67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\file ZE_Defines.h
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\brief Define file for ZEngine where all #define statements to control compilation options are placed.
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Definition file, holds #define statements describing optional features of ZEngine.
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<br>$ id: ZE_Defines.h,v 1.13 2003/05/07 18:38:43 cozman Exp $<br>
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\author James Turk
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**/
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#ifndef __ze_defines_h__
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#define __ze_defines_h__
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//Defines- undefine any of these if you dont have the indicated SDL extension//
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/*!
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\brief Defines for graphics backend selection.
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Various graphics backends, default is OpenGL, but to port to systems with SDL but no OpenGL
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use of SDL is possible. .
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**/
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enum GFXBackend
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{
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OGL, /*!< OpenGL 2D Rendering Target. */
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SDL /*!< SDL Rendering Target. */
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};
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//! Define the graphics backend for ZEngine to use. (Options are OGL,SDL,DX)
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#define GFX_BACKEND OGL
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//! Define to include font support.
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#define USE_SDL_TTF
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//! Define to include non-bmp image file support.
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#define USE_SDL_IMAGE
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//! Define to include sound support.
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#define USE_SDL_MIXER
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//! Define to include net support.
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//#define USE_SDL_NET
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//! Define to use the Physfs file system.
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//#define USE_PHYSFS
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//! Define to use depreciated code that has not been entirely removed.
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//#define DEPRECIATED
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#ifdef USE_SDL_NET
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namespace ZE
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{
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//! Maximum message length (for SDL_net). (10kb [10240] default)
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const int MAX_MSG_LEN = 10240;
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//! Define a ZByte as a plain char (for SDL_net).
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typedef char ZByte;
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}
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#endif
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#endif //__ze_defines_h__
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