tbody
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toomgis.p8
47
toomgis.p8
@ -111,24 +111,22 @@ end
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-- toomgis
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tangle = 0
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tbody = {
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} -- array of items in body
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pieces = 1
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tbody = {} -- array of items in body
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last_guitar = 0
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do_guitar_reset = false
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GOAL = 100
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MAX_PIECES = 200
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GUITAR_DELAY = 0.2 -- time before clearing items
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GUITAR_DURATION = 0.5
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GUITAR_COOLDOWN = 2
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function toomgis_radius()
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return 8 + (pieces / MAX_PIECES) * 40
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return 8 + (#tbody / MAX_PIECES) * 40
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end
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function add2body(n)
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if pieces < MAX_PIECES then
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pieces += 1
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if #tbody < MAX_PIECES then
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add(tbody, {n=n, r=toomgis_radius() + rnd(9), off=rnd(4), ejecting=false})
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end
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end
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@ -142,7 +140,6 @@ function hitbody()
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end
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function toomgis_draw(x, y)
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--printh(x..","..y)
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for i=1,#tbody do
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-- rotate drawing order
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local bs = tbody[(i+flr(tangle)) % #tbody + 1]
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@ -158,6 +155,10 @@ function toomgis_upd()
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tangle += vx * 0.01
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px += vx
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py = max(0, py+vy)
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if px >= 10000 then
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px = 0
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reset_items()
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end
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vy += yacc
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local to_remove = {}
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@ -171,7 +172,6 @@ function toomgis_upd()
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end
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for idx in all(to_remove) do
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deli(tbody, idx)
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pieces -= 1
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end
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end
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-->8
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@ -185,7 +185,7 @@ levels = {
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mapy=2,
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bad_item_ratio=0.12,
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unit="CM",
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time=60,
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time=300,
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next=2,
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},
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{
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@ -193,9 +193,9 @@ levels = {
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sky=2,
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gnd=5,
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mapy=5,
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bad_item_ratio=0.2,
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bad_item_ratio=0.16,
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unit="M",
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time=80,
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time=240,
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next=nil,
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},
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}
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@ -207,7 +207,6 @@ function start_level(n)
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music(-1, 1000)
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-- toomgis reset
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tbody = {}
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pieces = 1
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px = 0
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py = 0
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vx = 0
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@ -237,9 +236,7 @@ function level_draw()
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-- each level is 3tl/24px
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cls(lvl.sky)
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--- zoom should go from 16 to 2 w/ growth
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--local pieces_step = flr(pieces / 10)
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--local zoom = 16 - (14 * (pieces_step / (MAX_PIECES / 10)))
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local zoom = 16 - (14 * (pieces / MAX_PIECES))
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local zoom = 16 - (14 * (#tbody / MAX_PIECES))
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local h=24 * zoom
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for y=0,h do
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tline(0, 128-h+y, 128, 128-h+y, -- screen coordinates (entire screen scanlines)
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@ -251,11 +248,12 @@ function level_draw()
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-- percentage of way through guitar duration
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local gdp = (time() - last_guitar) / GUITAR_DURATION;
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if gdp < 1 then
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spr(35, 20, 104-py, 2, 2)
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circ(20, 104-py, 16+(gdp*100), 11)
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circ(20, 104-py, 16+(gdp*75), 11)
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circ(20, 104-py, 16+(gdp*50), 11)
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circ(20, 104-py, 16+(gdp*25), 11)
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else
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spr(35, 20, 104-py, 2, 2)
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end
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-- draw item shadows
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@ -288,9 +286,9 @@ function level_draw()
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streak_str = streak_str.."X"
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end
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rectfill(0, 0, 128, 8, 2)
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print("SIZE "..pieces..lvl.unit.." "..streak_str.." ", 1, 1, 9)
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print("SIZE "..#tbody..lvl.unit.." "..streak_str.." ", 1, 1, 9)
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print(time_left().."S", 60, 1, 9)
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print("GOAL 100"..lvl.unit, 88, 1, 9)
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print("GOAL "..GOAL..lvl.unit, 88, 1, 9)
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end
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function time_left()
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@ -317,10 +315,8 @@ function draw_stink(x, y)
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end
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function level_upd()
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printh(px)
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if time_left() <= 0 then
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if pieces < 100 then
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if #tbody < GOAL then
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start_gameover()
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elseif lvl.next != nil then
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start_level(lvl.next)
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@ -336,13 +332,10 @@ function level_upd()
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if btn(⬅️) then
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vx -= 0.05
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end
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-- if btn(⬆️) then
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-- pieces += 1
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-- end
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if vx < 0 then
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vx = 0
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elseif vx > 3 then
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vx = 3
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elseif vx > 4 then
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vx = 4
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end
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-- jump
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@ -402,7 +395,7 @@ function level_upd()
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to_check.n = flr(rnd(12)+2)
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end
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to_check.x = px + 128 + rnd(100)
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to_check.y = rnd(100)
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to_check.y = rnd(90)
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end
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end
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