zengine/include/ZE_ZRandGen.h

52 lines
1.4 KiB
C++
Executable File

/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002-2004 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
#ifndef __ze_zrandgen_h__
#define __ze_zrandgen_h__
#include "ZE_Utility.h"
namespace ZE
{
class ZRandGen
{
protected:
static const unsigned long N = 624;
static const unsigned long M = 397;
static const unsigned long MATRIX_A = 0x9908b0dfUL;
static const unsigned long UPPER_MASK = 0x80000000UL;
static const unsigned long LOWER_MASK = 0x7fffffffUL;
unsigned long rStateVector[N];
unsigned long rStateVectorIndex;
unsigned long genrand_int32();
public:
ZRandGen();
ZRandGen(unsigned long seed);
void Seed(unsigned long seed);
unsigned int Rand(unsigned int max);
unsigned long Rand(unsigned long max);
int Rand(int min, int max);
long Rand(long min, long max);
float Rand(float min, float max);
double Rand(double min, double max);
double RandDouble();
};
}
#endif //__ze_zrandgen_h__