zengine/test/ZRectTest.cpp
2004-01-13 23:52:01 +00:00

88 lines
2.7 KiB
C++

/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002-2004 James Turk
ZEngine is Licensed under a BSD-style license.
This example file is in the public domain, it may be used with no restrictions.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
// $Id: ZRectTest.cpp,v 1.24 2004/01/13 23:56:28 cozman Exp $
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
int w,h,bpp;
bool fs;
std::string title;
w = cfg.GetInt("ZRectTest","Width",800);
h = cfg.GetInt("ZRectTest","height",600);
bpp = cfg.GetInt("ZRectTest","bpp",32);
fs = cfg.GetBool("ZRectTest","fullscreen",false);
title = cfg.GetString("ZRectTest","title","ZRect Test");
engine->InitErrorLog();
return engine->CreateDisplay(w,h,bpp,fs,title);
}
void Test()
{
ZEngine *engine = ZEngine::GetInstance();
ZRect moveRect(0,0,25,25),stillRect(100,100,100,100);
float movDelta;
do
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->IsActive())
{
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
//movement//
movDelta = static_cast<float>(engine->GetFrameSpeed()*30);
if(engine->KeyIsPressed(SDLK_LEFT))
moveRect.MoveRel(-movDelta,0);
if(engine->KeyIsPressed(SDLK_RIGHT))
moveRect.MoveRel(movDelta,0);
if(engine->KeyIsPressed(SDLK_UP))
moveRect.MoveRel(0,-movDelta);
if(engine->KeyIsPressed(SDLK_DOWN))
moveRect.MoveRel(0,movDelta);
if(engine->KeyIsPressed(SDLK_EQUALS))
{
moveRect.MoveRel(-1,-1);
moveRect.ResizeRel(2,2);
}
if(engine->KeyIsPressed(SDLK_MINUS))
{
moveRect.MoveRel(1,1);
moveRect.ResizeRel(-2,-2);
}
engine->ClearDisplay();
moveRect.Draw(255,0,0,128);
stillRect.Draw(0,0,255,128);
moveRect.Intersection(stillRect).Draw(0,255,0);
engine->Update();
}
} while(!engine->QuitRequested());
}
int main(int argc, char *argv[])
{
if(Initialize())
Test();
return 0;
}