using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Elite; namespace Manhattan { public class ManhattanGame : Engine { public ManhattanGame(int width, int height, Color clearColor) : base(width, height, clearColor) { } protected override void Initialize() { base.Initialize(); Scene = new Flying(); } } public class Flying : Scene { public override void Draw(float elapsed) { base.Update(elapsed); } public override void Update(float elapsed) { base.Update(elapsed); } } }