66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002-2004 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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#ifndef __ze_zaudiobase_h__
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#define __ze_zaudiobase_h__
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#include "ZE_ZEngine.h"
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#if SND_BACKEND == ZE_AUDIERE
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namespace ZE
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{
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class ZAudioBase
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{
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protected:
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ZEngine* rEngine;
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audiere::AudioDevicePtr rDevice;
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audiere::OutputStreamPtr rStream;
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int rPausePos;
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public:
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ZAudioBase();
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virtual ~ZAudioBase();
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virtual void Open(std::string filename)=0;
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virtual void OpenFromZip(std::string zipname, std::string filename)=0;
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virtual void OpenFromZRF(std::string resourceId)=0;
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//void Release();
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void Play(bool loop=false);
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void Pause();
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void Unpause();
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void Rewind();
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void Stop();
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void SetVolume(int volume);
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void SetPan(float pan);
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void SetPitch(float pitch);
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void SetPosition(int position);
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void SetPosition(float posPercent);
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bool IsLoaded() const;
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bool IsPlaying() const;
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bool IsPaused() const;
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bool IsSeekable() const;
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int GetVolume() const;
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float GetPan() const;
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float GetPitch() const;
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int GetPosition() const;
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int GetLength() const;
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};
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}
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#endif //ZE_AUDIERE
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#endif //__ze_zaudiobase_h__
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