259 lines
6.2 KiB
C++
259 lines
6.2 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\par File Header:
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File: ZE_ZImage.cpp <br>
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Description: Implementation source file for core ZEngine Image or Texture Object. <br>
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Author(s): James Turk, Gamer Tazar <br>
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$Id: ZE_ZImage.cpp,v 1.20 2003/01/24 10:27:42 cozman Exp $<br>
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\file ZE_ZImage.cpp
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\brief Source file for ZImage.
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Implementation of ZImage, the Image class for ZEngine.
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**/
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#include "ZE_ZImage.h"
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namespace ZE
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{
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ZImage::ZImage()
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{
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rImage = NULL;
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Release();
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}
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ZImage::ZImage(const ZImage &rhs)
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{
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rImage = NULL;
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OpenFromImage(rhs.Surface(),0,0,(Sint16)rhs.Width(),(Sint16)rhs.Height());
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}
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ZImage::ZImage(string filename)
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{
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rImage = NULL;
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Open(filename);
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}
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ZImage::ZImage(SDL_Surface *surface)
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{
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rImage = NULL;
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Attach(surface);
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}
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ZImage::ZImage(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h)
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{
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rImage = NULL;
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OpenFromImage(img,x,y,w,h);
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}
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ZImage::~ZImage()
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{
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Release();
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}
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void ZImage::Open(string filename)
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{
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SDL_Surface *image;
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image = rEngine->LoadImage(filename.c_str());
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Attach(image);
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}
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void ZImage::OpenFromImage(SDL_Surface *image, Sint16 x, Sint16 y, Sint16 w, Sint16 h)
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{
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SDL_Surface *screen = rEngine->Display();
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SDL_Surface *cutImg = NULL;
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SDL_Rect rect;
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SDL_VideoInfo *videoInfo;
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//either set hardware or software surface//
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videoInfo = const_cast<SDL_VideoInfo*>(SDL_GetVideoInfo());
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rect.x = x;
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rect.y = y;
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rect.w = w;
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rect.h = h;
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if(!image)
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rEngine->ReportError(ZERR_NOIMAGE,"OpenFromImage");
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cutImg = SDL_CreateRGBSurface(0, rect.w, rect.h, rEngine->BPP(),
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screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
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if(!cutImg)
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rEngine->ReportError(ZERR_SDL_INTERNAL,FormatStr("SDL_CreateRGBSurface failed in ZImage::OpenFromImage: %s.",SDL_GetError()));
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SDL_BlitSurface(image,&rect,cutImg,NULL);
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Attach(cutImg);
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}
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void ZImage::Attach(SDL_Surface *surface)
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{
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GLfloat coord[4];
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Release(); //avoid most user inflicted memory leaks
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//surface conversion//
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SDL_Surface *temp = surface;
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surface = SDL_DisplayFormatAlpha(temp);
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if(surface)
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{
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FreeImage(temp);
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}
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else //can't convert
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{
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rEngine->ReportError(ZERR_SDL_INTERNAL,FormatStr("SDL_DisplayFormatAlpha failed in ZImage::Attach: %s",SDL_GetError()));
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surface = temp;
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}
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if(surface)
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{
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rWidth = surface->w;
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rHeight = surface->h;
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rTexID = SDL_GL_LoadTexture(surface,coord);
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rTexMinX = coord[0];
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rTexMinY = coord[1];
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rTexMaxX = coord[2];
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rTexMaxY = coord[3];
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rImage = surface;
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}
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else
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rEngine->ReportError(ZERR_NOIMAGE,"Attach");
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}
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void ZImage::Reload()
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{
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SDL_Surface *temp = rImage;
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rImage = NULL;
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Attach(temp);
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}
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void ZImage::Release()
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{
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if(glIsTexture(rTexID))
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glDeleteTextures(1,&rTexID);
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rTexMinX = rTexMinY = rTexMaxX = rTexMaxY = 0.0f;
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rTexID = rWidth = rHeight = 0;
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FreeImage(rImage);
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}
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void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_Surface *temp=NULL;
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Uint32 color = SDL_MapRGB(rEngine->Display()->format,red,green,blue);
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if(rImage)
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{
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if(SDL_SetColorKey(rImage, SDL_SRCCOLORKEY, color) < 0)
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rEngine->ReportError(ZERR_SDL_INTERNAL,FormatStr("SDL_SetColorKey failed in ZImage::SetColorKey: %s",SDL_GetError()));
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else
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{
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temp = rImage;
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rImage = NULL;
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Attach(temp); //do the reattach
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}
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}
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else
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rEngine->ReportError(ZERR_NOIMAGE,"SetColorKey");
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}
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void ZImage::Flip(bool horizontal, bool vertical)
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{
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GLfloat temp;
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if(horizontal)
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{
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temp = rTexMinX;
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rTexMinX = rTexMaxX;
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rTexMaxX = temp;
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}
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if(vertical)
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{
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temp = rTexMinY;
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rTexMinY = rTexMaxY;
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rTexMaxY = temp;
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}
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}
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void ZImage::Stretch(float xFactor, float yFactor)
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{
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rWidth = static_cast<unsigned int>(xFactor*rWidth);
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rHeight = static_cast<unsigned int>(yFactor*rHeight);
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}
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void ZImage::Resize(unsigned int width, unsigned int height)
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{
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rWidth = width;
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rHeight = height;
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}
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void ZImage::Bind() const
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{
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if(!rTexID)
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rEngine->ReportError(ZERR_NOIMAGE,"Bind");
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else
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glBindTexture(GL_TEXTURE_2D, rTexID);
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}
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void ZImage::Draw(float x, float y) const
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{
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Bind();
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(rTexMinX,rTexMinY); glVertex2f(x,y);
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glTexCoord2f(rTexMaxX,rTexMinY); glVertex2f(x+rWidth,y);
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glTexCoord2f(rTexMinX,rTexMaxY); glVertex2f(x,y+rHeight);
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glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(x+rWidth,y+rHeight);
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glEnd();
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}
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void ZImage::DrawRotated(int x, int y, float angle) const
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{
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float cX,cY; //center variables
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cX = rWidth/2.0f;
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cY = rHeight/2.0f;
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glPushMatrix();
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glTranslatef(x+cX,y+cY,0);
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glRotatef(angle,0,0,1.0f);
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Bind();
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2f(rTexMinX,rTexMinY); glVertex2f(-cX,-cY);
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glTexCoord2f(rTexMaxX,rTexMinY); glVertex2f(-cX+rWidth,-cY);
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glTexCoord2f(rTexMinX,rTexMaxY); glVertex2f(-cX,-cY+rHeight);
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glTexCoord2f(rTexMaxX,rTexMaxY); glVertex2f(-cX+rWidth,-cY+rHeight);
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glEnd();
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glPopMatrix();
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}
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bool ZImage::IsLoaded() const
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{
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return glIsTexture(rTexID) == GL_TRUE;
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}
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SDL_Surface* ZImage::Surface() const
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{
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return rImage;
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}
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int ZImage::Width() const
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{
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return rWidth;
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}
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int ZImage::Height() const
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{
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return rHeight;
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}
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}
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