fixed setDepthBufferParams
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@ -1,5 +1,5 @@
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Changelog for Photon
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$Id: CHANGELOG.txt,v 1.9 2005/08/16 06:32:39 cozman Exp $
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$Id: CHANGELOG.txt,v 1.10 2005/08/17 03:15:23 cozman Exp $
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! : Major Changes (potentially breaking existing code)
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+ : New Features
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@ -20,7 +20,7 @@ $Id: CHANGELOG.txt,v 1.9 2005/08/16 06:32:39 cozman Exp $
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time is calculated. (actual/average currently supported).
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+ Addition of fixed time stepping option in Application/State system.
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+ Addition of code to allow control of depth testing via
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Application::setDepthTestParams
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Application::setDepthBufferParams
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* Fixed X11 fullscreen mode
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* Removed ALUT dependencies by adding custom WAV loading code
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* Mouse move events now give relative position.
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@ -5,7 +5,7 @@
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// James Turk (jpt2433@rit.edu)
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//
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// Version:
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// $Id: Application.hpp,v 1.20 2005/08/16 06:32:39 cozman Exp $
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// $Id: Application.hpp,v 1.21 2005/08/17 03:15:24 cozman Exp $
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#ifndef PHOTON_APPLICATION_HPP
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#define PHOTON_APPLICATION_HPP
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@ -231,13 +231,14 @@ public:
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// zFar - Distance from viewer to far clipping plane.
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void setPerspectiveProjection(scalar fovy, scalar zNear, scalar zFar);
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// Function: setDepthTestMode
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// Function: setDepthBufferParams
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// Toggle depth testing and clearing of depth buffer.
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//
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// Parameters:
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// enable - if true, testing/clearing depth buffer is enabled, if false
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// testing and clearing of depth buffer will be disabled.
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void setDepthTestMode(bool enable);
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// depth - optional clear depth amount, clamped [0..1], default is 1
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void setDepthBufferParams(bool enable, scalar depth=1);
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// Group: Input
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public:
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@ -5,7 +5,7 @@
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// James Turk (jpt2433@rit.edu)
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//
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// Version:
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// $Id: Application.cpp,v 1.25 2005/08/16 06:32:39 cozman Exp $
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// $Id: Application.cpp,v 1.26 2005/08/17 03:15:23 cozman Exp $
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#include "Application.hpp"
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@ -186,7 +186,6 @@ void Application::createDisplay(uint width, uint height,
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initOpenGL();
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setOrthoView();
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setDepthTestMode(false);
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// register the callbacks (after a window is open)
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glfwSetKeyCallback(Application::keyCallback);
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@ -307,7 +306,7 @@ void Application::setOrthoProjection(scalar width, scalar height)
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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setDepthTestMode(true);
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setDepthBufferParams(true);
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}
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void Application::setPerspectiveProjection(scalar fovy, scalar zNear,
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@ -326,10 +325,11 @@ void Application::setPerspectiveProjection(scalar fovy, scalar zNear,
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glLoadIdentity();
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}
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void Application::setDepthTestMode(bool enable)
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void Application::setDepthBufferParams(bool enable, scalar depth)
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{
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if(enable)
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{
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glClearDepth(depth);
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_DEPTH_TEST);
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clearFlags_ |= GL_DEPTH_BUFFER_BIT;
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@ -592,7 +592,7 @@ void Application::initOpenGL()
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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// depth testing enabled by default
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setDepthTestMode(false);
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setDepthBufferParams(false);
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}
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}
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