zengine/include/ZE_Defines.h
James Turk dd4ed607df 0.8.3
2003-04-27 18:54:58 +00:00

49 lines
1.6 KiB
C

/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*!
\par File Header:
File: ZE_Defines.h <br>
Description: Defines header file for ZEngine class, where all #define statements to control compilation options are placed. <br>
Author(s): James Turk <br>
$Id: ZE_Defines.h,v 1.12 2003/04/27 18:55:00 cozman Exp $<br>
\file ZE_Defines.h
\brief Define file for ZEngine.
Definition file, holds #define statements describing optional features of ZEngine.
**/
#ifndef __ze_defines_h__
#define __ze_defines_h__
//Defines- undefine any of these if you dont have the indicated SDL extension//
//! Version number.
#define VERSION "0.8.3"
//! Define to include font support.
#define USE_SDL_TTF
//! Define to include non-bmp image file support.
#define USE_SDL_IMAGE
//! Define to include sound support.
#define USE_SDL_MIXER
//! Define to include net support.
//#define USE_SDL_NET
//! Define to use the Physfs file system.
//#define USE_PHYSFS
//! Maximum message length (for SDL_net). (10kb [10240] default)
#define MAX_MSG_LEN 10240
//! Define a ZByte as a plain char (for SDL_net).
typedef char ZByte;
#endif //__ze_defines_h__