204 lines
14 KiB
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204 lines
14 KiB
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<title>/home/James/ZEngine-dev/include/ZE_ZEngine.h Source File</title>
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<!-- Generated by Doxygen 1.3-rc1 -->
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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> </center>
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<hr><h1>/home/James/ZEngine-dev/include/ZE_ZEngine.h</h1><a href="ZE__ZEngine_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
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00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
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00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
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00004 <span class="comment"></span>
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00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
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00006 <span class="comment"></span>
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00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
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00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
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00009 <span class="comment">*******************************************************************************/</span>
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00010
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00024 <span class="preprocessor">#ifndef __ze_zengine_h__</span>
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00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zengine_h__</span>
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00026 <span class="preprocessor"></span>
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00027 <span class="preprocessor">#include "<a class="code" href="ZE__Error_8h.html">ZE_Error.h</a>"</span>
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00028 <span class="preprocessor">#include "<a class="code" href="ZE__Defines_8h.html">ZE_Defines.h</a>"</span>
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00029 <span class="preprocessor">#include "<a class="code" href="ZE__Macros_8h.html">ZE_Macros.h</a>"</span>
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00030 <span class="preprocessor">#include "<a class="code" href="ZE__Includes_8h.html">ZE_Includes.h</a>"</span>
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00031
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00037 <span class="keyword">namespace </span>ZE
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00038 {
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00039
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00046 <span class="keyword">class </span>ZEngine
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00047 {
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00049 <span class="comment">//Singleton + Memory Management//</span>
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00051 <span class="comment"></span>
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00052 <span class="keyword">private</span>:
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00054 <span class="keyword">static</span> <a class="code" href="classZE_1_1ZEngine.html#c0">ZEngine</a> *<a class="code" href="classZE_1_1ZEngine.html#r0">sInstance</a>;
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00055
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00061 <a class="code" href="classZE_1_1ZEngine.html#c0">ZEngine</a>();
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00062
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00063 <span class="keyword">public</span>:
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00064
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00071 <span class="keyword">static</span> <a class="code" href="classZE_1_1ZEngine.html#c0">ZEngine</a>* <a class="code" href="classZE_1_1ZEngine.html#d0">GetInstance</a>();
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00072
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00078 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#d1">ReleaseInstance</a>();
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00079
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00086 <span class="keyword">static</span> string <a class="code" href="classZE_1_1ZEngine.html#d2">GetVersion</a>();
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00087
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00089 <span class="comment">//Initialization//</span>
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00091 <span class="comment"></span>
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00092 <span class="keyword">private</span>:
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00094 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o0">mWidth</a>;
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00096 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o1">mHeight</a>;
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00098 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o2">mBPP</a>;
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00100 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o3">mFullscreen</a>;
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00101
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00102 <span class="preprocessor">#ifdef USE_SDL_MIXER </span>
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<a name="l00103"></a><a class="code" href="classZE_1_1ZEngine.html#o4">00103</a> <span class="preprocessor"></span>
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00104 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o4">mRate</a>;
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00106 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o5">mStereo</a>;
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00107 <span class="preprocessor">#endif </span>
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00108 <span class="preprocessor"></span>
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00109
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00110 <span class="keyword">public</span>:
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00111 <span class="comment">//add initialization</span>
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00112
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00123 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a0">SetupDisplay</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, <span class="keywordtype">int</span> bpp, <span class="keywordtype">bool</span> fullscreen);
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00124
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00125 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
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00126 <span class="preprocessor"></span>
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00134 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a1">SetupSound</a>(<span class="keywordtype">int</span> rate, <span class="keywordtype">bool</span> stereo);
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00135 <span class="preprocessor">#endif </span>
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00136 <span class="preprocessor"></span>
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00146 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a2">CreateDisplay</a>(string title, string icon=<span class="stringliteral">""</span>);
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00147
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00153 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a3">CloseDisplay</a>();
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00154
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00156 <span class="comment">//Screen Access//</span>
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00158 <span class="comment"></span>
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00159 <span class="keyword">private</span>:
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00161 SDL_Surface *<a class="code" href="classZE_1_1ZEngine.html#o6">mScreen</a>;
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00162
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00163 <span class="keyword">public</span>:
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00170 SDL_Surface *<a class="code" href="classZE_1_1ZEngine.html#a4">Display</a>();
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00171
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00177 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a5">UpdateScreen</a>();
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00178
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00188 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a6">Clear</a>(<span class="keywordtype">float</span> red=0.0f, <span class="keywordtype">float</span> green=0.0f, <span class="keywordtype">float</span> blue=0.0f, <span class="keywordtype">float</span> alpha=1.0f);
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00189
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00191 <span class="comment">//OpenGL Specific Functions//</span>
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00193 <span class="comment"> public:</span>
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00194
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00201 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a7">SetGL2D</a>();
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00202
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00204 <span class="comment">//Timer and Framerate Independent Movement//</span>
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00206 <span class="comment"> </span>
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00207 <span class="keyword">private</span>:
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00209 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o7">mPaused</a>;
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00211 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o8">mUnpauseOnActive</a>;
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00213 Uint32 <a class="code" href="classZE_1_1ZEngine.html#o9">mLastPause</a>;
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00215 Uint32 <a class="code" href="classZE_1_1ZEngine.html#o10">mPausedTime</a>;
