108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
/*******************************************************************************
|
|
This file is Part of the ZEngine Library for 2D game development.
|
|
Copyright (C) 2002, 2003 James Turk
|
|
|
|
Licensed under a BSD-style license.
|
|
|
|
The maintainer of this library is James Turk (james@conceptofzero.net)
|
|
and the home of this Library is http://www.zengine.sourceforge.net
|
|
*******************************************************************************/
|
|
|
|
/*!
|
|
\par File Header:
|
|
File: ZE_ZTimer.h <br>
|
|
Description: Header file for core ZEngine Timer Object. <br>
|
|
Author(s): James Turk <br>
|
|
$Id: ZE_ZTimer.h,v 1.3 2002/12/29 06:50:19 cozman Exp $<br>
|
|
|
|
\file ZE_ZTimer.h
|
|
\brief Definition file for ZTimer.
|
|
|
|
Definition file for ZTimer, the Timer class for ZEngine.
|
|
**/
|
|
|
|
#ifndef __ze_ztimer_h__
|
|
#define __ze_ztimer_h__
|
|
|
|
#include "ZE_ZObject.h"
|
|
|
|
namespace ZE
|
|
{
|
|
|
|
/*!
|
|
\brief ZTimer class for Timer use.
|
|
|
|
ZTimer timing class, class wraps common features of SDL timer. Inherited from ZObject and tied to ZEngine main timer.
|
|
**/
|
|
class ZTimer : public ZObject
|
|
{
|
|
protected:
|
|
//! Paused / Unpaused state of Timer
|
|
bool rPaused;
|
|
//! Using ZEngine timer or SDL global timer.
|
|
bool rUseZEngine;
|
|
//! Total time this timer has been paused.
|
|
Uint32 rPausedTime;
|
|
//! Time this Timer was paused.
|
|
Uint32 rLastPause;
|
|
|
|
/*!
|
|
\brief Get time from parent timer.
|
|
|
|
Protected method to get time from whichever timer is parent.
|
|
\return Time on parent timer.
|
|
**/
|
|
Uint32 GetParentTime();
|
|
|
|
public:
|
|
|
|
/*!
|
|
\brief Constructs a new Timer.
|
|
|
|
Sets TimePaused to current ZEngine time if useZEngine is true, otherwise uses SDL timer.
|
|
\param useZEngine Tells if timer should use ZEngine or SDL.
|
|
**/
|
|
ZTimer(bool useZEngine=true);
|
|
|
|
/*!
|
|
\brief Reset Timer.
|
|
|
|
Set Timer back to Zero, will also unpause timer if it was paused.
|
|
**/
|
|
void Reset();
|
|
|
|
/*!
|
|
\brief Pause Timer.
|
|
|
|
Pause the timer if it is unpaused.
|
|
**/
|
|
void Pause();
|
|
|
|
/*!
|
|
\brief Unpause Timer.
|
|
|
|
Unpause the timer if it is paused.
|
|
**/
|
|
void Unpause();
|
|
|
|
/*!
|
|
\brief Get Time of Timer.
|
|
|
|
Get current time accounting for time paused.
|
|
\return Current Timer Time.
|
|
**/
|
|
Uint32 GetTime();
|
|
|
|
/*!
|
|
\brief Get paused state.
|
|
|
|
Find out paused state of timer.
|
|
\return Paused state for timer.
|
|
**/
|
|
bool IsPaused();
|
|
};
|
|
|
|
}
|
|
|
|
#endif //__ze_ztimer_h__
|