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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
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<hr><h1>/include/ZE_ZObject.h</h1><a href="ZE__ZObject_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
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00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
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00004 <span class="comment"></span>
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00005 <span class="comment"> Licensed under a BSD-style license.</span>
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00006 <span class="comment"></span>
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00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
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00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zobject_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zobject_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span>
00028
00029 <span class="keyword">namespace </span>ZE
00030 {
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<a name="l00036"></a><a class="code" href="classZE_1_1ZObject.html">00036</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZObject.html">ZObject</a>
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00037 {
00038 <span class="keyword">protected</span>:
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<a name="l00040"></a><a class="code" href="classZE_1_1ZObject.html#n0">00040</a> <a class="code" href="classZE_1_1ZEngine.html">ZEngine</a>* <a class="code" href="classZE_1_1ZObject.html#n0">rEngine</a>;
00041 <span class="keyword">public</span>:
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<a name="l00047"></a><a class="code" href="classZE_1_1ZObject.html#a0">00047</a> <a class="code" href="classZE_1_1ZObject.html#a0">ZObject</a>() { rEngine = ZEngine::GetInstance(); };
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00048
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<a name="l00054"></a><a class="code" href="classZE_1_1ZObject.html#a1">00054</a> <span class="keyword">virtual</span> <a class="code" href="classZE_1_1ZObject.html#a1">~ZObject</a>() {};
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00055 };
00056 }
00057
00058 <span class="preprocessor">#endif //__ze_zobject_h__</span>
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</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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