zengine/include/ZE_ZSound.h

34 lines
829 B
C
Raw Normal View History

2003-11-23 19:27:41 +00:00
/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002-2004 James Turk
2003-11-23 19:27:41 +00:00
2004-01-02 10:37:18 +00:00
Licensed under a BSD-style license.
2003-11-23 19:27:41 +00:00
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
#ifndef __ze_zsound_h__
#define __ze_zsound_h__
#include "ZE_ZEngine.h"
2004-01-02 10:37:18 +00:00
#include "ZE_ZSoundBase.h"
2003-11-23 19:27:41 +00:00
2004-01-02 10:37:18 +00:00
#ifdef USE_AUDIERE
2003-11-23 19:27:41 +00:00
namespace ZE
{
2004-01-02 10:37:18 +00:00
class ZSound : public ZSoundBase
2003-11-23 19:27:41 +00:00
{
public:
ZSound();
ZSound(std::string filename);
void Open(std::string filename);
};
}
2004-01-02 10:37:18 +00:00
#endif //USE_AUDIERE
2003-11-23 19:27:41 +00:00
2004-01-02 10:37:18 +00:00
#endif //__ze_zsound_h__