::ZFont</a><li>StringWidth()
: <a class="el" href="classZE_1_1ZFont.html#a17">ZE::ZFont</a><li>Surface()
: <a class="el" href="classZE_1_1ZImage.html#a17">ZE::ZImage</a></ul>
: <a class="el" href="classZE_1_1ZImage.html#a18">ZE::ZImage</a></ul>
<h3><a name="index_t">- t -</a>
</h3><ul>
<li>Top()
@ -221,7 +225,7 @@ Here is a list of all documented class members with links to the class documenta
<h3><a name="index_w">- w -</a>
</h3><ul>
<li>Width()
: <a class="el" href="classZE_1_1ZRect.html#a21">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a18">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZEngine.html#a32">ZE::ZEngine</a></ul>
: <a class="el" href="classZE_1_1ZRect.html#a21">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a19">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZEngine.html#a34">ZE::ZEngine</a></ul>
<h3><a name="index_x">- x -</a>
</h3><ul>
<li>X()
@ -251,7 +255,7 @@ Here is a list of all documented class members with links to the class documenta
: <a class="el" href="classZE_1_1ZMusic.html#a2">ZE::ZMusic</a><li>~ZObject()
: <a class="el" href="classZE_1_1ZObject.html#a1">ZE::ZObject</a><li>~ZSound()
: <a class="el" href="classZE_1_1ZSound.html#a2">ZE::ZSound</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -39,7 +39,7 @@ Here is a list of all documented file members with links to the documentation:<h
</h3><ul>
<li>VERSION
: <a class="el" href="ZE__Defines_8h.html#a4">ZE_Defines.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -21,7 +21,7 @@
</ul>
<li><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a>
</ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -8,31 +8,33 @@
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZEngine Documentation</h1>
<p>
<h3 align="center">0.8.0-rc4</h3><dl compact><dt><b>Author:</b></dt><dd>James Turk </dd></dl>
<dl compact><dt><b>Version:</b></dt><dd>0.8.0-rc2 </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>December 12, 2002</dd></dl>
<h3 align="center">0.8.0</h3><dl compact><dt><b>Author:</b></dt><dd>James Turk </dd></dl>
<dl compact><dt><b>Version:</b></dt><dd>0.8.0 </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>December 29, 2002</dd></dl>
<h2><a name="ZEngine"></a>
About ZEngine</h2>
<br>
ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. <br>
It is licensed under a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.<br>
In addition ZEngine aims to provide a core engine which can be used to develop a game without having to rewrite large amounts of code.<br>
As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine and making the engine much faster in all tested cases.<br>
The ZEngine website can be found at <a href="http://zengine.sourceforge.net/.">http://zengine.sourceforge.net/.</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;-ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image, SDL_mixer, and PhysFS all of which are cross platform as well as Open Source.)<br>
&nbsp;&nbsp;&nbsp;&nbsp;-It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine, as well as modify the engine to their own needs or use it however they like.<br>
&nbsp;&nbsp;&nbsp;&nbsp;-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known to have no leaks.<br>
&nbsp;&nbsp;&nbsp;&nbsp;-The ZEngine website can be found at <a href="http://zengine.sourceforge.net/.">http://zengine.sourceforge.net/.</a><br>
<h2><a name="Licensing"></a>
Licensing</h2>
<br>
<pre> This file is Part of the ZEngine Library for SDL Game Development.
Copyright (C) 2002 ConceptOfZero.net
Licensed under the BSD License, see licensing.txt.
and the library is developed for <a href="http://www.conceptofzero.net/">http://www.conceptofzero.net/</a>
<pre> This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (<a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a>)
and the home of this Library is <a href="http://www.zengine.sourceforge.net">http://www.zengine.sourceforge.net</a>
</pre>
<h2><a name="Authors"></a>
Contributing Authors</h2>
<br>
James Turk <a href="mailto:james@conceptofzero.net"><a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a></a> - Core Engine, Design, Docs, and Classes<br>
Gamer Tazar <a href="mailto:tazar@conceptofzero.net"><a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a></a> - OpenGL assistance<br>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -195,7 +195,7 @@ Takes identifiers out of fmtstr and parses them, replacing them with coorespond
</td>
</tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -19,7 +19,7 @@ Here is a list of all documented namespace members with links to the namespaces
</h3><ul>
<li>FormatStr()
: <a class="el" href="namespaceZE.html#a2">ZE</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -9,7 +9,7 @@
<hr><h1>ZEngine Namespace List</h1>Here is a list of all documented namespaces with brief descriptions:<table>
<tr><td class="indexkey"><a class="el" href="namespaceZE.html">ZE</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> Namespace</td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
<hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>

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@ -46,7 +46,7 @@
00078
00079 <span class="comment">/* end of physfsrwops.h ... */</span>
00080
</pre></div><hr><address style="align: right;"><small>Generated on Sat Dec 21 23:20:23 2002 for ZEngine by
</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 29 02:21:35 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>