86 lines
6.1 KiB
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86 lines
6.1 KiB
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<title>/include/ZE_ZSound.h Source File</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> </center>
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<hr><h1>/include/ZE_ZSound.h</h1><a href="ZE__ZSound_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
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00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
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00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
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00004 <span class="comment"></span>
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00005 <span class="comment"> Licensed under a BSD-style license.</span>
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00006 <span class="comment"></span>
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00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
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00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
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00009 <span class="comment">*******************************************************************************/</span>
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00010
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00024 <span class="preprocessor">#ifndef __ze_zsound_h__</span>
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00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zsound_h__</span>
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00026 <span class="preprocessor"></span>
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00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span>
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00028
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00029 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
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00030 <span class="preprocessor"></span>
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00031 <span class="keyword">namespace </span>ZE
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00032 {
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00033
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<a name="l00039"></a><a class="code" href="classZE_1_1ZSound.html">00039</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZSound.html">ZSound</a>
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00040 {
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00041 <span class="keyword">protected</span>:
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<a name="l00043"></a><a class="code" href="classZE_1_1ZSound.html#n0">00043</a> <a class="code" href="classZE_1_1ZEngine.html">ZEngine</a>* <a class="code" href="classZE_1_1ZSound.html#n0">rEngine</a>;
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<a name="l00045"></a><a class="code" href="classZE_1_1ZSound.html#n1">00045</a> Mix_Chunk* <a class="code" href="classZE_1_1ZSound.html#n1">rSound</a>;
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<a name="l00047"></a><a class="code" href="classZE_1_1ZSound.html#n2">00047</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZSound.html#n2">rChannelID</a>;
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00048
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00049 <span class="keyword">public</span>:
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<a name="l00051"></a><a class="code" href="classZE_1_1ZSound.html#p0">00051</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZSound.html#p0">LoopInfinite</a>;
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00052
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00054 <span class="comment">//Opening and Closing//</span>
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00056 <span class="comment"></span>
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00062 <span class="comment"></span> <a class="code" href="classZE_1_1ZSound.html#a0">ZSound</a>();
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00063
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00070 <a class="code" href="classZE_1_1ZSound.html#a0">ZSound</a>(string filename);
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00071
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00077 <span class="keyword">virtual</span> <a class="code" href="classZE_1_1ZSound.html#a2">~ZSound</a>();
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00078
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00085 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a3">Open</a>(string filename);
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00086
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00092 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a4">Release</a>();
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00093
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00095 <span class="comment">//Play Controls//</span>
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00097 <span class="comment"></span>
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00106 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a5">Play</a>(<span class="keywordtype">int</span> loopNum=0, <span class="keywordtype">int</span> fadeTime=0);
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00107
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00113 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a6">Pause</a>() <span class="keyword">const</span>;
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00114
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00120 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a7">Unpause</a>() <span class="keyword">const</span>;
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00121
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00128 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a8">Stop</a>(<span class="keywordtype">int</span> fadeTime=0) <span class="keyword">const</span>;
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00129
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00136 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a9">SetVolume</a>(<span class="keywordtype">int</span> volume);
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00137
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00139 <span class="comment">//Accessors//</span>
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00141 <span class="comment"></span>
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00148 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZSound.html#a10">IsLoaded</a>() <span class="keyword">const</span>;
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00149
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00156 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZSound.html#a11">IsPlaying</a>() <span class="keyword">const</span>;
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00157
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00164 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZSound.html#a12">IsPaused</a>() <span class="keyword">const</span>;
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00165
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00172 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZSound.html#a13">Volume</a>() <span class="keyword">const</span>;
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00173 };
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00174
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00175
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00176 }
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00177
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00178 <span class="preprocessor">#endif //USE_SDL_MIXER</span>
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00179 <span class="preprocessor"></span>
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00180 <span class="preprocessor">#endif //__ze_zsound_h__</span>
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</pre></div><hr><address style="align: right;"><small>Generated on Sun Apr 27 22:34:35 2003 for ZEngine by
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width=110 height=53></a>1.3-rc2 </small></address>
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