fix sfx on npc
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@ -429,6 +429,8 @@ function npc_upd()
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npc.draw = draw_fan
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npc.draw = draw_fan
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npc.collide = heart
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npc.collide = heart
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npc.sound = 7
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npc.sound = 7
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else
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npc.draw = nil
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end
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end
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npc.last = distance
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npc.last = distance
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npc.y = rnd(40)
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npc.y = rnd(40)
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@ -438,7 +440,6 @@ function npc_upd()
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if rnd() < 0.5 then
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if rnd() < 0.5 then
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npc.x += 140
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npc.x += 140
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npc.dx *= -1
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npc.dx *= -1
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sound(7)
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end
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end
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end
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end
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@ -451,6 +452,7 @@ function npc_upd()
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if npc.y > 80 and npc.x+8 > l and npc.x < r and npc.collide != nil then
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if npc.y > 80 and npc.x+8 > l and npc.x < r and npc.collide != nil then
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npc.collide()
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npc.collide()
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npc.collide = nil
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npc.collide = nil
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sfx(npc.sound)
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end
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end
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end
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end
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