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< hr > < h1 > /include/ZE_Includes.h< / h1 > < a href = "ZE__Includes_8h.html" > Go to the documentation of this file.< / a > < div class = "fragment" > < pre > 00001 < span class = "comment" > /*******************************************************************************< / span >
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00002 < span class = "comment" > This file is Part of the ZEngine Library for 2D game development.< / span >
00003 < span class = "comment" > Copyright (C) 2002, 2003 James Turk< / span >
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00004 < span class = "comment" > < / span >
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00005 < span class = "comment" > Licensed under a BSD-style license.< / span >
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00006 < span class = "comment" > < / span >
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00007 < span class = "comment" > The maintainer of this library is James Turk (james@conceptofzero.net) < / span >
00008 < span class = "comment" > and the home of this Library is http://www.zengine.sourceforge.net< / span >
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00009 < span class = "comment" > *******************************************************************************/< / span >
00010
00025 < span class = "preprocessor" > #ifndef __ze_includes_h__< / span >
00026 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #define __ze_includes_h__< / span >
00027 < span class = "preprocessor" > < / span >
00028 < span class = "preprocessor" > #include "< a class = "code" href = "ZE__Defines_8h.html" > ZE_Defines.h< / a > "< / span >
00029
00030 < span class = "preprocessor" > #include "SDL.h"< / span >
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00031 < span class = "preprocessor" > #include "SDL_opengl.h"< / span >
00032 < span class = "preprocessor" > #include "external/SDLGL_Util.h"< / span >
00033 < span class = "preprocessor" > #ifdef USE_SDL_IMAGE< / span >
00034 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #include "SDL_image.h"< / span >
00035 < span class = "preprocessor" > #endif< / span >
00036 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #ifdef USE_SDL_TTF< / span >
00037 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #include "SDL_ttf.h"< / span >
00038 < span class = "preprocessor" > #endif< / span >
00039 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #ifdef USE_SDL_MIXER< / span >
00040 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #include "SDL_mixer.h"< / span >
00041 < span class = "preprocessor" > #endif< / span >
00042 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #ifdef USE_PHYSFS< / span >
00043 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #include "physfs.h"< / span >
00044 < span class = "preprocessor" > #include "external/physfsrwops.h"< / span >
00045 < span class = "preprocessor" > #endif< / span >
00046 < span class = "preprocessor" > < / span >
00047 < span class = "preprocessor" > #include < string> < / span >
00048 < span class = "preprocessor" > #include < vector> < / span >
00049 < span class = "preprocessor" > #include < fstream> < / span >
00050 < span class = "preprocessor" > #include < list> < / span >
00051 < span class = "preprocessor" > #include < cstdio> < / span >
00052 < span class = "preprocessor" > #include < cstdlib> < / span >
00053 < span class = "preprocessor" > #include < cstdarg> < / span >
00054 < span class = "preprocessor" > #include < cctype> < / span >
00055 < span class = "keyword" > using< / span > < span class = "keyword" > namespace < / span > std;
00056
00057 < span class = "preprocessor" > #endif //__ze_includes_h__< / span >
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< / pre > < / div > < hr > < address style = "align: right;" > < small > Generated on Thu Jan 2 22:51:08 2003 for ZEngine by
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