zengine/doc/html/ZE__ZImage_8h-source.html
2002-11-21 05:40:49 +00:00

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<hr><h1>/home/James/ZEngine-dev/include/ZE_ZImage.h</h1><a href="ZE__ZImage_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zimage_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zimage_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span>
00028
00029 <span class="keyword">namespace </span>ZE
00030 {
00031
00037 <span class="keyword">class </span>ZImage : <span class="keyword">public</span> ZObject
00038 {
00039 <span class="keyword">protected</span>:
00041 ImageData <a class="code" href="classZE_1_1ZImage.html#n0">rImage</a>;
00042 <span class="keyword">public</span>:
00043
00049 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>();
00050
00057 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(string filename);
00058
00065 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *surface);
00066
00078 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00079
00085 <a class="code" href="classZE_1_1ZImage.html#a4">~ZImage</a>();
00086
00088 <span class="comment">//Opening and Closing//</span>
00090 <span class="comment"></span>
00097 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a5">Open</a>(string filename);
00098
00110 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a6">OpenFromImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00111
00118 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a7">Attach</a>(SDL_Surface *surface);
00119
00125 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a8">Release</a>();
00126
00128 <span class="comment">//Graphics//</span>
00130 <span class="comment"></span>
00137 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a9">SetAlpha</a>(Uint8 alpha);
00138
00145 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a10">SetColorKey</a>(Uint32 color);
00146
00154 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a11">Draw</a>(Sint16 x, Sint16 y);
00155
00157 <span class="comment">//Accessors//</span>
00159 <span class="comment"></span>
00166 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZImage.html#a12">IsLoaded</a>();
00167
00173 SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#a13">GetImage</a>();
00174
00181 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a14">GetWidth</a>();
00182
00189 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a15">GetHeight</a>();
00190
00197 string <a class="code" href="classZE_1_1ZImage.html#a16">GetFilename</a>();
00198 };
00199 }
00200
00201 <span class="preprocessor">#endif //__ze_zimage_h__</span>
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