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games/against.p8
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120
games/against.p8
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pico-8 cartridge // http://www.pico-8.com
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version 41
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__lua__
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--
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function _init()
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--start_scene("title")
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start_scene("level")
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end
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function _update()
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if _scene and _scene.update then
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_scene.update()
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end
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end
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function _draw()
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if _scene and _scene.draw then
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_scene.draw()
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end
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end
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function start_scene(name)
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_scene = _scenes[name]
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_scene_start = time()
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if _scene.start then
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_scene.start()
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end
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end
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function scene_time()
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return time() - _scene_start
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end
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_scene = nil
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_scenes = {}
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_scene_start = 0
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function draw_title()
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cls()
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print("title " .. scene_time())
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end
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function update_title()
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if scene_time() > 2 then
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start_scene("menu")
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end
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end
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function draw_menu()
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cls()
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print("menu " .. scene_time())
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end
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function update_menu()
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end
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function start_level()
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walls = {}
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walls[30]={{0,10}, {25,30}, {38,44}}
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walls[40]={{5,15}, {20,25}, {40,50}}
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walls[50]={{5,10}, {20,30}, {45,55}}
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walls[60]={{5,15}, {20,25}, {40,50}}
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walls[70]={{0,10}, {20,30}, {44,55}}
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walls[80]={{5,15}, {20,25}, {40,50}}
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walls[90]={{0,10}, {25,30}, {38,44}}
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end
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function draw_side(right)
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for y, platforms in pairs(walls) do
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for plat in all(platforms) do
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if right then
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line(128-plat[1], y, 128-plat[2], y, DARK)
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else
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line(plat[1], y, plat[2], y, LIGHT)
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end
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end
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end
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end
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function draw_level()
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--palt(0, false)
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spr_frame = 1
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cls(0)
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draw_side(false)
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spr(spr_frame, 56, 100, 1, 2, false)
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rectfill(64, 0, 128, 128, LIGHT)
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draw_side(true)
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pal({[LIGHT]=DARK})
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spr(spr_frame, 64, 100, 1, 2, true)
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pal()
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end
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function update_level()
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end
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LIGHT = 6
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DARK = 0
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_scenes.title = {start=nil, draw=draw_title, update=update_title}
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_scenes.menu = {start=nil, draw=draw_menu, update=nil}
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_scenes.level = {start=start_level, draw=draw_level, update=update_level}
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__gfx__
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00000000666660006666600006666600066666000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000666660006666600006666600066666000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700666660006666600006666600066666000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000666660006666600006666600066666000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000666660006666600006666600066666000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700060000060600000600060000000600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000060000060600000600060000000600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000066666660666666606066660066666600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000066000000660000000666000000660000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000066000000660000000066000000660000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000066000000660000000066000000660000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000066000000660000000066000000660000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000066000000660000000066000000660000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000066000000660000000066000000660000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000606600006606000000660600006606000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000600600006006000000600600006006000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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