125 lines
3.9 KiB
C++
125 lines
3.9 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002-2004 James Turk
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ZEngine is Licensed under a BSD-style license.
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This example file is in the public domain, it may be used with no restrictions.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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// $Id: ZTimerTest.cpp,v 1.22 2004/01/13 23:56:28 cozman Exp $
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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int w,h,bpp;
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bool fs;
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std::string title;
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w = cfg.GetInt("ZTimerTest","width",800);
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h = cfg.GetInt("ZTimerTest","height",600);
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bpp = cfg.GetInt("ZTimerTest","bpp",32);
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fs = cfg.GetBool("ZTimerTest","fullscreen",false);
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title = cfg.GetString("ZTimerTest","title","ZTimer Test");
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engine->SetResourceFile("resources.zrf");
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engine->InitErrorLog();
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return engine->CreateDisplay(w,h,bpp,fs,title);
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}
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void Test()
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{
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ZEngine *engine = ZEngine::GetInstance();
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std::string TimerName[3] = {"ZEngine Timer", "ZEngine Hooked Timer", "SDL Hooked Timer"};
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int curTimer = 0;
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//Open and Setup Font and Create Images and Timers//
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ZImage text[5];
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ZFont font("data/almontew.ttf",24);
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ZTimer TimerOne, TimerTwo(false); //Timer Two is on the SDL Timer.
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//do this only once//
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font.DrawText("(T)oggle | (P)ause | (U)npause",text[4]);
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do
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{
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->IsActive())
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{
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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//pause current timer//
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if(engine->KeyIsPressed(SDLK_p))
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{
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switch(curTimer)
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{
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case 0:
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engine->PauseTimer();
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break;
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case 1:
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TimerOne.Pause();
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break;
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case 2:
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TimerTwo.Pause();
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break;
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}
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}
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//unpause current timer//
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if(engine->KeyIsPressed(SDLK_u))
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{
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switch(curTimer)
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{
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case 0:
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engine->UnpauseTimer();
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break;
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case 1:
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TimerOne.Unpause();
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break;
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case 2:
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TimerTwo.Unpause();
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break;
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}
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}
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//switch//
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if(engine->KeyIsPressed(SDLK_t))
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{
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if(++curTimer > 2)
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curTimer = 0;
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engine->Delay(200);
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}
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//Render all the fonts//
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font.DrawText(FormatStr("Current Timer: %s",TimerName[curTimer].c_str()),text[0]);
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font.DrawText(FormatStr("%s Time: %d",TimerName[0].c_str(),engine->GetTime()),text[1]);
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font.DrawText(FormatStr("%s Time: %d",TimerName[1].c_str(),TimerOne.GetTime()),text[2]);
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font.DrawText(FormatStr("%s Time: %d",TimerName[2].c_str(),TimerTwo.GetTime()),text[3]);
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engine->ClearDisplay(); //clear screen
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for(int i=0; i <= 4; i++)
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text[i].Draw(0,i*30);
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engine->Update(); //update the screen
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}
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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int main(int argc, char *argv[])
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{
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if(Initialize())
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Test();
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return 0;
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}
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