This commit is contained in:
James Turk 2023-04-09 21:42:00 -05:00
parent 18a44937f8
commit 8e5ff28cb1

View File

@ -111,24 +111,22 @@ end
-- toomgis
tangle = 0
tbody = {
} -- array of items in body
pieces = 1
tbody = {} -- array of items in body
last_guitar = 0
do_guitar_reset = false
GOAL = 100
MAX_PIECES = 200
GUITAR_DELAY = 0.2 -- time before clearing items
GUITAR_DURATION = 0.5
GUITAR_COOLDOWN = 2
function toomgis_radius()
return 8 + (pieces / MAX_PIECES) * 40
return 8 + (#tbody / MAX_PIECES) * 40
end
function add2body(n)
if pieces < MAX_PIECES then
pieces += 1
if #tbody < MAX_PIECES then
add(tbody, {n=n, r=toomgis_radius() + rnd(9), off=rnd(4), ejecting=false})
end
end
@ -142,7 +140,6 @@ function hitbody()
end
function toomgis_draw(x, y)
--printh(x..","..y)
for i=1,#tbody do
-- rotate drawing order
local bs = tbody[(i+flr(tangle)) % #tbody + 1]
@ -158,6 +155,10 @@ function toomgis_upd()
tangle += vx * 0.01
px += vx
py = max(0, py+vy)
if px >= 10000 then
px = 0
reset_items()
end
vy += yacc
local to_remove = {}
@ -171,7 +172,6 @@ function toomgis_upd()
end
for idx in all(to_remove) do
deli(tbody, idx)
pieces -= 1
end
end
-->8
@ -185,7 +185,7 @@ levels = {
mapy=2,
bad_item_ratio=0.12,
unit="CM",
time=60,
time=300,
next=2,
},
{
@ -193,9 +193,9 @@ levels = {
sky=2,
gnd=5,
mapy=5,
bad_item_ratio=0.2,
bad_item_ratio=0.16,
unit="M",
time=80,
time=240,
next=nil,
},
}
@ -207,7 +207,6 @@ function start_level(n)
music(-1, 1000)
-- toomgis reset
tbody = {}
pieces = 1
px = 0
py = 0
vx = 0
@ -237,9 +236,7 @@ function level_draw()
-- each level is 3tl/24px
cls(lvl.sky)
--- zoom should go from 16 to 2 w/ growth
--local pieces_step = flr(pieces / 10)
--local zoom = 16 - (14 * (pieces_step / (MAX_PIECES / 10)))
local zoom = 16 - (14 * (pieces / MAX_PIECES))
local zoom = 16 - (14 * (#tbody / MAX_PIECES))
local h=24 * zoom
for y=0,h do
tline(0, 128-h+y, 128, 128-h+y, -- screen coordinates (entire screen scanlines)
@ -251,11 +248,12 @@ function level_draw()
-- percentage of way through guitar duration
local gdp = (time() - last_guitar) / GUITAR_DURATION;
if gdp < 1 then
spr(35, 20, 104-py, 2, 2)
circ(20, 104-py, 16+(gdp*100), 11)
circ(20, 104-py, 16+(gdp*75), 11)
circ(20, 104-py, 16+(gdp*50), 11)
circ(20, 104-py, 16+(gdp*25), 11)
else
spr(35, 20, 104-py, 2, 2)
end
-- draw item shadows
@ -288,9 +286,9 @@ function level_draw()
streak_str = streak_str.."X"
end
rectfill(0, 0, 128, 8, 2)
print("SIZE "..pieces..lvl.unit.." "..streak_str.." ", 1, 1, 9)
print("SIZE "..#tbody..lvl.unit.." "..streak_str.." ", 1, 1, 9)
print(time_left().."S", 60, 1, 9)
print("GOAL 100"..lvl.unit, 88, 1, 9)
print("GOAL "..GOAL..lvl.unit, 88, 1, 9)
end
function time_left()
@ -317,10 +315,8 @@ function draw_stink(x, y)
end
function level_upd()
printh(px)
if time_left() <= 0 then
if pieces < 100 then
if #tbody < GOAL then
start_gameover()
elseif lvl.next != nil then
start_level(lvl.next)
@ -336,13 +332,10 @@ function level_upd()
if btn(⬅️) then
vx -= 0.05
end
-- if btn(⬆️) then
-- pieces += 1
-- end
if vx < 0 then
vx = 0
elseif vx > 3 then
vx = 3
elseif vx > 4 then
vx = 4
end
-- jump
@ -402,7 +395,7 @@ function level_upd()
to_check.n = flr(rnd(12)+2)
end
to_check.x = px + 128 + rnd(100)
to_check.y = rnd(100)
to_check.y = rnd(90)
end
end