69 lines
5.1 KiB
HTML
Executable File
69 lines
5.1 KiB
HTML
Executable File
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
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<title>/include/ZE_ZClient.h Source File</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<center>
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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> </center>
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<hr><h1>/include/ZE_ZClient.h</h1><a href="ZE__ZClient_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
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00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
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00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
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00004 <span class="comment"></span>
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00005 <span class="comment"> Licensed under a BSD-style license.</span>
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00006 <span class="comment"></span>
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00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
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00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
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00009 <span class="comment">*******************************************************************************/</span>
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00010
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00024 <span class="preprocessor">#ifndef __ze_zclient_h__</span>
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00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zclient_h__</span>
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00026 <span class="preprocessor"></span>
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00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span>
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00028
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00029 <span class="preprocessor">#ifdef USE_SDL_NET</span>
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00030 <span class="preprocessor"></span>
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00031 <span class="keyword">namespace </span>ZE
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00032 {
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00033
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<a name="l00040"></a><a class="code" href="classZE_1_1ZClient.html">00040</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZClient.html">ZClient</a>
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00041 {
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00042 <span class="keyword">protected</span>:
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<a name="l00044"></a><a class="code" href="classZE_1_1ZClient.html#n0">00044</a> <a class="code" href="classZE_1_1ZEngine.html">ZEngine</a> *<a class="code" href="classZE_1_1ZClient.html#n0">rEngine</a>;
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<a name="l00046"></a><a class="code" href="classZE_1_1ZClient.html#n1">00046</a> TCPsocket <a class="code" href="classZE_1_1ZClient.html#n1">rSocket</a>;
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<a name="l00048"></a><a class="code" href="classZE_1_1ZClient.html#n2">00048</a> SDLNet_SocketSet <a class="code" href="classZE_1_1ZClient.html#n2">rSocketSet</a>;
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<a name="l00050"></a><a class="code" href="classZE_1_1ZClient.html#n3">00050</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZClient.html#n3">rVerbose</a>;
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<a name="l00052"></a><a class="code" href="classZE_1_1ZClient.html#n4">00052</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZClient.html#n4">rWaitTime</a>;
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00053
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00054 <span class="keyword">public</span>:
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00061 <a class="code" href="classZE_1_1ZClient.html#a0">ZClient</a>(<span class="keywordtype">bool</span> verbose=<span class="keyword">false</span>);
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00062
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00068 <span class="keyword">virtual</span> <a class="code" href="classZE_1_1ZClient.html#a1">~ZClient</a>();
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00069
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00078 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZClient.html#a2">Connect</a>(<span class="keywordtype">char</span> *server, Uint16 port);
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00079
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00085 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZClient.html#a3">Disconnect</a>();
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00086
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00094 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZClient.html#a4">SetWaitTime</a>(<span class="keywordtype">int</span> wait);
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00095
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00104 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZClient.html#a5">Send</a>(ZByte *data, <span class="keywordtype">int</span> size);
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00105
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00113 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZClient.html#a6">Receive</a>(ZByte *data);
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00114
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00121 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZClient.html#a7">Connected</a>();
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00122
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00129 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZClient.html#a8">WaitTime</a>();
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00130 };
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00131
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00132 } <span class="comment">//namespace ZE</span>
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00133
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00134 <span class="preprocessor">#endif //USE_SDL_NET</span>
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00135 <span class="preprocessor"></span>
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00136 <span class="preprocessor">#endif //__ze_zclient_h__</span>
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</pre></div><hr><address style="align: right;"><small>Generated on Sun Apr 27 18:16:26 2003 for ZEngine by
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width=110 height=53></a>1.3-rc2 </small></address>
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