experiments-monogame/UPWG/Elite/Entity.cs

23 lines
376 B
C#
Executable File

namespace Elite
{
public class Component
{
public Entity Entity;
}
public interface IUpdateable
{
void Update();
}
public interface
public class Entity
{
private static uint _nextId;
public string Name;
public readonly int Id;
private readonly FastList<Component
}
}