76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\file ZE_ZAnimation.h
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\brief Definition file for ZAnimation.
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Definition file for ZAnimation, a class for animations using ZImage.
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<br>$Id: ZE_ZAnimation.h,v 1.1 2003/11/25 01:31:36 cozman Exp $<br>
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\author James Turk
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**/
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#ifndef __ze_zanimation_h__
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#define __ze_zanimation_h__
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#include "ZE_ZEngine.h"
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#include "ZE_ZImage.h"
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namespace ZE
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{
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enum ZAnimationType
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{
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ZANIM_ONCE,
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ZANIM_LOOP,
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ZANIM_REV_ONCE,
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ZANIM_REV_LOOP
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};
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class ZAnimation
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{
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protected:
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ZEngine *rEngine;
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ZImage *rAnimImages;
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float rAnimWidth;
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float rAnimHeight;
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int rCurFrame;
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int rNumFrames;
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int rFrameStep;
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Uint32 rFrameDelay;
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Uint32 rNextFrameTime;
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bool rLoop;
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bool rBackwards;
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public:
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ZAnimation();
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ZAnimation(ZImage *images, int numFrames, Uint32 frameDelay, bool loop=false, bool backwards=false, float width=0, float height=0);
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void Create(ZImage *images, int numFrames, Uint32 frameDelay, bool loop=false, bool backwards=false, float width=0, float height=0);
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void SetAnimImages(ZImage *images, int numFrames);
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void SetFrameDelay(Uint32 frameDelay);
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void SetAnimType(bool loop, bool backwards);
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void SetAnimSize(float width, float height);
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void Start();
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void Stop();
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void Pause();
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void Unpause();
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void SetFrame(int frame);
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void Update();
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void Draw(float x, float y);
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bool Stopped();
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};
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}
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#endif //__ze_zanimation_h__
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