0.9
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2e73c0a92e
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@ -143,7 +143,6 @@ function hitbody()
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ejected += 1
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ejected += 1
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end
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end
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end
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end
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printh("#tbody=".. #tbody .." ejected "..ejected)
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end
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end
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function toomgis_draw(x, y)
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function toomgis_draw(x, y)
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@ -241,7 +240,7 @@ end
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function reset_items()
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function reset_items()
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items = {}
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items = {}
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for i=0,10 do
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for i=0,5 do
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add(items, {x=0, y=0, n=0})
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add(items, {x=0, y=0, n=0})
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end
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end
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end
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end
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@ -262,7 +261,7 @@ function level_draw()
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local h=32 * zoom
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local h=32 * zoom
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for y=0,h do
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for y=0,h do
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tline(0, 128-h+y, 128, 128-h+y, -- screen coordinates (entire screen scanlines)
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tline(0, 128-h+y, 128, 128-h+y, -- screen coordinates (entire screen scanlines)
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px/80, lvl.mapy+y/(8*zoom), 1/(8*zoom), 0)
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px/100, lvl.mapy+y/(8*zoom), 1/(8*zoom), 0)
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-- don't scale x start with zoom, since position is not dependent
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-- don't scale x start with zoom, since position is not dependent
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end
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end
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@ -322,8 +321,6 @@ end
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function streak2mult()
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function streak2mult()
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if streak > 20 then
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if streak > 20 then
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return 5
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elseif streak > 10 then
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return 3
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return 3
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elseif streak > 5 then
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elseif streak > 5 then
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return 2
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return 2
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@ -390,6 +387,7 @@ function level_upd()
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end
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end
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if btnp(⬆️) then
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if btnp(⬆️) then
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-- DEBUG
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start_level(lvl.next)
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start_level(lvl.next)
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end
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end
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@ -412,7 +410,6 @@ function level_upd()
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end
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end
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local d = dist(20+8, 96-py+8, item.x+4-px, item.y+4)
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local d = dist(20+8, 96-py+8, item.x+4-px, item.y+4)
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--printh(item.n.." "..(item.x+4-px)..","..(item.y+4).." d="..d)
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if d < toomgis_radius() and item.n != 0 then
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if d < toomgis_radius() and item.n != 0 then
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-- item collision
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-- item collision
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if item.n > 16 then
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if item.n > 16 then
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