82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for SDL Game Development.
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Copyright (C) 2002 ConceptOfZero.net
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Licensed under the BSD License, see licensing.txt.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.conceptofzero.net/
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*******************************************************************************/
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/*!
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\par File Header:
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File: ZE_ZTimer.cpp <br>
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Description: Implementation source file for core ZEngine Timer Object. <br>
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Author(s): James Turk <br>
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$Id: ZE_ZTimer.cpp,v 1.1 2002/11/21 05:41:13 cozman Exp $<br>
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\file ZE_ZTimer.cpp
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\brief Source file for ZTimer.
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Implementation of ZTimer, the basic Timer class for ZEngine.
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**/
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#include "ZE_ZTimer.h"
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namespace ZE
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{
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Uint32 ZTimer::GetParentTime()
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{
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if(rUseZEngine)
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return rEngine->GetTime();
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else
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return SDL_GetTicks();
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}
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ZTimer::ZTimer(bool useZEngine)
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{
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rUseZEngine = useZEngine;
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rPaused = false;
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Reset();
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}
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void ZTimer::Reset()
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{
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rLastPause = rPausedTime = GetParentTime();
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rPaused = false;
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}
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void ZTimer::Pause()
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{
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if(!rPaused)
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{
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rLastPause = GetParentTime();
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rPaused = true;
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}
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}
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void ZTimer::Unpause()
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{
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if(rPaused)
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{
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rPausedTime += (GetParentTime()-rLastPause);
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rPaused = false;
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}
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}
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Uint32 ZTimer::GetTime()
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{
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if(rPaused)
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return GetParentTime() - (rPausedTime + (GetParentTime() - rLastPause));
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else
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return GetParentTime() - rPausedTime;
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}
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bool ZTimer::IsPaused()
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{
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return rPaused;
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}
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}
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