88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for SDL Game Development.
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Copyright (C) 2002 ConceptOfZero.net
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Licensed under the BSD License, see licensing.txt.
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The maintainer of this library is James Turk (jturk@conceptofzero.net)
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and the home of this Library is http://www.conceptofzero.net/
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*******************************************************************************/
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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void Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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int w,h,bpp;
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bool fs;
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string title;
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w = cfg.GetInt("ZFontTest","width",800);
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h = cfg.GetInt("ZFontTest","height",600);
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bpp = cfg.GetInt("ZFontTest","bpp",32);
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fs = cfg.GetBool("ZFontTest","fullscreen",false);
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title = cfg.GetString("ZFontTest","title","ZFont Test");
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engine->SetupDisplay(w,h,bpp,fs);
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engine->CreateDisplay(title);
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}
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void Test()
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{
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ZEngine *engine = ZEngine::GetInstance();
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//Open and Setup all the Fonts and Create Images//
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ZImage text[5];
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ZFont almonte("data/almontew.ttf",48), axaxax("data/axaxax.ttf",32), betsy("data/betsy.ttf",64);
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almonte.SetColor(255,0,0);
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almonte.DrawText("This is the font test.",text[0]);
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axaxax.SetColor(0,255,255);
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axaxax.SetStyle(true,false,false);
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axaxax.DrawText("Fonts free from: ",text[1]);
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axaxax.SetStyle(false,true,true);
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axaxax.DrawText("http://larabiefonts.com/",text[2]);
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almonte.SetBGColor(0,0,128);
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almonte.SetColor(0,0,255);
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almonte.SetStyle(false,true,false);
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almonte.DrawShadedText("Shaded, italic, bold and underlined tested. ",text[3]);
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betsy.SetColor(255,255,255);
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betsy.DrawText("Font test successful.",text[4]);
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do
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{
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->KeyIsPressed(SDLK_s))
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{
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//code to toggle screen//
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engine->SetupDisplay(engine->Width(),engine->Height(),engine->BPP(),!engine->IsFullscreen());
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engine->CreateDisplay("ZImage Test");
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}
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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engine->Clear(); //clear screen
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//draw the images//
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for(int i=0; i <= 4; i++)
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text[i].Draw(10.0f*i,50.0f*i);
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engine->Update(); //update the screen
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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int main(int argc, char *argv[])
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{
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ZEngine *engine = ZEngine::GetInstance();
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Initialize();
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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ZEngine::ReleaseInstance(); //release engine instance
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return 0;
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}
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