zengine/include/ZEngine.h
2002-12-27 03:15:33 +00:00

59 lines
2.1 KiB
C

/*!
\par File Header:
File: ZEngine.h <br>
Description: Public Header File for ZEngine. <br>
Author(s): James Turk <br>
$Id: ZEngine.h,v 1.11 2002/12/27 03:15:33 cozman Exp $<br>
\file ZEngine.h
\brief Header file for ZEngine.
Header file for ZEngine Game Engine from Concept of Zero, this is the file that programs that wish to
utilize ZEngine should include.
**/
/*!
\mainpage ZEngine Documentation
\author James Turk
\version 0.8.0-rc4
\date December 26, 2002
\section ZEngine About ZEngine
<br>
ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. <br> It is licensed under
a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.<br>
In addition ZEngine aims to provide a core engine which can be used to develop a game without having to
rewrite large amounts of code.<br>
As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
and making the engine much faster in all tested cases.<br>
The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
\section Licensing Licensing
<br>
<pre> This file is Part of the ZEngine Library for SDL Game Development.
Copyright (C) 2002 ConceptOfZero.net
Licensed under the BSD License, see licensing.txt.
and the library is developed for http://www.conceptofzero.net/
</pre>
\section Authors Contributing Authors
<br>
James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
**/
#include "ZE_ZEngine.h"
#include "ZE_Macros.h"
#include "ZE_ZImage.h"
#include "ZE_ZTimer.h"
#include "ZE_ZConfigFile.h"
#include "ZE_ZRect.h"
#ifdef USE_SDL_TTF
#include "ZE_ZFont.h"
#endif
#ifdef USE_SDL_MIXER
#include "ZE_ZSound.h"
#include "ZE_ZMusic.h"
#endif