57 lines
4.3 KiB
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57 lines
4.3 KiB
HTML
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<title>/include/ZE_Includes.h Source File</title>
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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> </center>
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<hr><h1>/include/ZE_Includes.h</h1><a href="ZE__Includes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
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00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
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00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
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00004 <span class="comment"></span>
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00005 <span class="comment"> Licensed under a BSD-style license.</span>
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00006 <span class="comment"></span>
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00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
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00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
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00009 <span class="comment">*******************************************************************************/</span>
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00010
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00021 <span class="preprocessor">#ifndef __ze_includes_h__</span>
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00022 <span class="preprocessor"></span><span class="preprocessor">#define __ze_includes_h__</span>
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00023 <span class="preprocessor"></span>
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00024 <span class="preprocessor">#include "<a class="code" href="ZE__Defines_8h.html">ZE_Defines.h</a>"</span>
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00025
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00026 <span class="preprocessor">#include "SDL.h"</span>
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00027 <span class="preprocessor">#include "SDL_opengl.h"</span>
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00028 <span class="preprocessor">#include "external/SDLGL_Util.h"</span>
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00029 <span class="preprocessor">#ifdef USE_SDL_IMAGE</span>
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00030 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_image.h"</span>
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00031 <span class="preprocessor">#endif</span>
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00032 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_TTF</span>
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00033 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_ttf.h"</span>
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00034 <span class="preprocessor">#endif</span>
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00035 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_MIXER</span>
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00036 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_mixer.h"</span>
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00037 <span class="preprocessor">#endif</span>
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00038 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_NET</span>
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00039 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_net.h"</span>
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00040 <span class="preprocessor">#endif</span>
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00041 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_PHYSFS</span>
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00042 <span class="preprocessor"></span><span class="preprocessor">#include "physfs.h"</span>
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00043 <span class="preprocessor">#include "external/physfsrwops.h"</span>
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00044 <span class="preprocessor">#endif</span>
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00045 <span class="preprocessor"></span>
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00046 <span class="preprocessor">#include <string></span> <span class="comment">//used frequently</span>
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00047 <span class="preprocessor">#include <queue></span> <span class="comment">//used by ZEngine for ZErrors</span>
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00048 <span class="preprocessor">#include <list></span> <span class="comment">//used by ZConfigFile</span>
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00049 <span class="preprocessor">#include <fstream></span> <span class="comment">//used by ZConfigFile</span>
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00050 <span class="preprocessor">#include <cctype></span> <span class="comment">//used in parsing</span>
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00051
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00052 <span class="preprocessor">#endif //__ze_includes_h__</span>
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</pre></div><hr><address style="align: right;"><small>Generated on Sun Jun 29 14:13:50 2003 for ZEngine by
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<img src="doxygen.png" alt="doxygen" align="middle" border=0
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width=110 height=53></a>1.3 </small></address>
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