111 lines
3.8 KiB
C++
111 lines
3.8 KiB
C++
/*******************************************************************************
|
|
This file is Part of the ZEngine Library for 2D game development.
|
|
Copyright (C) 2002-2004 James Turk
|
|
|
|
ZEngine is Licensed under a BSD-style license.
|
|
This example file is in the public domain, it may be used with no restrictions.
|
|
|
|
The maintainer of this library is James Turk (james@conceptofzero.net)
|
|
and the home of this Library is http://www.zengine.sourceforge.net
|
|
*******************************************************************************/
|
|
|
|
// $Id: ZSoundTest.cpp,v 1.23 2004/01/13 23:56:28 cozman Exp $
|
|
|
|
#include <ZEngine.h>
|
|
#include <string>
|
|
using namespace std;
|
|
using namespace ZE;
|
|
|
|
bool Initialize()
|
|
{
|
|
ZEngine *engine = ZEngine::GetInstance();
|
|
ZConfigFile cfg("tests.zcf");
|
|
int w,h,bpp;
|
|
bool fs;
|
|
std::string title;
|
|
|
|
w = cfg.GetInt("ZSoundTest","width",800);
|
|
h = cfg.GetInt("ZSoundTest","height",600);
|
|
bpp = cfg.GetInt("ZSoundTest","bpp",32);
|
|
fs = cfg.GetBool("ZSoundTest","fullscreen",false);
|
|
title = cfg.GetString("ZSoundTest","title","ZSound Test");
|
|
|
|
engine->SetResourceFile("resources.zrf");
|
|
engine->InitErrorLog();
|
|
engine->InitAudio();
|
|
return engine->CreateDisplay(w,h,bpp,fs,title);
|
|
}
|
|
|
|
void Test()
|
|
{
|
|
ZEngine *engine = ZEngine::GetInstance();
|
|
|
|
std::string name[5] = { "monkey", "rooster", "kick", "carcrash", "whip" };
|
|
ZSound sample[5];
|
|
ZFont font("data/almontew.ttf",48);
|
|
ZImage text[6];
|
|
int sampleNum = 0;
|
|
|
|
for(int i=0; i < 4; i++)
|
|
sample[i].OpenFromZip("data/data.zip",FormatStr("%s.wav",name[i].c_str()));
|
|
sample[4].OpenFromZRF("whip");
|
|
|
|
font.DrawText("(P)ause\t(U)npause",text[0]);
|
|
font.DrawText("(F)ade Out\t(H)alt\t",text[1]);
|
|
font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]);
|
|
font.DrawText("1-5 Change Sample Being Controlled",text[3]);
|
|
do
|
|
{
|
|
//In the active loop, check events first//
|
|
engine->CheckEvents();
|
|
|
|
if(engine->IsActive())
|
|
{
|
|
if(engine->KeyIsPressed(SDLK_ESCAPE))
|
|
engine->RequestQuit();
|
|
if(engine->KeyIsPressed(SDLK_1))
|
|
sampleNum = 0;
|
|
if(engine->KeyIsPressed(SDLK_2))
|
|
sampleNum = 1;
|
|
if(engine->KeyIsPressed(SDLK_3))
|
|
sampleNum = 2;
|
|
if(engine->KeyIsPressed(SDLK_4))
|
|
sampleNum = 3;
|
|
if(engine->KeyIsPressed(SDLK_5))
|
|
sampleNum = 4;
|
|
if(engine->KeyIsPressed(SDLK_p))
|
|
sample[sampleNum].Pause();
|
|
if(engine->KeyIsPressed(SDLK_u))
|
|
sample[sampleNum].Unpause();
|
|
#if SND_BACKEND == ZE_MIXER
|
|
if(engine->KeyIsPressed(SDLK_f))
|
|
sample[sampleNum].Stop(200);
|
|
#endif
|
|
if(engine->KeyIsPressed(SDLK_h))
|
|
sample[sampleNum].Stop();
|
|
if(engine->KeyIsPressed(SDLK_SPACE))
|
|
sample[sampleNum].Play();
|
|
if(engine->KeyIsPressed(SDLK_UP) && sample[sampleNum].GetVolume() < 100)
|
|
sample[sampleNum].SetVolume(sample[sampleNum].GetVolume()+1);
|
|
if(engine->KeyIsPressed(SDLK_DOWN) && sample[sampleNum].GetVolume() > 0)
|
|
sample[sampleNum].SetVolume(sample[sampleNum].GetVolume()-1);
|
|
|
|
font.DrawText(FormatStr("Volume: %d%%",sample[sampleNum].GetVolume()),text[4]);
|
|
font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]);
|
|
|
|
engine->ClearDisplay(); //clear screen
|
|
for(int i=0; i < 6; i++)
|
|
text[i].Draw(0,i*50);
|
|
engine->Update(); //update the screen
|
|
}
|
|
|
|
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
if(Initialize())
|
|
Test();
|
|
return 0;
|
|
}
|