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< hr > < h1 > /include/ZE_ZEngine.h< / h1 > < a href = "ZE__ZEngine_8h.html" > Go to the documentation of this file.< / a > < div class = "fragment" > < pre > 00001 < span class = "comment" > /*******************************************************************************< / span >
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00002 < span class = "comment" > This file is Part of the ZEngine Library for 2D game development.< / span >
00003 < span class = "comment" > Copyright (C) 2002, 2003 James Turk< / span >
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00004 < span class = "comment" > < / span >
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00005 < span class = "comment" > Licensed under a BSD-style license.< / span >
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00006 < span class = "comment" > < / span >
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00007 < span class = "comment" > The maintainer of this library is James Turk (james@conceptofzero.net) < / span >
00008 < span class = "comment" > and the home of this Library is http://www.zengine.sourceforge.net< / span >
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00009 < span class = "comment" > *******************************************************************************/< / span >
00010
00024 < span class = "preprocessor" > #ifndef __ze_zengine_h__< / span >
00025 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #define __ze_zengine_h__< / span >
00026 < span class = "preprocessor" > < / span >
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00027 < span class = "preprocessor" > #include "< a class = "code" href = "ZE__Error_8h.html" > ZE_Error.h< / a > "< / span >
00028 < span class = "preprocessor" > #include "< a class = "code" href = "ZE__Defines_8h.html" > ZE_Defines.h< / a > "< / span >
00029 < span class = "preprocessor" > #include "< a class = "code" href = "ZE__Macros_8h.html" > ZE_Macros.h< / a > "< / span >
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00030 < span class = "preprocessor" > #include "< a class = "code" href = "ZE__Includes_8h.html" > ZE_Includes.h< / a > "< / span >
00031
00037 < span class = "keyword" > namespace < / span > ZE
00038 {
00039
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< a name = "l00046" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html" > 00046< / a > < span class = "keyword" > class < / span > < a class = "code" href = "classZE_1_1ZEngine.html" > ZEngine< / a >
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00047 {
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00049 < span class = "comment" > //Singleton + Memory Management//< / span >
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00051 < span class = "comment" > < / span >
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00052 < span class = "keyword" > private< / span > :
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00054 < span class = "keyword" > static< / span > < a class = "code" href = "classZE_1_1ZEngine.html" > ZEngine< / a > *< a class = "code" href = "classZE_1_1ZEngine.html#r0" > sInstance< / a > ;
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00055
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00061 < a class = "code" href = "classZE_1_1ZEngine.html#c0" > ZEngine< / a > ();
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00062
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00063 < span class = "keyword" > public< / span > :
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00064
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00071 < span class = "keyword" > static< / span > < a class = "code" href = "classZE_1_1ZEngine.html" > ZEngine< / a > * < a class = "code" href = "classZE_1_1ZEngine.html#d0" > GetInstance< / a > ();
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00072
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00078 < span class = "keyword" > static< / span > < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#d1" > ReleaseInstance< / a > ();
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00079
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00086 < span class = "keyword" > static< / span > string < a class = "code" href = "classZE_1_1ZEngine.html#d2" > GetVersion< / a > ();
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00087
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00089 < span class = "comment" > //Initialization//< / span >
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00091 < span class = "comment" > < / span >
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00092 < span class = "keyword" > private< / span > :
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< a name = "l00094" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o0" > 00094< / a > < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZEngine.html#o0" > mWidth< / a > ;
< a name = "l00096" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o1" > 00096< / a > < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZEngine.html#o1" > mHeight< / a > ;
< a name = "l00098" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o2" > 00098< / a > < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZEngine.html#o2" > mBPP< / a > ;
< a name = "l00100" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o3" > 00100< / a > < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#o3" > mFullscreen< / a > ;
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00101
00102 < span class = "preprocessor" > #ifdef USE_SDL_MIXER < / span >
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00103 < span class = "preprocessor" > < / span >
< a name = "l00104" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o4" > 00104< / a > < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZEngine.html#o4" > mRate< / a > ;
< a name = "l00106" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o5" > 00106< / a > < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#o5" > mStereo< / a > ;
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00107 < span class = "preprocessor" > #endif < / span >
