59 lines
2.1 KiB
C
59 lines
2.1 KiB
C
/*!
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\par File Header:
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File: ZEngine.h <br>
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Description: Public Header File for ZEngine. <br>
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Author(s): James Turk <br>
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$Id: ZEngine.h,v 1.7 2002/12/05 00:15:33 cozman Exp $<br>
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\file ZEngine.h
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\brief Header file for ZEngine.
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Header file for ZEngine Game Engine from Concept of Zero, this is the file that programs that wish to
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utilize ZEngine should include.
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**/
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/*!
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\mainpage ZEngine Documentation
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\author James Turk
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\version 0.8.0-rc1
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\date 4 December, 2002
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\section ZEngine About ZEngine
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<br>
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ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. <br> It is licensed under
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a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.<br>
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In addition ZEngine aims to provide a core engine which can be used to develop a game without having to
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rewrite large amounts of code.<br>
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As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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and making the engine much faster in most test cases.<br>
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\section Licensing Licensing
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<br><pre>
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This file is Part of the ZEngine Library for SDL Game Development.
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Copyright (C) 2002 ConceptOfZero.net
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Licensed under the BSD License, see licensing.txt.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.conceptofzero.net/
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<pre>
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\section Authors Contributing Authors
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<br>
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James Turk <a href="james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes
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Gamer Tazar <a href="tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance
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**/
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#include "ZE_ZEngine.h"
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#include "ZE_Macros.h"
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#include "ZE_ZImage.h"
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#include "ZE_ZTimer.h"
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#include "ZE_ZConfigFile.h"
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#include "ZE_ZRect.h"
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#ifdef USE_SDL_TTF
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#include "ZE_ZFont.h"
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#endif
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#ifdef USE_SDL_MIXER
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#include "ZE_ZSound.h"
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#include "ZE_ZMusic.h"
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#endif
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