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00217 Uint32 <a class="code" href="classZE_1_1ZEngine.html#o11">mLastTime</a>;
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00219 <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#o12">mSecPerFrame</a>;
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00220
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00221 <span class="keyword">public</span>:
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00228 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a8">Delay</a>(Uint32 milliseconds);
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00229
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00236 Uint32 <a class="code" href="classZE_1_1ZEngine.html#a9">GetTime</a>();
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00237
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00243 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a10">PauseTimer</a>();
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00244
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00250 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a11">UnpauseTimer</a>();
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00251
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00258 <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#a12">GetFrameTime</a>();
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00259
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00266 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a13">IsPaused</a>();
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00267
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00269 <span class="comment">//Event and Input Handling//</span>
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00271 <span class="comment"></span>
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00272 <span class="keyword">private</span>:
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00274 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o13">mActive</a>;
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00276 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o14">mQuit</a>;
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00278 Uint8 *<a class="code" href="classZE_1_1ZEngine.html#o15">mKeyIsPressed</a>;
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00280 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o16">mKeyPress</a>[SDLK_LAST];
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00282 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o17">mMouseX</a>;
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00284 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o18">mMouseY</a>;
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00286 Uint8 <a class="code" href="classZE_1_1ZEngine.html#o19">mMouseB</a>;
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00287
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00288 <span class="keyword">public</span>:
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00295 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a14">IsActive</a>();
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00296
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00303 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a15">RequestQuit</a>();
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00304
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00312 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a16">QuitRequested</a>();
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00313
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00323 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a17">SetKeyRepeatRate</a>(<span class="keywordtype">int</span> rate);
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00324
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00332 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a18">KeyIsPressed</a>(SDLKey key);
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00333
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00341 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a19">KeyPress</a>(SDLKey key);
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00342
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00348 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a20">HideCursor</a>();
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00349
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00355 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a21">ShowCursor</a>();
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00356
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00363 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a22">MouseX</a>();
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00364
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00371 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a23">MouseY</a>();
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00372
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00379 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a24">LButtonPressed</a>();
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00380
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00387 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a25">RButtonPressed</a>();
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00388
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00396 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a26">MouseInRect</a>(SDL_Rect *rect);
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00397
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00403 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a27">CheckEvents</a>();
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00404
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00405 <span class="preprocessor">#ifdef USE_PHYSFS</span>
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00406 <span class="preprocessor"></span>
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00407 <span class="comment">//Physfs Utilities//</span>
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00409 <span class="comment"> public:</span>
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00416 <span class="comment"></span> <span class="keywordtype">void</span> InitPhysFS(string argv);
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00417
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00424 <span class="keywordtype">void</span> AddPhysFSDir(string dir);
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00425
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00426 <span class="preprocessor">#endif //USE_PHYSFS</span>
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00427 <span class="preprocessor"></span>
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00428
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00430 <span class="comment">//Data Loading + Unloading//</span>
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00432 <span class="comment"> public:</span>
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00440 <span class="comment"></span> SDL_Surface* <a class="code" href="classZE_1_1ZEngine.html#a28">LoadImage</a>(string filename);
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00441
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00442 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
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00443 <span class="preprocessor"></span>
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00450 Mix_Chunk* <a class="code" href="classZE_1_1ZEngine.html#a29">LoadSound</a>(string filename);
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00451
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00459 Mix_Music* <a class="code" href="classZE_1_1ZEngine.html#a30">LoadMusic</a>(string filename);
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00460 <span class="preprocessor">#endif</span>
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00461 <span class="preprocessor"></span>
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00462 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
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00463 <span class="preprocessor"></span>
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00471 TTF_Font* <a class="code" href="classZE_1_1ZEngine.html#a31">LoadFont</a>(string filename, <span class="keywordtype">int</span> size);
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00472 <span class="preprocessor">#endif </span>
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00473 <span class="preprocessor"></span>
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00475 <span class="comment">//Accessors//</span>
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00477 <span class="comment"></span>
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00478 <span class="keyword">public</span>:
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00485 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a32">Width</a>();
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00486
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00493 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a33">Height</a>();
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00494
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00501 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a34">BPP</a>();
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00502
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00509 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a35">IsFullscreen</a>();
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00510 };
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00511
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00512 }
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00513
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00514 <span class="preprocessor">#endif //__ze_zengine_h__</span>
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</pre></div><hr><address style="align: right;"><small>Generated on Wed Dec 4 19:01:30 2002 for ZEngine by
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<a href="http://www.doxygen.org/index.html">
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<img src="doxygen.png" alt="doxygen" align="middle" border=0
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width=110 height=53></a>1.3-rc1 </small></address>
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