zengine/src/ZE_ZImage.cpp
2003-01-24 10:27:42 +00:00

259 lines
6.2 KiB
C++

/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*!
\par File Header:
File: ZE_ZImage.cpp <br>
Description: Implementation source file for core ZEngine Image or Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br>
$Id: ZE_ZImage.cpp,v 1.20 2003/01/24 10:27:42 cozman Exp $<br>
\file ZE_ZImage.cpp
\brief Source file for ZImage.
Implementation of ZImage, the Image class for ZEngine.
**/
#include "ZE_ZImage.h"
namespace ZE
{
ZImage::ZImage()
{
rImage = NULL;
Release();
}
ZImage::ZImage(const ZImage &rhs)
{
rImage = NULL;
OpenFromImage(rhs.Surface(),0,0,(Sint16)rhs.Width(),(Sint16)rhs.Height());
}
ZImage::ZImage(string filename)
{
rImage = NULL;
Open(filename);
}
ZImage::ZImage(SDL_Surface *surface)
{
rImage = NULL;
Attach(surface);
}
ZImage::ZImage(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h)
{
rImage = NULL;
OpenFromImage(img,x,y,w,h);
}
ZImage::~ZImage()
{
Release();
}
void ZImage::Open(string filename)
{
SDL_Surface *image;
image = rEngine->LoadImage(filename.c_str());
Attach(image);
}
void ZImage::OpenFromImage(SDL_Surface *image, Sint16 x, Sint16 y, Sint16 w, Sint16 h)
{
SDL_Surface *screen = rEngine->Display();
SDL_Surface *cutImg = NULL;
SDL_Rect rect;
SDL_VideoInfo *videoInfo;
//either set hardware or software surface//
videoInfo = const_cast<SDL_VideoInfo*>(SDL_GetVideoInfo());
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
if(!image)
rEngine->ReportError(ZERR_NOIMAGE,"OpenFromImage");
cutImg = SDL_CreateRGBSurface(0, rect.w, rect.h, rEngine->BPP(),
screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
if(!cutImg)
rEngine->ReportError(ZERR_SDL_INTERNAL,FormatStr("SDL_CreateRGBSurface failed in ZImage::OpenFromImage: %s.",SDL_GetError()));
SDL_BlitSurface(image,&rect,cutImg,NULL);
Attach(cutImg);
}
void ZImage::Attach(SDL_Surface *surface)
{
GLfloat coord[4];
Release(); //avoid most user inflicted memory leaks
//surface conversion//
SDL_Surface *temp = surface;
surface = SDL_DisplayFormatAlpha(temp);
if(surface)
{
FreeImage(temp);
}
else //can't convert
{
rEngine->ReportError(ZERR_SDL_INTERNAL,FormatStr("SDL_DisplayFormatAlpha failed in ZImage::Attach: %s",SDL_GetError()));
surface = temp;
}
if(surface)
{
rWidth = surface->w;
rHeight = surface->h;
rTexID = SDL_GL_LoadTexture(surface,coord);
rTexMinX = coord[0];
rTexMinY = coord[1];
rTexMaxX = coord[2];
rTexMaxY = coord[3];
rImage = surface;
}
else
rEngine->ReportError(ZERR_NOIMAGE,"Attach");
}
void ZImage::Reload()
{
SDL_Surface *temp = rImage;
rImage = NULL;
Attach(temp);
}
void ZImage::Release()
{
if(glIsTexture(rTexID))
glDeleteTextures(1,&rTexID);
rTexMinX = rTexMinY = rTexMaxX = rTexMaxY = 0.0f;
rTexID = rWidth = rHeight = 0;
FreeImage(rImage);
}
void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue)
{
SDL_Surface *temp=NULL;
Uint32 color = SDL_MapRGB(rEngine->Display()->format,red,green,blue);
if(rImage)
{
if(SDL_SetColorKey(rImage, SDL_SRCCOLORKEY, color) < 0)
rEngine->ReportError(ZERR_SDL_INTERNAL,FormatStr("SDL_SetColorKey failed in ZImage::SetColorKey: %s",SDL_GetError()));
else
{
temp = rImage;
rImage = NULL;
Attach(temp); //do the reattach
}
}
else
rEngine->ReportError(ZERR_NOIMAGE,"SetColorKey");
}
void ZImage::Flip(bool horizontal, bool vertical)
{
GLfloat temp;
if(horizontal)
{
temp = rTexMinX;
rTexMinX = rTexMaxX;
rTexMaxX = temp;
}
if(vertical)
{
temp = rTexMinY;
rTexMinY = rTexMaxY;
rTexMaxY = temp;
}
}
void ZImage::Stretch(float xFactor, float yFactor)
{
rWidth = static_cast<unsigned int>(xFactor*rWidth);
rHeight = static_cast<unsigned int>(yFactor*rHeight);
}
void ZImage::Resize(unsigned int width, unsigned int height)
{
rWidth = width;
rHeight = height;
}
void ZImage::Bind() const
{
if(!rTexID)
rEngine->ReportError(ZERR_NOIMAGE,"Bind");
else
glBindTexture(GL_TEXTURE_2D, rTexID);
}
void ZImage::Draw(float x, float y) const
{
Bind();
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(rTexMinX,rTexMinY); glVertex2f(x,y);
glTexCoord2f(rTexMaxX,rTexMinY); glVertex2f(x+rWidth,y);
glTexCoord2f(rTexMinX,rTexMaxY); glVertex2f(x,y+rHeight);
glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(x+rWidth,y+rHeight);
glEnd();
}
void ZImage::DrawRotated(int x, int y, float angle) const
{
float cX,cY; //center variables
cX = rWidth/2.0f;
cY = rHeight/2.0f;
glPushMatrix();
glTranslatef(x+cX,y+cY,0);
glRotatef(angle,0,0,1.0f);
Bind();
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(rTexMinX,rTexMinY); glVertex2f(-cX,-cY);
glTexCoord2f(rTexMaxX,rTexMinY); glVertex2f(-cX+rWidth,-cY);
glTexCoord2f(rTexMinX,rTexMaxY); glVertex2f(-cX,-cY+rHeight);
glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(-cX+rWidth,-cY+rHeight);
glEnd();
glPopMatrix();
}
bool ZImage::IsLoaded() const
{
return glIsTexture(rTexID) == GL_TRUE;
}
SDL_Surface* ZImage::Surface() const
{
return rImage;
}
int ZImage::Width() const
{
return rWidth;
}
int ZImage::Height() const
{
return rHeight;
}
}