74 lines
3.1 KiB
C
74 lines
3.1 KiB
C
/*!
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\file ZEngine.h
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\brief Header file for ZEngine.
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Public header file for ZEngine, this is the file that programs that wish to utilize ZEngine should include.
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<br>$Id: ZEngine.h,v 1.38 2003/11/25 01:02:17 cozman Exp $<br>
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\author James Turk
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**/
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/*!
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\mainpage ZEngine Documentation
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\author James Turk
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\version 0.8.5
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\date October 5th, 2003
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\section ZEngine About ZEngine
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<br>
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-ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed
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Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image,
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and SDL_mixer all of which are cross platform as well as Open Source.)<br>
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-It is licensed under a BSD-style license, and anyone is free to suggest or implement changes
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to be added to the Engine, as well as modify the engine to their own needs or use it however they like.<br>
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-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
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to have no leaks.<br>
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-ZEngine homepage : http://zengine.sourceforge.net/. <br>
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-ZEngine tutorials : http://zengine.sourceforge.net/tutorials/. <br>
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-ZEngine forums : http://sourceforge.net/forum/?group_id=62098. <br>
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\section Licensing Licensing
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<br>
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<pre> This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://zengine.sourceforge.net
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</pre>
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\section Authors Contributing Authors
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<br>
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James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes <br>
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Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance <br>
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Sean <a href="mailto:sean@conceptofzero.net">sean@conceptofzero.net</a> - MSVC++6 Project Files <br>
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Kevin Watters <a href="mailto:kwatters@adelphia.net">kwatters@adelphia.net</a> - Fix to ZImage::SetColorKey <br>
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Atani <a href="mailto:atani@atani-software.net">atani@atani-software.net</a> - Revised Linux Build System <br>
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Stinus Petersen <a href="mailto:bison@flytlet.dk">bison@flytlet.dk</a> - Fix for ZImage::OpenFromImage with alpha images <br>
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**/
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#ifndef __zengine_h__
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#define __zengine_h__
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#include "ZE_Defines.h"
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#include "ZE_ZEngine.h"
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#include "ZE_Utility.h"
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#include "ZE_ZImage.h"
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#include "ZE_ZTimer.h"
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#include "ZE_ZConfigFile.h"
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#include "ZE_ZRect.h"
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#include "ZE_ZRandGen.h"
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#include "ZE_ZBaseParticleSystem.h"
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#include "ZE_ZSimpleParticleSystem.h"
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#include "ZE_ZAnimation.h"
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#ifdef USE_SDL_TTF
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#include "ZE_ZFont.h"
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#endif
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#ifdef USE_SDL_MIXER
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#include "ZE_ZSound.h"
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#include "ZE_ZMusic.h"
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#endif
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#endif //__zengine_h__
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