65 lines
2.2 KiB
C
65 lines
2.2 KiB
C
/*!
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\par File Header:
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File: ZEngine.h <br>
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Description: Public Header File for ZEngine. <br>
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Author(s): James Turk <br>
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$Id: ZEngine.h,v 1.12 2002/12/29 06:50:19 cozman Exp $<br>
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\file ZEngine.h
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\brief Header file for ZEngine.
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Header file for ZEngine Game Engine from Concept of Zero, this is the file that programs that wish to
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utilize ZEngine should include.
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**/
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/*!
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\mainpage ZEngine Documentation
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\author James Turk
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\version 0.8.0
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\date December 29, 2002
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\section ZEngine About ZEngine
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<br>
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ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. <br> It is licensed under
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a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.<br>
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In addition ZEngine aims to provide a core engine which can be used to develop a game without having to
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rewrite large amounts of code.<br>
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As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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and making the engine much faster in all tested cases.<br>
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The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
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\section Licensing Licensing
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<br>
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<pre> This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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</pre>
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\section Authors Contributing Authors
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<br>
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James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
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Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
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**/
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#ifndef __zengine_h__
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#define __zengine_h__
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#include "ZE_ZEngine.h"
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#include "ZE_Macros.h"
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#include "ZE_ZImage.h"
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#include "ZE_ZTimer.h"
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#include "ZE_ZConfigFile.h"
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#include "ZE_ZRect.h"
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#ifdef USE_SDL_TTF
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#include "ZE_ZFont.h"
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#endif
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#ifdef USE_SDL_MIXER
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#include "ZE_ZSound.h"
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#include "ZE_ZMusic.h"
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#endif
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#endif //__zengine_h__
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