compass
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@ -70,68 +70,70 @@ function draw_ocean()
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end
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map(player_x-8, player_y-8, 0, 0, 16, 16)
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-- DEBUG
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print("player: "..player_x..", "..player_y.." heading: "..player_heading)
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print("player: "..player_x..", "..player_y.." heading: "..headings[player_heading].name)
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print("wind: "..ocean_wind_x..", "..ocean_wind_y)
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draw_ship(player_ship, player_heading, 64, 64)
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-- hud
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rectfill(0, 110, 128, 128, 15)
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--pal(4, 132) -- leather
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rect(0, 110, 127, 127, 4)
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for x=0,128,16 do
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line(x, 110, x, 127, 4)
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end
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palt(1, true)
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-- compass
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print(headings[player_heading].name, 6, 112, 4)
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spr(73, 5, 118)
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palt()
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--spr_r(9, 4, 120, 120, 1, 1, false, false, 4, 4, headings[player_heading].angle, 1)
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--function spr_r(i, j, x, y, w, h, flip_x, flip_y, pivot_x, pivot_y, angle, transparent_color)
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end
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function update_ocean()
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if btn(0) then
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player_vx = -1
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player_heading = "W"
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elseif btn(1) then
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player_vx = 1
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player_heading = "E"
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else
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player_vx = 0
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end
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if btn(2) then
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player_vy = -1
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player_heading = "N"
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elseif btn(3) then
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player_vy = 1
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player_heading = "S"
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else
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player_vy = 0
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if btnp(0) then
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player_heading = (player_heading - 1) % 8
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elseif btnp(1) then
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player_heading = (player_heading + 1) % 8
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end
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if t() - last_move_time > 1 and (player_vy or player_vx) then
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if t() - last_move_time > 1 then
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last_move_time = t()
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player_x += player_vx
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player_y += player_vy
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player_x += headings[player_heading].dx
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player_y += headings[player_heading].dy
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end
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end
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_scenes.ocean = {start=start_ocean, draw=draw_ocean, update=update_ocean}
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function draw_ship(ship, heading, x, y)
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local angle = false
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if heading == "N" then
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angle = 0
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elseif heading == "S" then
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angle = 180
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end
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spr_r(ship.i, ship.j, x-ship.w/2, y-ship.h/2, ship.w*8, ship.h*8, false, false, ship.w*4, ship.h*4, angle, 0)
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spr_r(ship.i, ship.j, x-ship.w*4, y-ship.h*4, ship.w, ship.h, false, false, ship.w*4, ship.h*4, headings[heading].angle, 0)
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if ship.w > 1 then
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spr(ship.n, x-ship.w*4+8, y-ship.h*4, 1, ship.h, true, flipy)
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end
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--function spr_r(i, j, x, y, w, h, flip_x, flip_y, pivot_x, pivot_y, angle, transparent_color)
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end
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-- globals
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headings = {
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[0]={angle=0, dx=0, dy=-1, name="n"},
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{angle=0.825, dx=1, dy=-1, name="ne"},
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{angle=0.75, dx=1, dy=0, name="e"},
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{angle=0.625, dx=1, dy=1, name="se"},
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{angle=0.5, dx=0, dy=1, name="s"},
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{angle=0.375, dx=-1, dy=1, name="sw"},
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{angle=0.25, dx=-1, dy=0, name="w"},
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{angle=0.125, dx=-1, dy=-1, name="nw"},
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}
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ship_type = {
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small={i=0, j=32, w=8, h=8, speed=1},
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medium={i=8, j=32, w=8, h=16, speed=0.6},
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large={i=16, j=32, w=16, h=16, speed=0.4},
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ghost={i=24, j=32, w=126, h=24}
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small={i=0, j=4, w=1, h=1, speed=1},
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medium={i=1, j=4, w=1, h=2, speed=0.6},
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large={i=2, j=4, w=2, h=2, speed=0.4},
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ghost={i=3, j=4, w=3, h=3}
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}
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player_ship = ship_type.small
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player_x = 20
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player_y = 20
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player_vx = 0
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player_vy = 0
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player_heading = "N"
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player_heading = 0
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last_move_time = 0
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-- external utils
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@ -219,14 +221,14 @@ cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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00000000000440000000000400000005000000000000000000000000000000000000000000000000000000001111119111149111111110010000000000000000
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00000000004444000000004400000055000000000000000000000000000000000000000000000000000000001111144911149111111100000000000000000000
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00044000004444000000044400000556000000000000000000000000000000000000000000000000000000001111994111999911111990000000000000000000
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004ff400044ff440000044ff00000566000000000000000000000000000000000000000000000000000000001114491119149191110009010000000000000000
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004ff40004f44f4000004fff00005566000000000000000000000000000000000000000000000000000000001999411191149991199009110000000000000000
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004ff40004f44f400077777400005566000000000000000000000000000000000000000000000000000000009669111191149119004441110000000000000000
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0044440004f44f400004466700005566000000000000000000000000000000000000000000000000000000009669111119149191004941110000000000000000
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000000007777777700044ff507777775000000000000000000000000000000000000000000000000000000001991111111999911104441110000000000000000
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00000000000440000000000400000005000000000000000000000000000000000000000011555511000000001111119111149111111110010000000000000000
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00000000004444000000004400000055000000000000000000000000000000000000000015668651000000001111144911149111111100000000000000000000
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00044000004444000000044400000556000000000000000000000000000000000000000056688665000000001111994111999911111990000000000000000000
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004ff400044ff440000044ff00000566000000000000000000000000000000000000000056688665000000001114491119149191110009010000000000000000
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004ff40004f44f4000004fff00005566000000000000000000000000000000000000000056677665000000001999411191149991199009110000000000000000
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004ff40004f44f400077777400005566000000000000000000000000000000000000000056677665000000009669111191149119004441110000000000000000
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0044440004f44f400004466700005566000000000000000000000000000000000000000015676651000000009669111119149191004941110000000000000000
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000000007777777700044ff507777775000000000000000000000000000000000000000011555511000000001991111111999911104441110000000000000000
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00000000077777700777777400077777000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000046556400077777700055566000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0000000004f55f400004566500055565000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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