56 lines
1.6 KiB
C#
Executable File
56 lines
1.6 KiB
C#
Executable File
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Elite
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{
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public class Scene
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{
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public static int DefaultHeight = 800;
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public static int DefaultWidth = 600;
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public readonly int Width;
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public readonly int Height;
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public float Scale;
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private SpriteBatch _batch;
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private RenderTarget2D _target;
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public Scene(int width, int height)
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{
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Width = width;
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Height = height;
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_batch = new SpriteBatch(Engine.Instance.GraphicsDevice);
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_target = new RenderTarget2D(Engine.Instance.GraphicsDevice, Width, Height);
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}
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public Scene() : this(DefaultWidth, DefaultHeight)
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{
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}
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public virtual void Draw(float elapsed)
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{
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Engine.Instance.GraphicsDevice.SetRenderTarget(_target);
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Engine.Instance.GraphicsDevice.Clear(Color.SeaGreen);
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/*
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SpriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);
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foreach (var drawable in DrawList)
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{
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drawable.Draw(SpriteBatch);
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}
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SpriteBatch.End();
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_graphicsDevice.SetRenderTarget(null);
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SpriteBatch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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SpriteBatch.Draw(_target, Vector2.Zero, null, Color.LightBlue, 0.0f, Vector2.Zero, _scale,
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SpriteEffects.None,
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0.0f);
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SpriteBatch.End();*/
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}
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public virtual void Update(float elapsed)
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{
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}
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}
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} |