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87 lines
6.4 KiB
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<title>/include/ZE_ZImage.h Source File</title>
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<!-- Generated by Doxygen 1.2.18 -->
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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> </center>
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<hr><h1>/include/ZE_ZImage.h</h1><a href="ZE__ZImage_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
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00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
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00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
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00004 <span class="comment"></span>
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00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
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00006 <span class="comment"></span>
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00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
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00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
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00009 <span class="comment">*******************************************************************************/</span>
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00010
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00024 <span class="preprocessor">#ifndef __ze_zimage_h__</span>
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00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zimage_h__</span>
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00026 <span class="preprocessor"></span>
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00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span>
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00028
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00029 <span class="keyword">namespace </span>ZE
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00030 {
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00031
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<a name="l00037"></a><a class="code" href="classZE_1_1ZImage.html">00037</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZImage.html">ZImage</a> : <span class="keyword">public</span> <a class="code" href="classZE_1_1ZObject.html">ZObject</a>
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00038 {
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00039 <span class="keyword">protected</span>:
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<a name="l00041"></a><a class="code" href="classZE_1_1ZImage.html#n0">00041</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n0">rTexMaxX</a>;
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<a name="l00043"></a><a class="code" href="classZE_1_1ZImage.html#n1">00043</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n1">rTexMaxY</a>;
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<a name="l00045"></a><a class="code" href="classZE_1_1ZImage.html#n2">00045</a> SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#n2">rImage</a>;
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<a name="l00047"></a><a class="code" href="classZE_1_1ZImage.html#n3">00047</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n3">rTexID</a>;
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<a name="l00049"></a><a class="code" href="classZE_1_1ZImage.html#n4">00049</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n4">rWidth</a>;
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<a name="l00051"></a><a class="code" href="classZE_1_1ZImage.html#n5">00051</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n5">rHeight</a>;
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00052
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00053 <span class="keyword">public</span>:
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00054
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00060 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>();
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00061
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00068 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(string filename);
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00069
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00076 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *surface);
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00077
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00089 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
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00090
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00096 <a class="code" href="classZE_1_1ZImage.html#a4">~ZImage</a>();
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00097
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00099 <span class="comment">//Opening and Closing//</span>
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00101 <span class="comment"></span>
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00108 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a5">Open</a>(string filename);
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00109
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00121 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a6">OpenFromImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
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00122
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00129 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a7">Attach</a>(SDL_Surface *surface);
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00130
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00136 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a8">Release</a>();
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00137
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00139 <span class="comment">//Graphics//</span>
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00141 <span class="comment"></span>
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00150 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a9">SetColorKey</a>(Uint8 red, Uint8 green, Uint8 blue);
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00151
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00158 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a10">Bind</a>();
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00159
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00167 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a11">Draw</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
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00168
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00170 <span class="comment">//Accessors//</span>
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00172 <span class="comment"></span>
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00179 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZImage.html#a12">IsLoaded</a>();
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00180
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00186 SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#a13">Surface</a>();
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00187
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00194 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a14">Width</a>();
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00195
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00202 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a15">Height</a>();
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00203 };
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00204
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00205 }
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00206
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00207 <span class="preprocessor">#endif</span>
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</pre></div><hr><address style="align: right;"><small>Generated on Sun Dec 1 02:44:14 2002 for ZEngine by
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width=110 height=53></a>1.2.18 </small></address>
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