00108 < span class = "preprocessor" > < / span >
00109
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00110 < span class = "keyword" > public< / span > :
00111 < span class = "comment" > //add initialization< / span >
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00112
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00123 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a0" > SetupDisplay< / a > (< span class = "keywordtype" > int< / span > width, < span class = "keywordtype" > int< / span > height, < span class = "keywordtype" > int< / span > bpp, < span class = "keywordtype" > bool< / span > fullscreen);
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00124
00125 < span class = "preprocessor" > #ifdef USE_SDL_MIXER< / span >
00126 < span class = "preprocessor" > < / span >
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00134 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a1" > SetupSound< / a > (< span class = "keywordtype" > int< / span > rate, < span class = "keywordtype" > bool< / span > stereo);
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00135 < span class = "preprocessor" > #endif < / span >
00136 < span class = "preprocessor" > < / span >
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00146 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a2" > CreateDisplay< / a > (string title, string icon=< span class = "stringliteral" > ""< / span > );
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00147
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00153 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a3" > CloseDisplay< / a > ();
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00154
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00156 < span class = "comment" > //Screen Access//< / span >
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00158 < span class = "comment" > < / span >
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00159 < span class = "keyword" > private< / span > :
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< a name = "l00161" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o6" > 00161< / a > SDL_Surface *< a class = "code" href = "classZE_1_1ZEngine.html#o6" > mScreen< / a > ;
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00162
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00163 < span class = "keyword" > public< / span > :
00170 SDL_Surface *< a class = "code" href = "classZE_1_1ZEngine.html#a4" > Display< / a > ();
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00171
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00177 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a5" > Update< / a > ();
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00178
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00188 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a6" > Clear< / a > (< span class = "keywordtype" > float< / span > red=0.0f, < span class = "keywordtype" > float< / span > green=0.0f, < span class = "keywordtype" > float< / span > blue=0.0f, < span class = "keywordtype" > float< / span > alpha=1.0f);
00189
00191 < span class = "comment" > //OpenGL Specific Functions//< / span >
00193 < span class = "comment" > public:< / span >
00194
00201 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a7" > SetGL2D< / a > ();
00202
00204 < span class = "comment" > //Timer and Framerate Independent Movement//< / span >
00206 < span class = "comment" > < / span >
00207 < span class = "keyword" > private< / span > :
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< a name = "l00209" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o7" > 00209< / a > < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#o7" > mPaused< / a > ;
< a name = "l00211" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o8" > 00211< / a > < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#o8" > mUnpauseOnActive< / a > ;
< a name = "l00213" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o9" > 00213< / a > Uint32 < a class = "code" href = "classZE_1_1ZEngine.html#o9" > mLastPause< / a > ;
< a name = "l00215" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o10" > 00215< / a > Uint32 < a class = "code" href = "classZE_1_1ZEngine.html#o10" > mPausedTime< / a > ;
< a name = "l00217" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o11" > 00217< / a > Uint32 < a class = "code" href = "classZE_1_1ZEngine.html#o11" > mLastTime< / a > ;
< a name = "l00219" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o12" > 00219< / a > < span class = "keywordtype" > double< / span > < a class = "code" href = "classZE_1_1ZEngine.html#o12" > mSecPerFrame< / a > ;
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00220
00221 < span class = "keyword" > public< / span > :
00228 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a8" > Delay< / a > (Uint32 milliseconds);
00229
00236 Uint32 < a class = "code" href = "classZE_1_1ZEngine.html#a9" > GetTime< / a > ();
00237
00243 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a10" > PauseTimer< / a > ();
00244
00250 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a11" > UnpauseTimer< / a > ();
00251
00258 < span class = "keywordtype" > double< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a12" > GetFrameTime< / a > ();
00259
00266 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a13" > IsPaused< / a > ();
00267
00269 < span class = "comment" > //Event and Input Handling//< / span >
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00271 < span class = "comment" > private:< / span >
< a name = "l00273" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o13" > 00273< / a > < span class = "comment" > bool mNeedReload;< / span >
< a name = "l00275" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o14" > 00275< / a > < span class = "comment" > bool mActive;< / span >
< a name = "l00277" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o15" > 00277< / a > < span class = "comment" > bool mQuit;< / span >
< a name = "l00279" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o16" > 00279< / a > < span class = "comment" > Uint8 *mKeyIsPressed;< / span >
