57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002-2004 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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#ifndef __ze_zsound_h__
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#define __ze_zsound_h__
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#include "ZE_ZEngine.h"
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#ifdef USE_SDL_MIXER
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namespace ZE
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{
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class ZSound
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{
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protected:
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ZEngine* rEngine;
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Mix_Chunk* rSound;
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int rChannelID;
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public:
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static const int LoopInfinite;
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ZSound();
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ZSound(std::string filename);
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virtual ~ZSound();
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void Open(std::string filename);
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void OpenFromZip(std::string zipname, std::string filename);
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void OpenFromZRF(std::string resourceId);
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void Release();
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void Play(int loopNum=0, int fadeTime=0);
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void Pause() const;
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void Unpause() const;
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void Stop(int fadeTime=0) const;
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void SetVolume(int volume);
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bool IsLoaded() const;
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bool IsPlaying() const;
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bool IsPaused() const;
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int GetVolume() const;
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};
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}
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#endif //USE_SDL_MIXER
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#endif //__ze_zsound_h__
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