change particle energy
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@ -192,7 +192,7 @@ function add_explosion(gx, gy)
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x=x, y=y,
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vx=(rnd(1)+1)*cos(angle),
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vy=(rnd(1)+1)*sin(angle),
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age=rnd(5),
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age=30+rnd(10),
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})
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end
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end
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@ -208,19 +208,19 @@ function update_explosions()
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local p = particles[i]
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p.x += p.vx
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p.y += p.vy
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p.age += 1
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if p.age > 25 then
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p.age -= 1
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if p.age <= 0 then
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deli(particles, i)
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elseif p.age > 20 then
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p.color = 10
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elseif p.age > 15 then
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p.color = rnd({9, 10})
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elseif p.age > 10 then
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p.color = 9
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elseif p.age > 5 then
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p.color = rnd({8, 9})
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else
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elseif p.age > 40 then
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p.color = 8
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elseif p.age > 30 then
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p.color = rnd({8, 9})
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elseif p.age > 20 then
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p.color = 9
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elseif p.age > 10 then
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p.color = rnd({9, 10})
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elseif p.age > 5 then
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p.color = 10
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end
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end
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end
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@ -304,6 +304,7 @@ function update_level()
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if bomb_spr.speed == 0 and bomb_spr.anim then
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exploding = false
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bomb_spr.frame = 0
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bomb_y = 0
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end
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end
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if t() - last_gravity > fall_speed then
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@ -363,7 +364,7 @@ function update_level()
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explode()
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end
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-- fall immediately
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while bomb_y < GRID_H and puzzle_grid[bomb_y+1][bomb_x] == 0 do
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if bomb_y < GRID_H and puzzle_grid[bomb_y+1][bomb_x] == 0 then
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bomb_y += 1
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end
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end
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