zengine/include/ZE_ZTimer.h
2002-12-29 06:50:19 +00:00

108 lines
2.8 KiB
C++

/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*!
\par File Header:
File: ZE_ZTimer.h <br>
Description: Header file for core ZEngine Timer Object. <br>
Author(s): James Turk <br>
$Id: ZE_ZTimer.h,v 1.3 2002/12/29 06:50:19 cozman Exp $<br>
\file ZE_ZTimer.h
\brief Definition file for ZTimer.
Definition file for ZTimer, the Timer class for ZEngine.
**/
#ifndef __ze_ztimer_h__
#define __ze_ztimer_h__
#include "ZE_ZObject.h"
namespace ZE
{
/*!
\brief ZTimer class for Timer use.
ZTimer timing class, class wraps common features of SDL timer. Inherited from ZObject and tied to ZEngine main timer.
**/
class ZTimer : public ZObject
{
protected:
//! Paused / Unpaused state of Timer
bool rPaused;
//! Using ZEngine timer or SDL global timer.
bool rUseZEngine;
//! Total time this timer has been paused.
Uint32 rPausedTime;
//! Time this Timer was paused.
Uint32 rLastPause;
/*!
\brief Get time from parent timer.
Protected method to get time from whichever timer is parent.
\return Time on parent timer.
**/
Uint32 GetParentTime();
public:
/*!
\brief Constructs a new Timer.
Sets TimePaused to current ZEngine time if useZEngine is true, otherwise uses SDL timer.
\param useZEngine Tells if timer should use ZEngine or SDL.
**/
ZTimer(bool useZEngine=true);
/*!
\brief Reset Timer.
Set Timer back to Zero, will also unpause timer if it was paused.
**/
void Reset();
/*!
\brief Pause Timer.
Pause the timer if it is unpaused.
**/
void Pause();
/*!
\brief Unpause Timer.
Unpause the timer if it is paused.
**/
void Unpause();
/*!
\brief Get Time of Timer.
Get current time accounting for time paused.
\return Current Timer Time.
**/
Uint32 GetTime();
/*!
\brief Get paused state.
Find out paused state of timer.
\return Paused state for timer.
**/
bool IsPaused();
};
}
#endif //__ze_ztimer_h__