getting weird in l3
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toomgis.p8
84
toomgis.p8
@ -13,6 +13,8 @@ function _draw()
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ampm_draw()
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elseif state == "level" then
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level_draw()
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-- DEBUG
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print(px, 0, 120, 7)
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elseif state == "gameover" then
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gameover_draw()
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elseif state == "winscreen" then
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@ -170,8 +172,12 @@ end
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function toomgis_upd()
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tangle += vx * 0.01
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px += vx
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-- throttle controls half, normal, double speed keep lower bound, not upper
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px += max(vx * throttle, min_speed)
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py = max(0, py+vy)
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if px < 2000 then
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px = 2000
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end -- DEBUG
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if px >= 10000 then
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px = 0
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reset_items()
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@ -198,6 +204,7 @@ end
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levels = {
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{
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mapy=1,
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maph=4,
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bad_item_ratio=0.08,
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unit="CM",
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time=120,
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@ -205,6 +212,7 @@ levels = {
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},
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{
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mapy=5,
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maph=4,
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bad_item_ratio=0.12,
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unit="M",
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time=90,
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@ -212,15 +220,17 @@ levels = {
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},
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{
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mapy=9,
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maph=6,
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bad_item_ratio=0.18,
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unit="KM",
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time=90,
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time=120,
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next=nil,
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}
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}
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horizon = 64
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min_speed = 1
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max_speed = 4
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throttle = 1
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function start_level(n)
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@ -232,6 +242,7 @@ function start_level(n)
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py = 0
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vx = min_speed
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vy = 0
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throttle = 0
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yacc = 0
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streak = 0
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warnings = 0
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@ -260,33 +271,64 @@ function fancy_background()
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local cx2 = 108
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local cy = 40
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for a=0,120,10 do
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line(0, a, 128, a, 11)
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line(a, 0, a, 128, 11)
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end
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-- for a=0,120,10 do
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-- line(0, a, 128, a, 11)
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-- line(a, 0, a, 128, 11)
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-- end
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for i=0,8 do
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local x = 20*cos((i+t())/8)
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local y = 30*sin((i+t())/8)
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line(cx1+x, cy+y, cx2+x, cy-y, 9)
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end
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if px < 3000 then
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print("behold... my true form is unknowable", 0, 50, 9)
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elseif px < 4000 then
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print("you have OUR attention", 10, 50, 9)
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elseif px < 5000 then
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print("finish your meal", 10, 50, 9)
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elseif px < 6000 then
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print("and then i will show you", 10, 50, 9)
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elseif px < 7000 then
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print("entire worlds", 40, 50, 9)
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elseif px < 8000 then
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print("in need of...", 40, 50, 9)
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elseif px < 9000 then
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print("a fresh start", 0, 50, 9)
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end
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end
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function level_bg(unit)
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if unit == "CM" then
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cls(7)
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elseif unit == "M" then
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if px < 2000 then
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cls(12)
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elseif px < 4000 then
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cls(140)
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elseif px < 6000 then
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cls(2)
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else
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cls(1)
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end
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else
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cls(0)
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if px < 2000 then
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cls(1)
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else
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fancy_background()
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end
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end
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end
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function level_draw()
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level_bg(lvl.unit)
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-- each level is 4tl/32px
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if px < 2000 then
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cls(12)
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elseif px < 4000 then
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cls(140)
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elseif px < 6000 then
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cls(2)
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else
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cls(1)
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end
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--fancy_background()
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--- zoom should go from 16 to 1 w/ growth
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local zoom = 16 - (15 * -sin(#tbody / MAX_PIECES / 4))
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local h=32 * zoom
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local h=lvl.maph * 8 * zoom
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for y=0,h do
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tline(0, 128-h+y, 128, 128-h+y, -- screen coordinates (entire screen scanlines)
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px/100, lvl.mapy+y/(8*zoom), 1/(8*zoom), 0)
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@ -401,6 +443,14 @@ function level_upd()
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vy = 0
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end
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if btn(⬅️) then
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throttle = 0.5
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elseif btn(➡️) then
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throttle = 2
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else
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throttle = 1
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end
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if btnp(⬆️) then
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-- DEBUG
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start_level(lvl.next)
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