155 lines
4.7 KiB
C++
Executable File
155 lines
4.7 KiB
C++
Executable File
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002-2004 James Turk
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ZEngine is Licensed under a BSD-style license.
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This example file is in the public domain, it may be used with no restrictions.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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// $Id: ZParticleTest.cpp,v 1.11 2004/01/13 23:56:28 cozman Exp $
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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int w,h,bpp;
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bool fs;
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std::string title;
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w = cfg.GetInt("ZParticleTest","width",800);
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h = cfg.GetInt("ZParticleTest","height",600);
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bpp = cfg.GetInt("ZParticleTest","bpp",32);
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fs = cfg.GetBool("ZParticleTest","fullscreen",false);
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title = cfg.GetString("ZParticleTest","title","ZParticle Test");
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engine->SetResourceFile("resources.zrf");
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engine->InitErrorLog();
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return engine->CreateDisplay(w,h,bpp,fs,title);
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}
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void Test()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZFont font("data/axaxax.ttf",20);
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ZImage text[3],bg;
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ZSimpleParticleSystem<ZSimpleParticle> effect[3];
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int effectNum=0,i;
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effect[0].SetPosRange(350,300,450,350);
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effect[0].SetColorRange(0,255,0,255,0,255,128,255);
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effect[0].SetVelocityRange(-60,-300,60,-60);
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effect[0].SetEnergyRange(0.1f,2,-0.3f,0.05f);
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effect[0].SetSizeRange(20,30,1,5);
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effect[0].SetDrawStyle(DS_IMAGE);
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effect[0].SetMaxParticles(2000);
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effect[0].SetRate(120);
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effect[0].SetImage("data/particle1.tga");
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effect[1].SetPosRange(0,0,static_cast<float>(engine->DisplayWidth()),20);
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effect[1].SetColorRange(230,255,230,255,250,255,200,240);
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effect[1].SetVelocityRange(-10,30,10,50);
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effect[1].SetEnergyRange(1,1);
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effect[1].SetSizeRange(1,2);
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effect[1].SetDrawStyle(DS_POINT);
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effect[1].SetMaxParticles(3000);
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effect[1].SetRate(80);
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effect[2].SetPosRange(300,500,420,550);
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effect[2].SetColorRange(40,60,40,60,40,60,200,240);
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effect[2].SetVelocityRange(-5,-1,5,-5);
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effect[2].SetEnergyRange(1,1);
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effect[2].SetSizeRange(24,32,-1,-5);
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effect[2].SetDrawStyle(DS_IMAGE);
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effect[2].SetMaxParticles(250);
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effect[2].SetRate(30);
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effect[2].SetImage("data/particle2.tga");
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bg.OpenFromZRF("rainbow");
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#if (GFX_BACKEND == ZE_OGL)
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bg.Resize(engine->DisplayWidth()/2.0f,static_cast<float>(engine->DisplayHeight())); //gives perspective on alpha on half of screen
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#endif
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font.DrawText("(P)ause (U)npause (C)lear",text[0]);
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font.DrawText("1-3 : Change System Being Controlled",text[1]);
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font.DrawText("Controlling Color Sparkle Effect",text[2]);
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do
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{
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engine->CheckEvents();
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if(engine->IsActive())
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{
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if(engine->ImagesNeedReload())
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{
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for(i=0; i < 3; ++i)
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effect[i].ReloadImage();
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}
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if(engine->KeyIsPressed(SDLK_1))
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{
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effectNum = 0;
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font.DrawText("Controlling Color Sparkle Effect",text[2]);
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}
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if(engine->KeyIsPressed(SDLK_2))
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{
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effectNum = 1;
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font.DrawText("Controlling Snow Effect",text[2]);
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}
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if(engine->KeyIsPressed(SDLK_3))
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{
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effectNum = 2;
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font.DrawText("Controlling Smokeish Effect",text[2]);
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}
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if(engine->KeyIsPressed(SDLK_p))
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effect[effectNum].Pause();
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if(engine->KeyIsPressed(SDLK_u))
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effect[effectNum].Unpause();
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if(engine->KeyIsPressed(SDLK_c))
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effect[effectNum].Clear();
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//do updating//
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if(engine->KeyIsPressed(SDLK_s))
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engine->ToggleFullscreen();
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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for(i=0; i < 3; ++i)
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effect[i].Update();
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engine->ClearDisplay();
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bg.Draw(0,0);
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for(i=0; i < 3; ++i)
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{
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effect[i].Render();
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text[i].Draw(0,i*25);
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}
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engine->Update();
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}
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else
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engine->Delay(10);
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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int main(int argc, char *argv[])
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{
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if(Initialize())
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Test();
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return 0;
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}
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