49 lines
1.6 KiB
C
49 lines
1.6 KiB
C
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\par File Header:
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File: ZE_Defines.h <br>
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Description: Defines header file for ZEngine class, where all #define statements to control compilation options are placed. <br>
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Author(s): James Turk <br>
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$Id: ZE_Defines.h,v 1.11 2003/04/08 03:33:10 cozman Exp $<br>
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\file ZE_Defines.h
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\brief Define file for ZEngine.
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Definition file, holds #define statements describing optional features of ZEngine.
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**/
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#ifndef __ze_defines_h__
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#define __ze_defines_h__
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//Defines- undefine any of these if you dont have the indicated SDL extension//
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//! Version number.
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#define VERSION "0.8.3-pre"
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//! Define to include font support.
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#define USE_SDL_TTF
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//! Define to include non-bmp image file support.
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#define USE_SDL_IMAGE
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//! Define to include sound support.
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#define USE_SDL_MIXER
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//! Define to include net support.
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#define USE_SDL_NET
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//! Define to use the Physfs file system.
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//#define USE_PHYSFS
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//! Maximum message length (for SDL_net). (10kb [10240] default)
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#define MAX_MSG_LEN 10240
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//! Define a ZByte as a plain char (for SDL_net).
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typedef char ZByte;
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#endif //__ze_defines_h__
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