zengine/test/ZImageTest.cpp
2003-09-05 19:44:13 +00:00

150 lines
4.8 KiB
C++

/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
ZEngine is Licensed under a BSD-style license.
This example file is in the public domain, it may be used with no restrictions.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*$Id: ZImageTest.cpp,v 1.23 2003/09/05 19:44:13 cozman Exp $*/
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
int w,h,bpp,rate;
bool fs;
std::string title;
w = cfg.GetInt("ZImageTest","width",800);
h = cfg.GetInt("ZImageTest","height",600);
bpp = cfg.GetInt("ZImageTest","bpp",32);
fs = cfg.GetBool("ZImageTest","fullscreen",true);
title = cfg.GetString("ZImageTest","title","ZImage Test");
rate = cfg.GetInt("ZImageTest","framerate",60);
engine->SetupDisplay(w,h,bpp,fs);
engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
}
void Test()
{
ZEngine *engine = ZEngine::GetInstance();
float angle=0.0f,movDelta;
Uint8 alpha=128,alphaDelta=1;
//Open and Setup all the Images//
SDL_Surface *temp;
ZImage image1,image2,image3,image4,textImage;
ZFont font("data/almontew.ttf",30);
ZRect clipRect(400,300,30,30);
font.SetColor(0,255,0);
font.SetBGColor(0,0,255);
temp = SDL_LoadBMP("data/test02.bmp"); //this is a separate surface
image1.Attach(temp); //this attaches the surface into itself
image2.Open("data/test01.bmp");
image3.OpenFromImage(image2.Surface(),5,5,20,20);
image4.Open("data/test02.bmp");
temp = NULL; //and temp will now be controlled and freed by image1
image1.SetColorKey(255,0,255);
image2.SetColorKey(255,0,255);
#if (GFX_BACKEND == ZE_OGL)
image4.Resize(400,300);
image4.Flip(true,false);
#endif
font.DrawShadedText("ZImage Test.",textImage);
do
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->IsActive())
{
if(engine->ImagesNeedReload())
{
image1.Reload();
image2.Reload();
image3.Reload();
textImage.Reload();
engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame
}
//movement//
movDelta = static_cast<float>(engine->GetFrameTime()*30);
if(engine->KeyIsPressed(SDLK_LEFT))
clipRect.MoveRel(-movDelta,0);
if(engine->KeyIsPressed(SDLK_RIGHT))
clipRect.MoveRel(movDelta,0);
if(engine->KeyIsPressed(SDLK_UP))
clipRect.MoveRel(0,-movDelta);
if(engine->KeyIsPressed(SDLK_DOWN))
clipRect.MoveRel(0,movDelta);
if(engine->KeyIsPressed(SDLK_EQUALS))
{
clipRect.MoveRel(-1,-1);
clipRect.ResizeRel(2,2);
}
if(engine->KeyIsPressed(SDLK_MINUS))
{
clipRect.MoveRel(1,1);
clipRect.ResizeRel(-2,-2);
}
if(engine->KeyIsPressed(SDLK_s))
engine->ToggleFullscreen();
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
engine->Clear(); //clear screen
//draw the images//
alpha += alphaDelta;
if(alpha ==255 || alpha == 0)
alphaDelta *= -1;
image1.SetAlpha(alpha);
image1.Draw(0,0);
#if (GFX_BACKEND == ZE_OGL)
image2.DrawRotated(100,0,angle);
if(++angle > 360)
angle = 0.0f;
#elif (GFX_BACKEND == ZE_SDL)
image2.Draw(100,0);
#endif
image3.Draw(200,0);
image4.DrawClipped(400,300,clipRect);
textImage.Draw(0,100);
engine->Update(); //update the screen
}
else
engine->Delay(10);
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
int main(int argc, char *argv[])
{
ZEngine *engine = ZEngine::GetInstance();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
ZEngine::ReleaseInstance(); //release engine instance
return 0;
}