zengine/test/ZSoundTest.cpp
2004-01-13 23:52:01 +00:00

111 lines
3.8 KiB
C++

/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002-2004 James Turk
ZEngine is Licensed under a BSD-style license.
This example file is in the public domain, it may be used with no restrictions.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
// $Id: ZSoundTest.cpp,v 1.23 2004/01/13 23:56:28 cozman Exp $
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
int w,h,bpp;
bool fs;
std::string title;
w = cfg.GetInt("ZSoundTest","width",800);
h = cfg.GetInt("ZSoundTest","height",600);
bpp = cfg.GetInt("ZSoundTest","bpp",32);
fs = cfg.GetBool("ZSoundTest","fullscreen",false);
title = cfg.GetString("ZSoundTest","title","ZSound Test");
engine->SetResourceFile("resources.zrf");
engine->InitErrorLog();
engine->InitAudio();
return engine->CreateDisplay(w,h,bpp,fs,title);
}
void Test()
{
ZEngine *engine = ZEngine::GetInstance();
std::string name[5] = { "monkey", "rooster", "kick", "carcrash", "whip" };
ZSound sample[5];
ZFont font("data/almontew.ttf",48);
ZImage text[6];
int sampleNum = 0;
for(int i=0; i < 4; i++)
sample[i].OpenFromZip("data/data.zip",FormatStr("%s.wav",name[i].c_str()));
sample[4].OpenFromZRF("whip");
font.DrawText("(P)ause\t(U)npause",text[0]);
font.DrawText("(F)ade Out\t(H)alt\t",text[1]);
font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]);
font.DrawText("1-5 Change Sample Being Controlled",text[3]);
do
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->IsActive())
{
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
if(engine->KeyIsPressed(SDLK_1))
sampleNum = 0;
if(engine->KeyIsPressed(SDLK_2))
sampleNum = 1;
if(engine->KeyIsPressed(SDLK_3))
sampleNum = 2;
if(engine->KeyIsPressed(SDLK_4))
sampleNum = 3;
if(engine->KeyIsPressed(SDLK_5))
sampleNum = 4;
if(engine->KeyIsPressed(SDLK_p))
sample[sampleNum].Pause();
if(engine->KeyIsPressed(SDLK_u))
sample[sampleNum].Unpause();
#if SND_BACKEND == ZE_MIXER
if(engine->KeyIsPressed(SDLK_f))
sample[sampleNum].Stop(200);
#endif
if(engine->KeyIsPressed(SDLK_h))
sample[sampleNum].Stop();
if(engine->KeyIsPressed(SDLK_SPACE))
sample[sampleNum].Play();
if(engine->KeyIsPressed(SDLK_UP) && sample[sampleNum].GetVolume() < 100)
sample[sampleNum].SetVolume(sample[sampleNum].GetVolume()+1);
if(engine->KeyIsPressed(SDLK_DOWN) && sample[sampleNum].GetVolume() > 0)
sample[sampleNum].SetVolume(sample[sampleNum].GetVolume()-1);
font.DrawText(FormatStr("Volume: %d%%",sample[sampleNum].GetVolume()),text[4]);
font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]);
engine->ClearDisplay(); //clear screen
for(int i=0; i < 6; i++)
text[i].Draw(0,i*50);
engine->Update(); //update the screen
}
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
int main(int argc, char *argv[])
{
if(Initialize())
Test();
return 0;
}