obsolete C++ API for development of OpenGL accelerated applications/games
Go to file
2005-08-17 06:35:54 +00:00
codeblocks 0.0.2 changes, fixed timestep, depth testing 2005-08-16 06:32:39 +00:00
devcpp added StateTest 2005-08-12 07:39:26 +00:00
docs *** empty log message *** 2005-07-17 22:59:32 +00:00
include Kernel --> TaskManager 2005-08-17 06:35:54 +00:00
ndoc Kernel --> TaskManager 2005-08-17 06:35:54 +00:00
src Kernel --> TaskManager 2005-08-17 06:35:54 +00:00
test Kernel --> TaskManager 2005-08-17 06:35:54 +00:00
.cvsignore *** empty log message *** 2005-07-17 22:50:26 +00:00
CHANGELOG.txt fixed setDepthBufferParams 2005-08-17 03:15:23 +00:00
CREDITS.txt audio:: and AudioTest revised 2005-07-19 18:35:20 +00:00
IFAQ.txt State system reimplemented, overhaul of much of Core/Kernel/Task arch 2005-08-07 07:12:46 +00:00
INSTALL.txt codeblocks and devcpp 2005-08-10 05:37:57 +00:00
LGPL.txt added licensing info 2005-07-20 21:56:33 +00:00
LIBRARIES.txt added licensing info 2005-07-20 21:56:33 +00:00
LICENSE.txt added documentation text files 2005-07-17 22:41:03 +00:00
photon.mm Kernel --> TaskManager 2005-08-17 06:35:54 +00:00
README.txt added documentation text files 2005-07-17 22:41:03 +00:00
RELEASE-HOWTO.txt Kernel --> TaskManager 2005-08-17 06:35:54 +00:00
SConstruct 0.0.2 changes, fixed timestep, depth testing 2005-08-16 06:32:39 +00:00

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

Thank you for downloading photon,
    photon is an API which is designed primarily to ease creation of hardware 
accelerated 2D games with OpenGL and other open source & cross platform 
libraries. Photon aims to simplify portable game development, enabling 
developers to focus on the gameplay. Photon uses OpenGL for hardware accelerated
rotation, alpha blending, resizing, and drawing. Photon is built entirely on 
free software, using libraries like GLFW, PhysFS, OpenAL, and boost. Using 
Photon does not require knowledge of any of these libraries as their needed 
functionality is wrapped entirely within Photons rich class library so that 
anyone with a decent grasp of C++ can use Photon.
    photon is a cross platform API, designed primarily for game development.
photon is designed to run on as many operating systems as possible, and OS 
support is only limited by libraries which Photon depends on, at the moment
photon should run on Windows, Linux, OSX, and other Operating Systems
which have OpenGL support. 

-------

If this is a source distribution you'll need to build photon before you can use 
it in your own applications, for details on how to build and install photon 
check out INSTALL.txt.  

If this is a binary distribution you can start using photon right away by 
linking the photon library (found in the lib/ subfolder) and it's dependencies
with your applications.

If you need any help or have any questions check out IFAQ.txt or visit photon's
homepage at http://photon.sourceforge.net/.

$Id: README.txt,v 1.1 2005/07/17 22:41:03 cozman Exp $