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<hr><h1>/include/ZE_ZServer.h</h1><a href="ZE__ZServer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00020 <span class="preprocessor">#ifndef __ze_zserver_h__</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zserver_h__</span>
00022 <span class="preprocessor"></span>
00023 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span>
00024
00025 <span class="preprocessor">#ifdef USE_SDL_NET</span>
00026 <span class="preprocessor"></span>
00027 <span class="keyword">namespace </span>ZE
00028 {
00029
00037 <span class="keyword">class </span>ZServer
00038 {
00039 <span class="keyword">private</span>:
00041 ZEngine *rEngine;
00043 TCPsocket rSocket;
00045 SDLNet_SocketSet rSocketSet;
00047 TCPsocket *rClientSockets;
00049 <span class="keywordtype">int</span> rMaxClients;
00051 <span class="keywordtype">bool</span> rVerbose;
00053 <span class="keywordtype">int</span> rWaitTime;
00054
00061 <span class="keywordtype">void</span> CloseSocket(<span class="keywordtype">int</span> num);
00062
00063 <span class="keyword">public</span>:
00070 ZServer(<span class="keywordtype">bool</span> verbose=<span class="keyword">false</span>);
00071
00077 <span class="keyword">virtual</span> ~ZServer();
00078
00087 <span class="keywordtype">bool</span> Start(<span class="keywordtype">int</span> maxClients, Uint16 port);
00088
00094 <span class="keywordtype">void</span> Stop();
00095
00103 <span class="keywordtype">void</span> SetWaitTime(<span class="keywordtype">int</span> wait);
00104
00111 <span class="keywordtype">void</span> CheckSockets();
00112
00119 <span class="keywordtype">int</span> Clients();
00120
00127 <span class="keywordtype">int</span> WaitTime();
00128 };
00129
00130 } <span class="comment">//namespace ZE</span>
00131
00132 <span class="preprocessor">#endif //USE_SDL_NET</span>
00133 <span class="preprocessor"></span>
00134 <span class="preprocessor">#endif //__ze_zserver_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sun Jun 29 14:13:51 2003 for ZEngine by
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