zengine/test/ZParticleTest.cpp
2004-01-13 23:52:01 +00:00

155 lines
4.7 KiB
C++
Executable File

/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002-2004 James Turk
ZEngine is Licensed under a BSD-style license.
This example file is in the public domain, it may be used with no restrictions.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
// $Id: ZParticleTest.cpp,v 1.11 2004/01/13 23:56:28 cozman Exp $
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
int w,h,bpp;
bool fs;
std::string title;
w = cfg.GetInt("ZParticleTest","width",800);
h = cfg.GetInt("ZParticleTest","height",600);
bpp = cfg.GetInt("ZParticleTest","bpp",32);
fs = cfg.GetBool("ZParticleTest","fullscreen",false);
title = cfg.GetString("ZParticleTest","title","ZParticle Test");
engine->SetResourceFile("resources.zrf");
engine->InitErrorLog();
return engine->CreateDisplay(w,h,bpp,fs,title);
}
void Test()
{
ZEngine *engine = ZEngine::GetInstance();
ZFont font("data/axaxax.ttf",20);
ZImage text[3],bg;
ZSimpleParticleSystem<ZSimpleParticle> effect[3];
int effectNum=0,i;
effect[0].SetPosRange(350,300,450,350);
effect[0].SetColorRange(0,255,0,255,0,255,128,255);
effect[0].SetVelocityRange(-60,-300,60,-60);
effect[0].SetEnergyRange(0.1f,2,-0.3f,0.05f);
effect[0].SetSizeRange(20,30,1,5);
effect[0].SetDrawStyle(DS_IMAGE);
effect[0].SetMaxParticles(2000);
effect[0].SetRate(120);
effect[0].SetImage("data/particle1.tga");
effect[1].SetPosRange(0,0,static_cast<float>(engine->DisplayWidth()),20);
effect[1].SetColorRange(230,255,230,255,250,255,200,240);
effect[1].SetVelocityRange(-10,30,10,50);
effect[1].SetEnergyRange(1,1);
effect[1].SetSizeRange(1,2);
effect[1].SetDrawStyle(DS_POINT);
effect[1].SetMaxParticles(3000);
effect[1].SetRate(80);
effect[2].SetPosRange(300,500,420,550);
effect[2].SetColorRange(40,60,40,60,40,60,200,240);
effect[2].SetVelocityRange(-5,-1,5,-5);
effect[2].SetEnergyRange(1,1);
effect[2].SetSizeRange(24,32,-1,-5);
effect[2].SetDrawStyle(DS_IMAGE);
effect[2].SetMaxParticles(250);
effect[2].SetRate(30);
effect[2].SetImage("data/particle2.tga");
bg.OpenFromZRF("rainbow");
#if (GFX_BACKEND == ZE_OGL)
bg.Resize(engine->DisplayWidth()/2.0f,static_cast<float>(engine->DisplayHeight())); //gives perspective on alpha on half of screen
#endif
font.DrawText("(P)ause (U)npause (C)lear",text[0]);
font.DrawText("1-3 : Change System Being Controlled",text[1]);
font.DrawText("Controlling Color Sparkle Effect",text[2]);
do
{
engine->CheckEvents();
if(engine->IsActive())
{
if(engine->ImagesNeedReload())
{
for(i=0; i < 3; ++i)
effect[i].ReloadImage();
}
if(engine->KeyIsPressed(SDLK_1))
{
effectNum = 0;
font.DrawText("Controlling Color Sparkle Effect",text[2]);
}
if(engine->KeyIsPressed(SDLK_2))
{
effectNum = 1;
font.DrawText("Controlling Snow Effect",text[2]);
}
if(engine->KeyIsPressed(SDLK_3))
{
effectNum = 2;
font.DrawText("Controlling Smokeish Effect",text[2]);
}
if(engine->KeyIsPressed(SDLK_p))
effect[effectNum].Pause();
if(engine->KeyIsPressed(SDLK_u))
effect[effectNum].Unpause();
if(engine->KeyIsPressed(SDLK_c))
effect[effectNum].Clear();
//do updating//
if(engine->KeyIsPressed(SDLK_s))
engine->ToggleFullscreen();
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
for(i=0; i < 3; ++i)
effect[i].Update();
engine->ClearDisplay();
bg.Draw(0,0);
for(i=0; i < 3; ++i)
{
effect[i].Render();
text[i].Draw(0,i*25);
}
engine->Update();
}
else
engine->Delay(10);
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
int main(int argc, char *argv[])
{
if(Initialize())
Test();
return 0;
}