< a name = "l00281" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o17" > 00281< / a > < span class = "comment" > bool mKeyPress[SDLK_LAST];< / span >
< a name = "l00283" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o18" > 00283< / a > < span class = "comment" > int mMouseX;< / span >
< a name = "l00285" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o19" > 00285< / a > < span class = "comment" > int mMouseY;< / span >
< a name = "l00287" > < / a > < a class = "code" href = "classZE_1_1ZEngine.html#o20" > 00287< / a > < span class = "comment" > Uint8 mMouseB;< / span >
00288
00289 < span class = "keyword" > public< / span > :
00296 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a14" > IsActive< / a > ();
00297
00304 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a15" > RequestQuit< / a > ();
00305
00313 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a16" > QuitRequested< / a > ();
00314
00319 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a17" > SetReloadNeed< / a > (< span class = "keywordtype" > bool< / span > state);
00320
00328 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a18" > ImagesNeedReload< / a > ();
00329
00339 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a19" > SetKeyRepeatRate< / a > (< span class = "keywordtype" > int< / span > rate);
00340
00348 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a20" > KeyIsPressed< / a > (SDLKey key);
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00349
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00357 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a21" > KeyPress< / a > (SDLKey key);
00358
00364 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a22" > HideCursor< / a > ();
00365
00371 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a23" > ShowCursor< / a > ();
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00372
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00379 < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a24" > MouseX< / a > ();
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00380
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00387 < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a25" > MouseY< / a > ();
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00388
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00395 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a26" > LButtonPressed< / a > ();
00396
00403 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a27" > RButtonPressed< / a > ();
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00404
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00412 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a28" > MouseInRect< / a > (SDL_Rect *rect);
00413
00419 < span class = "keywordtype" > void< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a29" > CheckEvents< / a > ();
00420
00421 < span class = "preprocessor" > #ifdef USE_PHYSFS< / span >
00422 < span class = "preprocessor" > < / span >
00423 < span class = "comment" > //Physfs Utilities//< / span >
00425 < span class = "comment" > public:< / span >
00432 < span class = "comment" > < / span > < span class = "keywordtype" > void< / span > InitPhysFS(string argv);
00433
00440 < span class = "keywordtype" > void< / span > AddPhysFSDir(string dir);
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00441
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00442 < span class = "preprocessor" > #endif //USE_PHYSFS< / span >
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00443 < span class = "preprocessor" > < / span >
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00444
00446 < span class = "comment" > //Data Loading + Unloading//< / span >
00448 < span class = "comment" > public:< / span >
00456 < span class = "comment" > < / span > SDL_Surface* < a class = "code" href = "classZE_1_1ZEngine.html#a30" > LoadImage< / a > (string filename);
00457
00458 < span class = "preprocessor" > #ifdef USE_SDL_MIXER< / span >
00459 < span class = "preprocessor" > < / span >
00466 Mix_Chunk* < a class = "code" href = "classZE_1_1ZEngine.html#a31" > LoadSound< / a > (string filename);
00467
00475 Mix_Music* < a class = "code" href = "classZE_1_1ZEngine.html#a32" > LoadMusic< / a > (string filename);
00476 < span class = "preprocessor" > #endif< / span >
00477 < span class = "preprocessor" > < / span >
00478 < span class = "preprocessor" > #ifdef USE_SDL_TTF< / span >
00479 < span class = "preprocessor" > < / span >
00487 TTF_Font* < a class = "code" href = "classZE_1_1ZEngine.html#a33" > LoadFont< / a > (string filename, < span class = "keywordtype" > int< / span > size);
00488 < span class = "preprocessor" > #endif < / span >
00489 < span class = "preprocessor" > < / span >
00491 < span class = "comment" > //Accessors//< / span >
00493 < span class = "comment" > < / span >
00494 < span class = "keyword" > public< / span > :
00501 < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a34" > Width< / a > ();
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00502
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00509 < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a35" > Height< / a > ();
00510
00517 < span class = "keywordtype" > int< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a36" > BPP< / a > ();
00518
00525 < span class = "keywordtype" > bool< / span > < a class = "code" href = "classZE_1_1ZEngine.html#a37" > IsFullscreen< / a > ();
00526 };
00527
00528 }
00529
00530 < span class = "preprocessor" > #endif //__ze_zengine_h__< / span >
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< / pre > < / div > < hr > < address style = "align: right;" > < small > Generated on Thu Jan 2 22:51:08 2003 for ZEngine by
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< a href = "http://www.doxygen.org/index.html" >
< img src = "doxygen.png" alt = "doxygen" align = "middle" border = 0
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width=110 height=53>< / a > 1.3-rc2 < / small > < / address >
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< / body >
< / html >