experiments-monogame/UPWG/UPWG.Core/Wrestler.cs

61 lines
1.6 KiB
C#
Executable File

using System.Collections.Generic;
namespace UPWG.Core
{
public enum WeightClass
{
Light,
Normal,
Heavy,
}
public class Wrestler
{
public string Name { get; }
public uint Strength { get; } // used
public uint Grappling { get; }
public uint Agility { get; }
public uint Fortitude { get; }
public uint Charisma { get; }
public WeightClass Weight { get; }
public Dictionary<string, uint> MoveSet;
public Wrestler(string name, uint strength, uint grappling, uint agility, uint fortitude, uint charisma,
WeightClass weight
)
{
Name = name;
Strength = strength;
Grappling = grappling;
Agility = agility;
Fortitude = fortitude;
Charisma = charisma;
Weight = weight;
MoveSet = new Dictionary<string, uint>();
foreach (var (move, _) in MoveDatabase.Moves)
{
MoveSet[move] = 0;
}
}
public double DamageMult
{
get
{
switch (Strength)
{
case <= 2: return 0.5;
case <= 4: return 1.0;
case <= 6: return 1.2;
case <= 8: return 1.4;
default: return 1.7;
}
}
}
public uint GetExpertise(string moveName)
{
return MoveSet.ContainsKey(moveName) ? MoveSet[moveName] : 0;
}
}
}