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<hr><h1>ZEngine Documentation</h1>
<p>
<h3 align="center">0.8.0-rc4</h3><dl compact><dt><b>Author:</b></dt><dd>James Turk </dd></dl>
<dl compact><dt><b>Version:</b></dt><dd>0.8.0-rc2 </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>December 12, 2002</dd></dl>
<h2><a name="ZEngine"></a>
About ZEngine</h2>
<br>
ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. <br>
It is licensed under a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.<br>
In addition ZEngine aims to provide a core engine which can be used to develop a game without having to rewrite large amounts of code.<br>
As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine and making the engine much faster in all tested cases.<br>
The ZEngine website can be found at <a href="http://zengine.sourceforge.net/.">http://zengine.sourceforge.net/.</a><br>
<h2><a name="Licensing"></a>
Licensing</h2>
<br>
<pre> This file is Part of the ZEngine Library for SDL Game Development.
Copyright (C) 2002 ConceptOfZero.net
Licensed under the BSD License, see licensing.txt.
and the library is developed for <a href="http://www.conceptofzero.net/">http://www.conceptofzero.net/</a>
</pre>
<h2><a name="Authors"></a>
Contributing Authors</h2>
<br>
James Turk <a href="mailto:james@conceptofzero.net"><a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a></a> - Core Engine, Design, Docs, and Classes<br>
Gamer Tazar <a href="mailto:tazar@conceptofzero.net"><a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a></a> - OpenGL assistance<br>
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